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(svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too
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@ -72,6 +72,9 @@ static void DisasterClearSquare(TileIndex tile)
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_current_player = OWNER_WATER;
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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_current_player = p;
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/* update signals in buffer */
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UpdateSignalsInBuffer();
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}
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break;
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@ -449,10 +449,10 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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UpdateLevelCrossing(tile);
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}
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} while (++tile != MapSize());
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/* update signals in buffer */
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UpdateSignalsInBuffer();
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}
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/* update signals in buffer */
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UpdateSignalsInBuffer();
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}
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/* Change color of existing windows */
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