(svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control.

This commit is contained in:
peter1138 2008-01-17 18:09:15 +00:00
parent 2c38d3066f
commit 9fdb9a82a2
3 changed files with 34 additions and 6 deletions

View File

@ -472,6 +472,28 @@ void DrawWindowWidgets(const Window *w)
DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top + 2, wi->data, 0x84);
break;
}
case WWT_DROPDOWN: {
assert(r.bottom - r.top == 11); // ensure consistent size
StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE);
DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12);
break;
}
case WWT_DROPDOWNIN: {
assert(r.bottom - r.top == 11); // ensure consistent size
StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12);
break;
}
}
if (w->IsWidgetDisabled(i)) {

View File

@ -220,7 +220,7 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button)
const Widget *wi = &w->widget[button];
/* The preferred position is just below the dropdown calling widget */
int top = w->top + wi->bottom + 2;
int top = w->top + wi->bottom + 1;
int height = list->size() * 10 + 4;
/* Check if the status bar is visible, as we don't want to draw over it */
@ -235,8 +235,8 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button)
int screen_top = w3 == NULL ? 0 : w3->top + w3->height;
/* If not, check if it will fit above the widget */
if (w->top + wi->top - height - 1 > screen_top) {
top = w->top + wi->top - height - 1;
if (w->top + wi->top - height > screen_top) {
top = w->top + wi->top - height;
} else {
/* ... and lastly if it won't, enable the scroll bar and fit the
* list in below the widget */
@ -246,17 +246,21 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button)
}
}
/* XXX Temporary fix to make dropdown compatible with separate widgets */
const Widget *wil = wi;
if (wi->type != WWT_DROPDOWN && wi->type != WWT_DROPDOWNIN) wil--;
Window *dw = AllocateWindow(
w->left + wi[-1].left + 1,
w->left + wil->left,
top,
wi->right - wi[-1].left + 1,
wi->right - wil->left + 1,
height,
DropDownMenuWndProc,
WC_DROPDOWN_MENU,
_dropdown_menu_widgets);
dw->widget[0].color = wi->color;
dw->widget[0].right = wi->right - wi[-1].left;
dw->widget[0].right = wi->right - wil->left;
dw->widget[0].bottom = height - 1;
dw->SetWidgetHiddenState(1, !scroll);

View File

@ -492,6 +492,8 @@ enum WindowWidgetTypes {
WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
WWT_RESIZEBOX,
WWT_CLOSEBOX,
WWT_DROPDOWN, ///< Raised drop down list (regular)
WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!!
WWT_MASK = 0x1F,