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(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
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@ -2300,12 +2300,12 @@ static const SaveLoad _industry_desc[] = {
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SLE_VAR(Industry, width, SLE_UINT8),
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SLE_VAR(Industry, height, SLE_UINT8),
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SLE_REF(Industry, town, REF_TOWN),
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SLE_CONDNULL( 2, 2, 60), ///< used to be industry's produced_cargo
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SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo
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SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION),
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SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, 70, SL_MAX_VERSION),
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SLE_ARR(Industry, produced_cargo_waiting, SLE_UINT16, 2),
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SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
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SLE_CONDNULL( 3, 2, 60), ///< used to be industry's accepts_cargo
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SLE_CONDNULL( 3, 0, 60), ///< used to be industry's accepts_cargo
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SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, 78, SL_MAX_VERSION),
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SLE_VAR(Industry, prod_level, SLE_UINT8),
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SLE_ARR(Industry, this_month_production, SLE_UINT16, 2),
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@ -2467,15 +2467,15 @@ static const SaveLoad _town_desc[] = {
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SLE_CONDVAR(Town, grow_counter, SLE_UINT8, 0, 53),
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SLE_CONDVAR(Town, growth_rate, SLE_UINT8, 0, 53),
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SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
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SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
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SLE_VAR(Town, road_build_months, SLE_UINT8),
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SLE_VAR(Town, exclusivity, SLE_UINT8),
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SLE_VAR(Town, exclusive_counter, SLE_UINT8),
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SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
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