belugas
23c8664593
(svn r12065) -Codechange : removed a now useless declaration ( orig_bridge )
2008-02-05 05:03:50 +00:00
belugas
0ee48fc6d3
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05 04:48:56 +00:00
smatz
91456a93f0
(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
2008-02-05 00:30:58 +00:00
smatz
4f2f7f52a6
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
...
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz
5dacd82903
(svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore
2008-02-04 22:44:05 +00:00
smatz
e9b22d7c70
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
...
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
glx
b5055f73fe
(svn r12059) -Fix (r12041): industries prop 24 is a word
2008-02-04 16:48:00 +00:00
frosch
a62beb101b
(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
...
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04 16:24:25 +00:00
smatz
ebba0d7c71
(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden
2008-02-04 15:56:39 +00:00
frosch
99817bd5f0
(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole.
2008-02-04 15:26:35 +00:00
smatz
a783cb333b
(svn r12055) -Fix: another way to fix AI trying to build road through depots
2008-02-04 14:08:02 +00:00
peter1138
71b0d5f091
(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
2008-02-04 11:28:12 +00:00
maedhros
0cb2a7fa17
(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;)
2008-02-03 20:23:59 +00:00
rubidium
4a4f4b7459
(svn r12050) -Fix: random_func broke for desync debug.
2008-02-03 16:21:19 +00:00
smatz
70a6179b3b
(svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong byte count
2008-02-03 12:41:06 +00:00
belugas
260b32e736
(svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit.
2008-02-03 03:37:33 +00:00
belugas
e5de785e1d
(svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2
2008-02-03 00:24:53 +00:00
rubidium
bdadefd0d2
(svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map.
2008-02-02 21:09:05 +00:00
smatz
594d6b663c
(svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on tree tiles
2008-02-02 20:15:20 +00:00
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
belugas
6e761a18d6
(svn r12041) -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name.
...
No assignation yet, no real work either.
2008-02-02 03:23:26 +00:00
belugas
33e63a3adc
(svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz).
2008-02-02 02:45:09 +00:00
peter1138
09ce7f76e9
(svn r12038) -Fix: Change ownership of or remove statues when merging/bankrupting companies.
2008-02-01 22:13:59 +00:00
glx
7ce12e50da
(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class
2008-02-01 22:02:14 +00:00
peter1138
f725b795af
(svn r12036) -Fix: For station tiles, only get road types for road stops.
2008-02-01 20:10:57 +00:00
frosch
781828c1b6
(svn r12035) -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not.
2008-02-01 17:27:45 +00:00
belugas
df30c7113a
(svn r12034) -Codechange: A bit of code style cleaning, regarding comments.
...
Thanks to MagicBuzz who spotted yet another non-converted file
2008-02-01 17:22:24 +00:00
smatz
cc59c5bd23
(svn r12033) -Fix: do not show train speed as zero after loading paused game
2008-02-01 15:09:55 +00:00
peter1138
7457d8807a
(svn r12032) -Fix: When removing a statue, remove town statue flag for the statue owner, not current player.
2008-01-31 23:04:45 +00:00
peter1138
ef66b08784
(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
2008-01-31 21:16:40 +00:00
miham
b523464175
(svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58
...
brazilian_portuguese - 1 changed by tucalipe (1)
italian - 2 changed by lorenzodv (2)
japanese - 7 fixed by ickoonite (7)
2008-01-31 18:44:28 +00:00
frosch
23e6411fb7
(svn r12029) -Feature: Allow trees on shore.
2008-01-31 17:54:13 +00:00
frosch
90ee6a16ab
(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
2008-01-31 17:46:08 +00:00
orudge
d0aa5c4a3c
(svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
2008-01-30 19:07:41 +00:00
miham
6b016b95f9
(svn r12025) -Update: WebTranslator2 update to 2008-01-30 19:43:26
...
czech - 1 fixed by Hadez (1)
estonian - 11 changed by kristjans (11)
french - 2 changed by belugas (2)
korean - 1 changed by darkttd (1)
spanish - 5 fixed by eusebio (5)
2008-01-30 18:43:59 +00:00
frosch
f91c752d8b
(svn r12024) -Codechange: Reduce code duplication inside tree_cmd.
...
-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
2008-01-30 18:40:42 +00:00
frosch
9f482888b5
(svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog.
2008-01-30 17:56:19 +00:00
belugas
e877189057
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
...
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
2008-01-30 17:36:28 +00:00
skidd13
bd1115e7ff
(svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
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-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00
frosch
ccb13bdd52
(svn r12020) -Documentation: Correct description of TropicZone.
2008-01-30 17:22:06 +00:00
peter1138
1268a70466
(svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains.
2008-01-30 10:27:45 +00:00
belugas
6ee4ed8bf9
(svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting
2008-01-30 03:34:24 +00:00
rubidium
3e90a16cfc
(svn r12017) -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows.
2008-01-29 21:43:22 +00:00
egladil
dbe2c7582d
(svn r12016) -Fix (r12003): os x compilation was broken again ;)
2008-01-29 19:23:31 +00:00
peter1138
3e017833b2
(svn r12015) -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings.
2008-01-29 17:09:00 +00:00
rubidium
9e7ad199b5
(svn r12014) -Fix: lighthouses and transmitters were never supposed to be build on a slope.
2008-01-29 14:19:07 +00:00
frosch
ab70871734
(svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases.
2008-01-29 14:17:13 +00:00
frosch
addab235de
(svn r12012) -Fix (r11795): Enable TownRatingTestMode during cost estimation with 'shift'-key.
2008-01-29 14:02:18 +00:00
frosch
31842d7b3e
(svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides.
2008-01-29 13:54:52 +00:00
smatz
df629c7cf0
(svn r12010) -Fix (r11994): build tramway window should use STR_WHITE_TRAMWAY_CONSTRUCTION
2008-01-29 13:52:55 +00:00
peter1138
c4707760cf
(svn r12009) -Fix [FS#1707]: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
2008-01-29 13:27:31 +00:00
miham
bfc1e5d88a
(svn r12008) -Update: WebTranslator2 update to 2008-01-29 14:07:31
...
brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6)
bulgarian - 7 fixed by thetitan (7)
catalan - 1 fixed by arnaullv (1)
danish - 9 fixed by ThomasA (9)
dutch - 5 fixed by habell (5)
estonian - 7 fixed, 12 changed by kristjans (19)
french - 1 fixed by glx (1)
german - 6 fixed by moewe2 (6)
italian - 1 fixed by lorenzodv (1)
korean - 6 fixed, 11 changed by leejaeuk5 (17)
russian - 9 fixed by Smoky555 (9)
slovak - 7 fixed by lengyel (7)
slovenian - 7 fixed by Necrolyte (7)
swedish - 6 fixed by ChrillDeVille (6)
ukrainian - 7 fixed by mad (7)
2008-01-29 13:13:19 +00:00
glx
fadeb9ca2e
(svn r12007) -Fix (r12003): win32 compilation was broken again ;)
2008-01-29 00:45:24 +00:00
rubidium
3b20e4d09a
(svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712.
2008-01-29 00:36:55 +00:00
rubidium
7c310600ba
(svn r12005) -Fix [FS#1717]: possible reading from an invalid pointer. Patch by PhilSophus.
2008-01-29 00:29:28 +00:00
rubidium
1b7051768c
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
2008-01-29 00:27:25 +00:00
rubidium
3f104194d6
(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
2008-01-29 00:26:31 +00:00
peter1138
af2429f8e0
(svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs.
2008-01-28 17:51:45 +00:00
frosch
5d9326ff03
(svn r12001) -Fix: When skipping Action 11 or 12, also skip belonging sprites.
2008-01-28 15:55:59 +00:00
frosch
b7946e07a6
(svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks.
2008-01-28 15:19:35 +00:00
frosch
02366bce29
(svn r11999) -Fix: Do entrance-slope-check for every tile of railstations.
2008-01-28 14:36:54 +00:00
smatz
db50a6d231
(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
2008-01-28 12:40:31 +00:00
belugas
a1eb524b81
(svn r11997) -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented.
2008-01-28 03:33:41 +00:00
smatz
f22b0127af
(svn r11996) -Fix [FS#1706]: update train statusbar when stopping from zero speed
2008-01-27 20:20:53 +00:00
maedhros
9aa240dbb6
(svn r11995) -Cleanup (r11994): Change the string names in all the other languages.
2008-01-27 17:34:08 +00:00
maedhros
f95fb570ad
(svn r11994) -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
2008-01-27 17:32:12 +00:00
peter1138
ec1d547889
(svn r11993) -Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long.
2008-01-27 11:01:10 +00:00
bjarni
f93943ebcf
(svn r11992) -Fix (r9905): When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
2008-01-27 02:09:46 +00:00
peter1138
f9f917f205
(svn r11991) -Cleanup: Remove strings removed in r11990
2008-01-26 22:41:24 +00:00
peter1138
befe9fb43f
(svn r11990) -Codechange: Show all cargo sources (en-route from) in the station view
...
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
2008-01-26 22:15:39 +00:00
peter1138
191954d8a7
(svn r11989) -Fix: Resize autoreplace window to fit purchase information text if it is too large.
2008-01-26 21:02:35 +00:00
peter1138
c5b749f983
(svn r11988) -Codechange: Add a generic way of changing a widget's size and adjust the widgets around it to suit.
2008-01-26 20:55:04 +00:00
belugas
2ff76007b0
(svn r11987) -Feature[newGRF]: Allow the industry view window to be resized only when callback 3A (Show additional text in industry window) is available for the current industry.
...
This now allows grf authors to specify longer than 3 lines of text.
2008-01-26 03:11:27 +00:00
belugas
ad3c4a39f6
(svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during callback 28 (Industry location permissibility)
2008-01-25 18:13:04 +00:00
frosch
9d63fd232e
(svn r11984) -Fix: Also draw corner shores under rail tracks.
2008-01-25 16:51:35 +00:00
frosch
d4dc5e0775
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
2008-01-25 15:47:58 +00:00
frosch
d13311e710
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
2008-01-25 13:54:27 +00:00
peter1138
e37b88ebfc
(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
...
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
2008-01-25 13:48:39 +00:00
rubidium
f037d98ef4
(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
2008-01-24 18:47:05 +00:00
skidd13
99325b0553
(svn r11978) -Codechange: Replace some global variables with window owned ones
2008-01-24 18:35:35 +00:00
belugas
7c50416d64
(svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
...
Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas
e918b8d31b
(svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down.
2008-01-24 18:16:04 +00:00
frosch
51f03faf83
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
2008-01-24 14:57:43 +00:00
frosch
4a1ad2c85f
(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA.
2008-01-24 14:49:40 +00:00
smatz
773446df5e
(svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders
2008-01-24 14:22:10 +00:00
peter1138
f8255e10d5
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
2008-01-24 10:47:44 +00:00
peter1138
7ef297187e
(svn r11970) -Cleanup: Remove old comment
2008-01-24 10:41:12 +00:00
smatz
c22723c643
(svn r11969) -Codechange: documentation update, there are no 'track bits under bridge' anymore
2008-01-23 23:22:47 +00:00
smatz
74af65e556
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23 22:34:04 +00:00
smatz
dbd4d7d6a8
(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching over rail of diffent owner behind crossing
2008-01-23 20:02:30 +00:00
smatz
c19fd4fcde
(svn r11966) -Fix: OPF was searching through depots and normal road stops
...
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
2008-01-23 19:31:11 +00:00
smatz
75784655b7
(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1
2008-01-23 18:24:04 +00:00
peter1138
18df5480ba
(svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly.
2008-01-23 17:45:48 +00:00
belugas
ba1f3b4834
(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction
2008-01-23 17:40:37 +00:00
smatz
881b74e882
(svn r11962) -Cleanup: OPF is no longer used to update signals
2008-01-23 17:30:28 +00:00
belugas
fa39916fe9
(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size.
2008-01-23 17:08:35 +00:00
smatz
8be486c27e
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
622f251197
(svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time.
...
-Codechange: Minor scope changes in said loops.
2008-01-23 13:20:51 +00:00
smatz
51d7692aca
(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded
2008-01-23 13:06:00 +00:00
peter1138
f8b5b6667f
(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo)
2008-01-23 09:43:53 +00:00
peter1138
a2d416b253
(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.
2008-01-23 08:47:49 +00:00
peter1138
ae7689620c
(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
2008-01-23 08:28:19 +00:00
smatz
d89c5e945f
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
2008-01-23 00:36:48 +00:00
peter1138
b5534e42a0
(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
2008-01-22 22:17:28 +00:00
smatz
171e84cbad
(svn r11951) -Fix (r11279): loading of very old savegames was broken
2008-01-22 21:01:35 +00:00
peter1138
d213987a13
(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13.
2008-01-22 20:04:30 +00:00
frosch
a242dadad2
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
...
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
frosch
8a72af3a13
(svn r11946) -Fix: slope detection of bridge ramps.
...
YAPF failed for steep slopes.
Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
glx
1d219ad7b6
(svn r11945) -Fix: FileExists() failed for non latin paths (win32)
2008-01-22 15:47:40 +00:00
smatz
22973fc2ce
(svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner
2008-01-22 15:40:29 +00:00
rubidium
38d690acc8
(svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
2008-01-22 12:09:12 +00:00
peter1138
5e4f4bcdc5
(svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping.
2008-01-22 08:47:30 +00:00
peter1138
78156065cf
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-22 07:27:06 +00:00
rubidium
a83b91dbc5
(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
2008-01-21 23:55:57 +00:00
peter1138
9d754a7f76
(svn r11938) -Codechange: support loading of canal/river properties (though still ignored)
2008-01-21 20:41:04 +00:00
frosch
2e63435124
(svn r11937) -Feature: Allow building bridge heads on more slopes.
...
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch
05ab49eb23
(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
2008-01-21 15:20:58 +00:00
bjarni
6786802863
(svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
...
Now it triggers when renew setting is on and only if it's on
Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
2008-01-21 10:31:27 +00:00
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
miham
80931cdd13
(svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56
...
brazilian_portuguese - 2 fixed by fukumori (2)
catalan - 6 fixed by arnaullv (6)
croatian - 4 changed by blozo (4)
czech - 6 fixed by Hadez (6)
dutch - 2 fixed by habell (2)
french - 6 fixed by glx (6)
hungarian - 15 fixed by miham (15)
italian - 6 fixed by lorenzodv (6)
portuguese - 5 fixed, 2 changed by nars (7)
russian - 1 changed by HMage (1)
spanish - 3 fixed by eusebio (3)
2008-01-20 17:43:38 +00:00
belugas
daf1e4b4c4
(svn r11932) -Codechange: Forgot two occurences of widget enumification
2008-01-20 04:01:28 +00:00
belugas
1047888547
(svn r11931) -Codechange: enumify the widgets numbers. Give breathing room on the case switches too...
2008-01-20 03:56:15 +00:00
belugas
f8fc0ca086
(svn r11930) -Codechange: a bit of code style application
2008-01-20 03:11:14 +00:00
bjarni
9fdf784b7c
(svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one
...
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
2008-01-19 23:34:52 +00:00
bjarni
52e5f50158
(svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
...
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
2008-01-19 22:47:07 +00:00
peter1138
bb66cf27cc
(svn r11927) -Fix (r11926): unable to place canals in game
2008-01-19 18:24:20 +00:00
peter1138
0c6bdb0d21
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
2008-01-19 17:00:54 +00:00
rubidium
8b90809718
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
2008-01-19 14:00:04 +00:00
peter1138
cc05abf382
(svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed
2008-01-19 11:08:06 +00:00
glx
8e15c0fba8
(svn r11923) -Cleanup: Remove strings removed from english.txt in r11919
2008-01-18 22:55:02 +00:00
smatz
f05caedf7c
(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
2008-01-18 21:44:20 +00:00
peter1138
f6684c9afd
(svn r11921) -Cleanup: correct indenting and switch case line spacing.
2008-01-18 21:33:19 +00:00
glx
b3e35db958
(svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command)
2008-01-18 21:25:18 +00:00
peter1138
9c482d5e54
(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
2008-01-18 21:08:40 +00:00
peter1138
aa556f123d
(svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions
2008-01-18 18:18:39 +00:00
smatz
66a0fafc93
(svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge
2008-01-18 14:48:57 +00:00
smatz
dfb91c26ec
(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
...
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
peter1138
04da1e1d45
(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
2008-01-18 10:36:55 +00:00
glx
bba1a62db1
(svn r11914) -Documentation: fix some @file statement
2008-01-18 03:48:29 +00:00
smatz
91cb42fa73
(svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too
2008-01-18 02:16:39 +00:00
peter1138
1182a940cf
(svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows
2008-01-17 21:57:20 +00:00
peter1138
898298847f
(svn r11911) -Codechange: use enum for autoreplace window widgets
2008-01-17 21:44:52 +00:00
smatz
8dbf03e322
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
peter1138
8794c5bc3c
(svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows
2008-01-17 20:00:13 +00:00
smatz
b20d1eee6c
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
peter1138
e0f759f71e
(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
2008-01-17 19:41:05 +00:00
miham
2f9413a799
(svn r11906) -Fix: fixed a typo in german language (reported by Botcher0)
2008-01-17 19:35:37 +00:00
peter1138
a50192361f
(svn r11905) -Codechange: add widget enums for player finances and player livery windows
2008-01-17 19:12:53 +00:00
peter1138
727d07c67e
(svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list.
2008-01-17 18:49:39 +00:00
smatz
e01a7e2e91
(svn r11903) -Fix: try to fix MorphOS compilation
2008-01-17 18:21:31 +00:00
peter1138
3f11c27958
(svn r11902) -Codechange: use new dropdown widget for game options window
2008-01-17 18:10:27 +00:00
peter1138
9fdb9a82a2
(svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control.
2008-01-17 18:09:15 +00:00
smatz
2c38d3066f
(svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
...
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
2008-01-17 17:57:39 +00:00
frosch
3ae0c5316c
(svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow().
2008-01-17 17:35:59 +00:00
frosch
c7fe664119
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
2008-01-17 17:13:47 +00:00
frosch
03e7f6f2d2
(svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.
2008-01-17 16:55:13 +00:00
glx
82727a8713
(svn r11896) -Fix (r11886): a missing const broke compilation with MSVC
2008-01-17 16:46:41 +00:00
glx
80d62cb358
(svn r11895) -Fix (r11875): for once MSVC warns for a good reason
2008-01-17 16:41:02 +00:00
peter1138
8bc5115a1a
(svn r11894) -Cleanup: Remove strings removed from english.txt in r11893
2008-01-17 14:06:49 +00:00
peter1138
5d8f7dbe60
(svn r11893) -Codechange: build map size drop downs dynamically and remove unneeded strings
2008-01-17 14:00:17 +00:00
peter1138
41df004043
(svn r11892) -Fix (r11879): View switched from ungrouped to all vehicles as ungrouped is not technically a valid group, and ensure dropdown is removed
...
on any click in the window.
2008-01-17 13:37:28 +00:00
rubidium
a325bef3f5
(svn r11889) -Change: small inconsistency between documentation and code. Patch by Yexo.
2008-01-17 02:10:55 +00:00
glx
4e847a9c52
(svn r11888) -Codechange: simplify sorting of the strings in town names dropdown
2008-01-17 02:10:26 +00:00
rubidium
c141639bcc
(svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due uninitialized memory in the AI.
2008-01-17 02:09:34 +00:00
glx
2ad9edda91
(svn r11886) -Add: sort the strings in languages dropdown
2008-01-17 00:21:43 +00:00
peter1138
20c2de3ace
(svn r11885) -Cleanup: Remove gotos from widget drawing code. A side affect is that it is now possible for any widget type to be shown disabled.
2008-01-17 00:06:36 +00:00
peter1138
b4ed1609bf
(svn r11884) -Cleanup: leftover use of widget numbers instead of enum
2008-01-16 23:46:46 +00:00
smatz
7eff702c0a
(svn r11883) -Fix (r11864): assert when trying to remove rail from a house or industry tile
2008-01-16 22:26:45 +00:00
smatz
fc2895e8c2
(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
2008-01-16 21:17:31 +00:00
peter1138
df7286e7c1
(svn r11881) -Cleanup: Code style for global variables.
2008-01-16 18:34:53 +00:00
peter1138
e2724bed6c
(svn r11880) -Codechange: Generate vehicle group action dropdown dynamically, and assign an enum for the function return codes.
2008-01-16 18:25:23 +00:00
peter1138
389f8e0d8f
(svn r11879) -Fix: Only update group action drop down list when clicking on the dropdown text/button. Other times is not needed and caused a double free.
2008-01-16 17:43:46 +00:00
peter1138
c2ae2334ec
(svn r11878) -Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player.
2008-01-16 16:52:50 +00:00
smatz
3ad8b79550
(svn r11877) -Fix: another way to crash competitors' train in a station
...
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
2008-01-16 15:48:36 +00:00
frosch
9a9a1dcb6c
(svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.)
2008-01-16 15:06:48 +00:00
bjarni
a09b0e21e4
(svn r11875) -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions
...
Now it triggers by the following conditions:
- aircraft is old enough for renew or needs to be autoreplaced
- player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one)
- aircraft has no hangars in it's order list
- new aircraft is buildable (imagine autorenewing a retired design)
This triggers right after a helicopter takes off or when a plane touches the ground while landing
Another effect of this change is that this functionality no longer generates network traffic
2008-01-16 13:59:08 +00:00
rubidium
049e615cfb
(svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type.
2008-01-16 11:25:15 +00:00
belugas
88206b8808
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
2008-01-16 02:53:55 +00:00
bjarni
48c2669185
(svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ALL_GROUP
2008-01-16 01:27:24 +00:00
smatz
61e40b1aa5
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
2008-01-16 01:18:15 +00:00
smatz
70a9c544b8
(svn r11870) -Fix: slow down train when approaching tile we can't enter in more cases
...
(tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype)
-Fix: do not make crossing red when we can't enter it in any case
2008-01-16 00:33:28 +00:00
rubidium
a3a5ff6057
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15 18:51:46 +00:00
rubidium
736640fd87
(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15 18:44:22 +00:00
peter1138
e938855375
(svn r11865) -Feature(tte): Support scrolling of drop down lists when in drag mode by moving the pointer above or below the list.
2008-01-15 16:30:08 +00:00
smatz
81cad58c68
(svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
2008-01-15 15:00:01 +00:00
peter1138
c954ce1b33
(svn r11863) -Fix (r11848): One day I'll learn C++... Delete all items in a drop down list before deleting the list.
2008-01-15 13:20:58 +00:00
rubidium
fcee6dad93
(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
2008-01-15 13:19:49 +00:00
smatz
e0c61a8921
(svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge
2008-01-15 11:45:29 +00:00
peter1138
ef704510cd
(svn r11860) -Fix: Test station class validity against number of classes, not abosolute limit.
2008-01-15 11:43:06 +00:00
peter1138
b4d476b7d1
(svn r11859) -Codechange: Update newgrf station class dropdown to use new method of generating list.
2008-01-15 10:36:51 +00:00
peter1138
327ea90331
(svn r11858) -Fix (r1679): Mask and rule colour in drop down lists using wrong source value. (r1679 partially reverted r1368)
2008-01-15 08:14:22 +00:00
rubidium
c7f9705e4a
(svn r11857) -Fix: some compile time warnings.
2008-01-15 00:48:14 +00:00
glx
d4e8ffd7b3
(svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the extra checking and such anymore.
2008-01-15 00:11:28 +00:00
glx
8344327a91
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
peter1138
6fa0463d79
(svn r11854) -Fix (r11848): Nightly build farm showed up more compiler warnings... c++ is fun
2008-01-14 20:52:43 +00:00
miham
ccd557fa54
(svn r11852) -Update: WebTranslator2 update to 2008-01-14 21:05:38
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brazilian_portuguese - 36 changed by fukumori (36)
korean - 1 fixed by leejaeuk5 (1)
piglatin - 20 fixed by adammw (20)
portuguese - 1 fixed by nars (1)
2008-01-14 20:06:18 +00:00
belugas
e91e9d9b4e
(svn r11851) -Codechange: A few magic numbers removal, plus a little code style
2008-01-14 18:19:29 +00:00
peter1138
85e49e6290
(svn r11849) -Fix (r11848): Incomplete(?) class broke MSVC/mingw compilation
2008-01-14 16:35:49 +00:00
peter1138
1fa2285327
(svn r11848) -Codechange: New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed.
2008-01-14 16:10:58 +00:00
smatz
c6de18c3db
(svn r11847) -Fix: do not affect the speed a train is entering a depot by trackbits behind it
2008-01-14 14:46:09 +00:00