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(svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the extra checking and such anymore.
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12
src/date.cpp
12
src/date.cpp
@ -17,7 +17,6 @@
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#include "debug.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "saveload.h"
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#include "town_map.h"
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#endif
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Year _cur_year;
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@ -270,17 +269,6 @@ void IncreaseDate()
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/* yes, call various monthly loops */
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if (_game_mode != GM_MENU) {
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#ifdef DEBUG_DUMP_COMMANDS
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std::map<TownID, uint32> town_pop;
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for (TileIndex t = 0; t < MapSize(); t++) {
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if (GetTileType(t) == MP_HOUSE && IsHouseCompleted(t)) {
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uint32 pop = GetHouseSpecs(GetHouseType(t))->population;
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town_pop[GetTownIndex(t)] += pop;
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}
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}
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Town *t;
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FOR_ALL_TOWNS(t) assert(t->population == town_pop[t->index]);
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char name[MAX_PATH];
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snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
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@ -4,7 +4,6 @@
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#ifndef STDAFX_H
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#define STDAFX_H
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#define DEBUG_DUMP_COMMANDS
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/* It seems that we need to include stdint.h before anything else
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* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC
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