(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.

pull/155/head
peter1138 17 years ago
parent b523464175
commit ef66b08784

@ -1189,7 +1189,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
_grow_town_result = GROWTH_SUCCEED;
} else if (_game_mode == GM_EDITOR) {
} else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);

@ -264,6 +264,8 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
TownID town = GetStatueTownID(tile);
ClrBit(GetTown(town)->statues, _current_player);
InvalidateWindow(WC_TOWN_AUTHORITY, town);

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