(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.

pull/155/head
belugas 17 years ago
parent 91456a93f0
commit 0ee48fc6d3

@ -47,4 +47,6 @@ void DrawBridgeMiddle(const TileInfo *ti);
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
int CalcBridgeLenCostFactor(int x);
void ResetBridges();
#endif /* BRIDGE_H */

@ -5091,15 +5091,8 @@ static void ResetNewGRFData()
/* Copy/reset original engine info data */
SetupEngines();
/* Copy/reset original bridge info data
* First, free sprite table data */
for (uint i = 0; i < MAX_BRIDGES; i++) {
if (_bridge[i].sprite_table != NULL) {
for (uint j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
free(_bridge[i].sprite_table);
}
}
memcpy(&_bridge, &orig_bridge, sizeof(_bridge));
/* Copy/reset original bridge info data */
ResetBridges();
/* Reset refit/cargo class data */
memset(&cargo_allowed, 0, sizeof(cargo_allowed));

@ -707,3 +707,72 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
_bridge_sprite_table_11,
_bridge_sprite_table_12
};
/** Describes the data that defines each bridge in the game
* @param y year of availablity
* @param mnl minimum length
* @param mxl maximum length
* @param p price
* @param mxs maximum speed allowed
* @param spr sprite to use in purchase GUI
* @param plt palette for the sprite in purchase GUI
* @param dsc description of the bridge in purchase GUI
* @param nrl description of the rail bridge in query tool
* @param nrd description of the road bridge in query tool
*/
#define MB(y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd) \
{y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd, NULL, 0}
const Bridge _orig_bridge[] = {
/*
year of availablity
| minimum length
| | maximum length
| | | price
| | | | maximum speed
| | | | | sprite to use in GUI
| | | | | | palette in GUI
string with description name on rail name on road
| | | */
MB( 0, 0, 16, 80, 32, 0xA24, PAL_NONE,
STR_5012_WOODEN, STR_501F_WOODEN_RAIL_BRIDGE, STR_5025_WOODEN_ROAD_BRIDGE),
MB( 0, 0, 2, 112, 48, 0xA26, PALETTE_TO_STRUCT_RED,
STR_5013_CONCRETE, STR_5020_CONCRETE_RAIL_BRIDGE, STR_5026_CONCRETE_ROAD_BRIDGE),
MB( 1930, 0, 5, 144, 64, 0xA25, PAL_NONE,
STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE),
MB( 0, 2, 10, 168, 80, 0xA22, PALETTE_TO_STRUCT_CONCRETE,
STR_5011_SUSPENSION_CONCRETE, STR_501E_REINFORCED_CONCRETE_SUSPENSION, STR_5024_REINFORCED_CONCRETE_SUSPENSION),
MB( 1930, 3, 16, 185, 96, 0xA22, PAL_NONE,
STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE),
MB( 1930, 3, 16, 192, 112, 0xA22, PALETTE_TO_STRUCT_YELLOW,
STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE),
MB( 1930, 3, 7, 224, 160, 0xA23, PAL_NONE,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 3, 8, 232, 208, 0xA23, PALETTE_TO_STRUCT_BROWN,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 3, 9, 248, 240, 0xA23, PALETTE_TO_STRUCT_RED,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 0, 2, 240, 256, 0xA27, PAL_NONE,
STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE),
MB( 1995, 2, 16, 255, 320, 0xA28, PAL_NONE,
STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE),
MB( 2005, 2, 32, 380, 512, 0xA28, PALETTE_TO_STRUCT_YELLOW,
STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE),
MB( 2010, 2, 32, 510, 608, 0xA28, PALETTE_TO_STRUCT_GREY,
STR_BRIDGE_TUBULAR_SILICON, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE)
};
#undef MB

@ -38,77 +38,24 @@
#include "table/strings.h"
#include "table/bridge_land.h"
/** Describes the data that defines each bridge in the game
* @param y year of availablity
* @param mnl minimum length
* @param mxl maximum length
* @param p price
* @param mxs maximum speed allowed
* @param spr sprite to use in purchase GUI
* @param plt palette for the sprite in purchase GUI
* @param dsc description of the bridge in purchase GUI
* @param nrl description of the rail bridge in query tool
* @param nrd description of the road bridge in query tool
*/
#define MB(y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd) \
{y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd, NULL, 0}
const Bridge orig_bridge[] = {
/*
year of availablity
| minimum length
| | maximum length
| | | price
| | | | maximum speed
| | | | | sprite to use in GUI
| | | | | | palette in GUI
string with description name on rail name on road
| | | */
MB( 0, 0, 16, 80, 32, 0xA24, PAL_NONE,
STR_5012_WOODEN, STR_501F_WOODEN_RAIL_BRIDGE, STR_5025_WOODEN_ROAD_BRIDGE),
MB( 0, 0, 2, 112, 48, 0xA26, PALETTE_TO_STRUCT_RED,
STR_5013_CONCRETE, STR_5020_CONCRETE_RAIL_BRIDGE, STR_5026_CONCRETE_ROAD_BRIDGE),
MB( 1930, 0, 5, 144, 64, 0xA25, PAL_NONE,
STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE),
MB( 0, 2, 10, 168, 80, 0xA22, PALETTE_TO_STRUCT_CONCRETE,
STR_5011_SUSPENSION_CONCRETE, STR_501E_REINFORCED_CONCRETE_SUSPENSION, STR_5024_REINFORCED_CONCRETE_SUSPENSION),
MB( 1930, 3, 16, 185, 96, 0xA22, PAL_NONE,
STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE),
MB( 1930, 3, 16, 192, 112, 0xA22, PALETTE_TO_STRUCT_YELLOW,
STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE),
MB( 1930, 3, 7, 224, 160, 0xA23, PAL_NONE,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 3, 8, 232, 208, 0xA23, PALETTE_TO_STRUCT_BROWN,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 3, 9, 248, 240, 0xA23, PALETTE_TO_STRUCT_RED,
STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE),
MB( 1930, 0, 2, 240, 256, 0xA27, PAL_NONE,
STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE),
MB( 1995, 2, 16, 255, 320, 0xA28, PAL_NONE,
STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE),
MB( 2005, 2, 32, 380, 512, 0xA28, PALETTE_TO_STRUCT_YELLOW,
STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE),
MB( 2010, 2, 32, 510, 608, 0xA28, PALETTE_TO_STRUCT_GREY,
STR_BRIDGE_TUBULAR_SILICON, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE)
};
#undef MB
Bridge _bridge[MAX_BRIDGES];
/** Reset the data been eventually changed by the grf loaded. */
void ResetBridges()
{
/* First, free sprite table data */
for (uint i = 0; i < MAX_BRIDGES; i++) {
if (_bridge[i].sprite_table != NULL) {
for (uint j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
free(_bridge[i].sprite_table);
}
}
/* Then, wipe out current bidges */
memset(&_bridge, 0, sizeof(_bridge));
/* And finally, reinstall default data */
memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
}
/** calculate the price factor for building a long bridge.
* basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,

Loading…
Cancel
Save