(svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.)

This commit is contained in:
frosch 2008-01-16 15:06:48 +00:00
parent a09b0e21e4
commit 9a9a1dcb6c

View File

@ -1524,11 +1524,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
SetIndustryConstructionCounter(cur_tile, 3);
SetIndustryConstructionStage(cur_tile, 2);
}
if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
/* New industry */
const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
}
/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
}
} while ((++it)->ti.x != -0x80);