(svn r12029) -Feature: Allow trees on shore.

pull/155/head
frosch 17 years ago
parent 90ee6a16ab
commit 23e6411fb7

@ -701,18 +701,23 @@
<table>
<tr>
<td nowrap valign=top><tt>0</tt>&nbsp; </td>
<td align=left>on grass</td>
<td align=left><tt>0</tt>&nbsp; </td>
<td>on grass</td>
</tr>
<tr>
<td nowrap valign=top><tt>1</tt>&nbsp; </td>
<td align=left>on rough land (density must be 3)</td>
<td align=left><tt>1</tt>&nbsp; </td>
<td>on rough land (density must be 3)</td>
</tr>
<tr>
<td nowrap valign=top><tt>2</tt>&nbsp; </td>
<td align=left>on snow or desert</td>
<td align=left><tt>2</tt>&nbsp; </td>
<td>on snow or desert</td>
</tr>
<tr>
<td align=left><tt>3</tt>&nbsp; </td>
<td>on shore (density must be 3)</td>
</tr>
</table>
</li>

@ -841,7 +841,7 @@ static bool IsBadFarmFieldTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
case MP_TREES: return false;
case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
default: return true;
}
}
@ -850,7 +850,7 @@ static bool IsBadFarmFieldTile2(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
case MP_TREES: return false;
case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
default: return true;
}
}

@ -15,6 +15,7 @@
#include "tile_map.h"
#include "station_map.h"
#include "settings_type.h"
#include "tree_map.h"
/** Constructor of generic class
* @param offset end of original data for this entity. i.e: houses = 110
@ -296,6 +297,9 @@ uint32 GetNearbyTileInformation(TileIndex tile)
{
TileType tile_type = GetTileType(tile);
/* Fake tile type for trees on shore */
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
uint z;
Slope tileh = GetTileSlope(tile, &z);
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;

@ -22,6 +22,7 @@
#include "textbuf_gui.h"
#include "genworld.h"
#include "settings_type.h"
#include "tree_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -83,8 +84,10 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
switch (GetTileType(tile)) {
case MP_CLEAR:
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
/* FALL THROUGH */
case MP_CLEAR:
MakeClear(tile, CLEAR_ROCKS, 3);
break;

@ -20,6 +20,8 @@
#include "player_func.h"
#include "sound_func.h"
#include "settings_type.h"
#include "water_map.h"
#include "water.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -44,11 +46,18 @@ enum TreePlacer {
* @param allow_desert Allow planting trees on CLEAR_DESERT?
* @return true if trees can be built.
*/
static inline bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
{
return IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile) &&
!IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) &&
(allow_desert || !IsClearGround(tile, CLEAR_DESERT));
switch (GetTileType(tile)) {
case MP_WATER:
return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));
case MP_CLEAR:
return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) &&
(allow_desert || !IsClearGround(tile, CLEAR_DESERT));
default: return false;
}
}
/**
@ -69,10 +78,21 @@ static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint
TreeGround ground;
uint density = 3;
switch (GetClearGround(tile)) {
case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break;
case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break;
switch (GetTileType(tile)) {
case MP_WATER:
ground = TREE_GROUND_SHORE;
break;
case MP_CLEAR:
switch (GetClearGround(tile)) {
case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break;
case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break;
}
break;
default: NOT_REACHED();
}
MakeTree(tile, treetype, count, growth, ground, density);
@ -126,8 +146,9 @@ static void PlaceTree(TileIndex tile, uint32 r)
if (tree != TREE_INVALID) {
PlantTreesOnTile(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6));
/* Rerandomize ground, if not snow */
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
/* Rerandomize ground, if neither snow nor shore */
TreeGround ground = GetTreeGround(tile);
if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_SHORE) {
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
}
@ -341,27 +362,30 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_WATER:
msg = STR_3807_CAN_T_BUILD_ON_WATER;
continue;
break;
if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) {
msg = STR_3807_CAN_T_BUILD_ON_WATER;
continue;
}
/* FALL THROUGH */
case MP_CLEAR:
if (IsBridgeAbove(tile)) {
msg = STR_2804_SITE_UNSUITABLE;
continue;
}
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetClearGround(tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
if (IsTileType(tile, MP_CLEAR)) {
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetClearGround(tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
}
default: break;
}
default: break;
}
if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
@ -416,6 +440,7 @@ static void DrawTile_Trees(TileInfo *ti)
byte z;
switch (GetTreeGround(ti->tile)) {
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
@ -608,9 +633,13 @@ static void TileLoopTreesAlps(TileIndex tile)
static void TileLoop_Trees(TileIndex tile)
{
switch (_opt.landscape) {
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
if (GetTreeGround(tile) == TREE_GROUND_SHORE) {
TileLoop_Water(tile);
} else {
switch (_opt.landscape) {
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
}
}
TileLoopClearHelper(tile);
@ -660,7 +689,7 @@ static void TileLoop_Trees(TileIndex tile)
if (!CanPlantTreesOnTile(tile, false)) return;
/* Don't plant trees, if ground was freshly cleared */
if (GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
PlantTreesOnTile(tile, treetype, 0, 0);
@ -681,6 +710,7 @@ static void TileLoop_Trees(TileIndex tile)
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
case TREE_GROUND_SHORE: MakeShore(tile); break;
case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
default: // snow or desert

@ -49,7 +49,8 @@ enum {
enum TreeGround {
TREE_GROUND_GRASS = 0, ///< normal grass
TREE_GROUND_ROUGH = 1, ///< some rough tile
TREE_GROUND_SNOW_DESERT = 2 ///< a desert or snow tile, depend on landscape
TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape
TREE_GROUND_SHORE = 3, ///< shore
};

@ -34,6 +34,7 @@
#include "player_func.h"
#include "settings_type.h"
#include "clear_map.h"
#include "tree_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -129,6 +130,11 @@ void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
break;
case MP_TREES:
/* trees on shore */
has_water |= (GetTreeGround(neighbour) == TREE_GROUND_SHORE);
break;
default: break;
}
}
@ -826,7 +832,7 @@ static void FloodVehicle(Vehicle *v)
static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
{
/* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, rail with flooded halftile
* FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track
* FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
* FLOOD_PASSIVE: oilrig, dock, water-industries
* FLOOD_NONE: canals, rivers, everything else
*/
@ -845,6 +851,9 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
}
return FLOOD_NONE;
case MP_TREES:
return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
case MP_STATION:
if (IsSeaBuoyTile(tile)) return FLOOD_ACTIVE;
if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE;
@ -869,7 +878,8 @@ static void DoFloodTile(TileIndex target)
_current_player = OWNER_WATER;
if (GetTileSlope(target, NULL) != SLOPE_FLAT) {
Slope tileh = GetTileSlope(target, NULL);
if (tileh != SLOPE_FLAT) {
/* make coast.. */
switch (GetTileType(target)) {
case MP_RAILWAY: {
@ -883,8 +893,15 @@ static void DoFloodTile(TileIndex target)
break;
}
case MP_CLEAR:
case MP_TREES:
if (!IsSlopeWithOneCornerRaised(tileh)) {
SetTreeGroundDensity(target, TREE_GROUND_SHORE, 3);
MarkTileDirtyByTile(target);
flooded = true;
break;
}
/* FALL THROUGH */
case MP_CLEAR:
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeShore(target);
MarkTileDirtyByTile(target);
@ -943,6 +960,11 @@ static void DoDryUp(TileIndex tile)
MarkTileDirtyByTile(tile);
break;
case MP_TREES:
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
MarkTileDirtyByTile(tile);
break;
case MP_WATER:
assert(IsCoast(tile));

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