(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.

This commit is contained in:
peter1138 2008-01-17 19:41:05 +00:00
parent 2f9413a799
commit e0f759f71e

View File

@ -73,15 +73,18 @@ enum GenerateLandscapeWindowWidgets {
GLAND_INDUSTRY_TEXT,
GLAND_INDUSTRY_PULLDOWN,
GLAND_RANDOM_TEXT,
GLAND_RANDOM_EDITBOX,
GLAND_RANDOM_BUTTON,
GLAND_GENERATE_BUTTON,
GLAND_START_DATE_TEXT1,
GLAND_START_DATE_DOWN,
GLAND_START_DATE_TEXT,
GLAND_START_DATE_UP,
GLAND_SNOW_LEVEL_TEXT1,
GLAND_SNOW_LEVEL_DOWN,
GLAND_SNOW_LEVEL_TEXT,
GLAND_SNOW_LEVEL_UP,
@ -111,39 +114,47 @@ static const Widget _generate_landscape_widgets[] = {
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 90, 101, 0x0, STR_NULL}, // Mapsize X
{ WWT_TEXT, RESIZE_NONE, 0, 168, 176, 91, 101, STR_BY, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 90, 101, 0x0, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 112, 123, 0x0, STR_NULL}, // Number of towns
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 130, 141, 0x0, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_TEXT, RESIZE_NONE, 0, 182, 212, 113, 123, STR_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_TEXT, RESIZE_NONE, 0, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 192, 203, 0x0, STR_NULL}, // Tree placer
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 174, 185, 0x0, STR_NULL}, // Landscape generator
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 210, 221, 0x0, STR_NULL}, // Terrain type
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 228, 239, 0x0, STR_NULL}, // Water quantity
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 246, 257, 0x0, STR_NULL}, // Map smoothness
{ WIDGETS_END},
};
@ -157,34 +168,39 @@ static const Widget _heightmap_load_widgets[] = {
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 112, 123, 0x0, STR_NULL}, // Mapsize X
{ WWT_TEXT, RESIZE_NONE, 0, 168, 176, 113, 123, STR_BY, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 112, 123, 0x0, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 134, 145, 0x0, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 152, 163, 0x0, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 15, 114, 207, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_TEXT, RESIZE_NONE, 0, 182, 212, 135, 145, STR_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_TEXT, RESIZE_NONE, 0, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_TEXT, RESIZE_NONE, 0, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WIDGETS_END},
};
@ -256,17 +272,13 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0);
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
@ -278,54 +290,45 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
if (_game_mode == GM_EDITOR) {
w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
}
if (mode == GLWP_GENERATE) {
w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
} else {
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
}
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
DrawString( 12, 91 + y, STR_MAPSIZE, TC_FROMSTRING);
SetDParam(0, 1 << _patches_newgame.map_x);
DrawString(119, 91 + y, STR_JUST_INT, TC_BLACK);
DrawString(168, 91 + y, STR_BY, TC_FROMSTRING);
SetDParam(0, 1 << _patches_newgame.map_y);
DrawString(182, 91 + y, STR_JUST_INT, TC_BLACK);
DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, TC_FROMSTRING);
DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, TC_FROMSTRING);
if (_game_mode == GM_EDITOR) {
DrawString(118, 113 + y, STR_6836_OFF, TC_BLACK);
DrawString(118, 131 + y, STR_6836_OFF, TC_BLACK);
} else {
DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], TC_BLACK);
DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], TC_BLACK);
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, TC_FROMSTRING);
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
DrawString(182, 113 + y, STR_DATE, TC_FROMSTRING);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, TC_FROMSTRING);
DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, TC_FROMSTRING);
SetDParam(0, _patches_newgame.snow_line_height);
DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, TC_BLACK);
if (mode == GLWP_GENERATE) {
DrawString( 12, 175, STR_LAND_GENERATOR, TC_FROMSTRING);
DrawString(118, 175, landscape[_patches_newgame.land_generator], TC_BLACK);
DrawString( 12, 193, STR_TREE_PLACER, TC_FROMSTRING);
DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], TC_BLACK);
DrawString( 12, 211, STR_TERRAIN_TYPE, TC_FROMSTRING);
DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], TC_BLACK);
DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, TC_FROMSTRING);
DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], TC_BLACK);
DrawString( 12, 247, STR_SMOOTHNESS, TC_FROMSTRING);
DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], TC_BLACK);
} else {
if (mode != GLWP_GENERATE) {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
@ -341,12 +344,6 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, WP(w, generate_d).name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
DrawString( 12, 197, STR_TREE_PLACER, TC_FROMSTRING);
DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], TC_BLACK);
DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, TC_FROMSTRING);
DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], TC_BLACK);
}
break;
@ -357,16 +354,16 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
@ -430,10 +427,10 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
@ -441,13 +438,13 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}