(svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.

pull/155/head
frosch 17 years ago
parent 82727a8713
commit 03e7f6f2d2

@ -139,7 +139,7 @@ uint ScaleByMapSize1D(uint n)
* @param addy the amount of tiles in the Y direction to add
* @return translated tile, or INVALID_TILE when it would've wrapped.
*/
uint TileAddWrap(TileIndex tile, int addx, int addy)
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
{
uint x = TileX(tile) + addx;
uint y = TileY(tile) + addy;

@ -227,7 +227,7 @@ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
/**
* Adds an offset to a tile and check if we are still on the map.
*/
uint TileAddWrap(TileIndex tile, int addx, int addy);
TileIndex TileAddWrap(TileIndex tile, int addx, int addy);
/**
* Returns the TileIndexDiffC offset from a DiagDirection.

@ -577,7 +577,8 @@ static void AnimateTile_Water(TileIndex tile)
*
* @param tile tile to check
*/
static inline void MarkTileDirtyIfCanal(TileIndex tile) {
static inline void MarkTileDirtyIfCanal(TileIndex tile)
{
if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
}

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