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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r11875) -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions
Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic
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@ -1549,6 +1549,45 @@ static void AircraftLeaveHangar(Vehicle *v)
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InvalidateWindowClasses(WC_AIRCRAFT_LIST);
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}
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/** Checks if an aircraft should head towards a hangar because it needs replacement
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* @param *v the vehicle to test
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* @return true if the aircraft should head towards a hangar
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*/
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static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v)
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{
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EngineID new_engine;
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Player *p = GetPlayer(v->owner);
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if (VehicleHasDepotOrders(v)) return false; // The aircraft will end up in the hangar eventually on it's own
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new_engine = EngineReplacementForPlayer(p, v->engine_type, v->group_id);
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if (new_engine == INVALID_ENGINE) {
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/* There is no autoreplace assigned to this EngineID so we will set it to renew to the same type if needed */
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new_engine = v->engine_type;
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if((p->engine_renew && v->age - v->max_age) < p->engine_renew_months * 30) {
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/* No need to replace the aircraft */
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return false;
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}
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}
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if (!HasBit(GetEngine(new_engine)->player_avail, v->owner)) {
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/* Engine is not buildable anymore */
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return false;
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}
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if (p->player_money < (p->engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) {
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/* We lack enough money to request the replacement right away.
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* We want 2*(the price of the new vehicle) and not looking at the value of the vehicle we are going to sell.
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* The reason is that we don't want to send a whole lot of vehicles to the hangars when we only have enough money to replace a single one.
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* Remember this happens in the background so the user can't stop this. */
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return false;
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}
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/* We found no reason NOT to send the aircraft to a hangar so we will send it there at once */
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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/////////////////// AIRCRAFT MOVEMENT SCHEME ////////////////////////////////
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@ -1677,22 +1716,16 @@ static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *a
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static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc)
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{
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const Player* p = GetPlayer(v->owner);
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v->u.air.state = FLYING;
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v->UpdateDeltaXY(INVALID_DIR);
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/* get the next position to go to, differs per airport */
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AircraftNextAirportPos_and_Order(v);
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/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
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* unless it is due for renewal but the engine is no longer available */
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if (v->owner == _local_player && (
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EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) ||
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((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) &&
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HasBit(GetEngine(v->engine_type)->player_avail, _local_player))
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)) {
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
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/* Send the helicopter to a hangar if needed for replacement */
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if (CheckSendAircraftToHangarForReplacement(v)) {
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_current_player = v->owner;
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DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
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_current_player = OWNER_NONE;
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}
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}
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@ -1742,16 +1775,10 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
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AircraftLandAirplane(v); // maybe crash airplane
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/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
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if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
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/* only the vehicle owner needs to calculate the rest (locally) */
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const Player* p = GetPlayer(v->owner);
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if (EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) ||
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(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
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/* send the aircraft to the hangar at next airport */
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
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_current_player = OWNER_NONE;
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}
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if (CheckSendAircraftToHangarForReplacement(v)) {
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_current_player = v->owner;
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DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
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_current_player = OWNER_NONE;
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}
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}
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