Commit Graph

402 Commits (a9b1cddbb34ec361906c30b35493d6f33fcadb81)

Author SHA1 Message Date
smatz c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
16 years ago
rubidium d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium d44ba26cd7 (svn r14821) -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan) 16 years ago
smatz b00e510140 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 16 years ago
rubidium d3144b6f04 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 16 years ago
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
smatz bd92143e7b (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size 16 years ago
rubidium bf6ec8b19f (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
16 years ago
frosch 70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch f61b577652 (svn r14596) -Fix (r14591): Missing 'return'. 16 years ago
smatz 698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
16 years ago
rubidium 52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 16 years ago
michi_cc 9c6541c80b (svn r14504) -Cleanup: Use the right variable type for tile offsets. 16 years ago
rubidium b0537d271f (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) 16 years ago
rubidium e38213b5ef (svn r14490) -Codechange: fix comment style on a few locations (Alberth) 16 years ago
rubidium b5e467978b (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
rubidium 8fe7d9f217 (svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi. 16 years ago
frosch e10127f032 (svn r14335) -Codechange: Remove some magic numbers. 16 years ago
smatz e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 16 years ago
rubidium 8dffbcfd26 (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 16 years ago
smatz abea03fb89 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium 56ad26a3aa (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 16 years ago
rubidium 6898a76c5f (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
frosch 545c1f1045 (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. 16 years ago
frosch 2b071f84ea (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 16 years ago
smatz 40d5242f91 (svn r13618) -Codechange: move tar-specific declarations to separate file
Removes indirect dependency on <string> and <map> for over 40 files
16 years ago
frosch 8fd2971bc3 (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. 16 years ago
rubidium c97a045f57 (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. 16 years ago
glx b60a1326bf (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 16 years ago
belugas c39997508e (svn r13383) -Codechange: Put the cost of house removal in a class member 16 years ago
belugas 0cf79d70d0 (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date 16 years ago
belugas f7b79916e8 (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 16 years ago
smatz c1619d1321 (svn r13362) -Fix: make the town authority window a bit less glitchy 16 years ago
smatz 69ebefe1ac (svn r13351) -Codechange: disable warnings about unused variable for builds without asserts 16 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
peter1138 6c7e6861f8 (svn r13297) -Codechange: Use GUIList for the town directory window 16 years ago
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 16 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
frosch 8f104a2e97 (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
16 years ago
belugas 08671d2e78 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
16 years ago
frosch 7f80552293 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 16 years ago
rubidium 373343cef6 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
smatz 36bb91cc6d (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 16 years ago
smatz 299b15c2bf (svn r12920) -Fix (r12859): town rating was affected even after the test run 16 years ago
rubidium b2717d1426 (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 16 years ago
rubidium d56827a9a9 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 16 years ago
rubidium e947fde701 (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits. 16 years ago
rubidium 5a17e6b395 (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 16 years ago
rubidium d010ae9408 (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 16 years ago
rubidium f4b07a78c4 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 16 years ago
rubidium ca1f8fbe2e (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 16 years ago
rubidium 18e64b28e2 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 16 years ago
rubidium 6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 16 years ago
smatz 867566f7f0 (svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work 16 years ago
rubidium 08894026da (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 16 years ago
frosch 91e53e23ca (svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed. 16 years ago
smatz 76eaed68a0 (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 16 years ago
rubidium bd432258cb (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin. 16 years ago
smatz 9532cde5ff (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough 16 years ago
smatz f5e445a252 (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp 16 years ago
smatz 401c7b6752 (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations 16 years ago
smatz 39dc3d3eda (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style 16 years ago
smatz fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 16 years ago
skidd13 1e7f2dbc10 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 16 years ago
skidd13 e64beee656 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive 16 years ago
rubidium 877ca99198 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 16 years ago
rubidium c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 16 years ago
rubidium 2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 16 years ago
skidd13 49cf499cf2 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 17 years ago
smatz e5709f3ad8 (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled 17 years ago
frosch 7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 17 years ago
smatz 9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 17 years ago
smatz 68fda40e4f (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 17 years ago
smatz 423864a101 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 17 years ago
smatz 91456a93f0 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 17 years ago
smatz 4f2f7f52a6 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
17 years ago
smatz e9b22d7c70 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
17 years ago
peter1138 ef66b08784 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 17 years ago
skidd13 bd1115e7ff (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
17 years ago
rubidium 8b90809718 (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
belugas 88206b8808 (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 17 years ago
glx 8344327a91 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
belugas e91e9d9b4e (svn r11851) -Codechange: A few magic numbers removal, plus a little code style 17 years ago
rubidium fafab82a31 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
glx 8ee8d1b964 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium b09d957f31 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 17 years ago
smatz f02cf9281b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
17 years ago
glx bf57e3d868 (svn r11750) -Revert (r11749): commited too much 17 years ago
glx e9a35fd75d (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 20ecff81b0 (svn r11685) -Codechange: remove a few 'useless' includes. 17 years ago
rubidium 1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium efc18e8ab3 (svn r11663) -Codechange: moving of the road related types and functions. 17 years ago
smatz d56a690ba4 (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 926fe5c9e9 (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
rubidium 91152b925e (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 17 years ago
skidd13 e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13 3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
rubidium ccf610e13c (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance. 17 years ago
rubidium 5bbb31a896 (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide. 17 years ago
rubidium a46f502d5f (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash... 17 years ago
rubidium 14c092faad (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. 17 years ago
belugas f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight b02337bbe0 (svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight) 17 years ago
truelight 1ebfc21e7a (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) 17 years ago
rubidium 9a32d5f44f (svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13. 17 years ago
maedhros 3a361422fa (svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house. 17 years ago
rubidium 3bcfe14cd1 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
glx 94c9e65331 (svn r11243) -Fix: update waypoint signs when renaming a town 17 years ago
rubidium df9392a737 (svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13. 17 years ago
belugas 23eed48a92 (svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
17 years ago
rubidium 7350b88bf2 (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
17 years ago
rubidium a28b307c95 (svn r11173) -Codechange: rename some callback enums so they are more uniform. 17 years ago
rubidium 80a3590bf5 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 17 years ago
rubidium 1e7df4fb91 (svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any other road. 17 years ago
rubidium 3055d42fc4 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 17 years ago
rubidium 556035f448 (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 17 years ago
belugas 495c07cd08 (svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13) 17 years ago
rubidium 8b46bc7b98 (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. 17 years ago
rubidium 0ca9fd7dc2 (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 17 years ago
rubidium b3f9121f14 (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. 17 years ago
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
17 years ago
belugas cb3843b820 (svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13) 17 years ago
belugas da58abafe8 (svn r10993) -Codechange: A few less magical numbers (skidd13) 17 years ago
rubidium 759255df12 (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 17 years ago
rubidium 8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 17 years ago
glx 3245f97832 (svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor 17 years ago
rubidium 655b2048e5 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 17 years ago
rubidium 2f89fef353 (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 17 years ago
rubidium 032de036dd (svn r10755) -Codechange: make the town struct use the pool item class as super class. 17 years ago
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 17 years ago
rubidium 903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 17 years ago
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
belugas a59b7f492d (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :) 17 years ago
belugas 95c877cf71 (svn r10504) -Codechange: Shorten the test if no track bit has been found 17 years ago
rubidium 7cb7488836 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 17 years ago
glx bb3eb6eed4 (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town 17 years ago
peter1138 cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 17 years ago
peter1138 8ee9e8bf1e (svn r10323) -Codechange: reference company name, number and player (president) name
by index
17 years ago
rubidium 21711da99d (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small. 17 years ago
rubidium 3307cb32f4 (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile. 17 years ago
glx 623a848cca (svn r10211) -Feature: [NewGRF] Add support for action 0F 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
belugas 0f0b58d429 (svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
17 years ago
rubidium 47d7124207 (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). 17 years ago
belugas 4c243d099c (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium 51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 17 years ago
peter1138 d22478a22b (svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo production) 17 years ago
peter1138 9a4b4ba448 (svn r9873) -Codechange: Add missing second callback parameter for houses 17 years ago
belugas 641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
17 years ago
belugas eec76d9b49 (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13) 17 years ago
maedhros 304075b389 (svn r9823) -Feature: Add support for house property 1F - minimum life span. 17 years ago
belugas b559b8f9ff (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
17 years ago
belugas 7de20df379 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
17 years ago
maedhros a469d88364 (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. 17 years ago
belugas 3a7afb581f (svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
More to come.
17 years ago
peter1138 5f98f22a49 (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses. 17 years ago
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 17 years ago
maedhros 1a81c1cedd (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
17 years ago
belugas 0eaa72e324 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 17 years ago
maedhros 21fcae536b (svn r9614) -Feature: Use the normal growth rate values when the growth rate is set to none and "Fund new buildings" is used. 17 years ago
maedhros f2a14a813a (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
17 years ago
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 17 years ago
belugas 4c4f2a34ef (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 17 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
peter1138 93fe91cc8c (svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops. 18 years ago
maedhros 94db6aa1a2 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
18 years ago
maedhros ad0b5de3da (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
18 years ago
belugas 4e5567a710 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 18 years ago
maedhros 209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago
truelight c5a6a4458b (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
belugas 5792aa85c7 (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 18 years ago
tron ac75cf0ae1 (svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
18 years ago
KUDr 8001ab69fb (svn r8864) -Codechange: make ClrBitT(), SetBitT() and ToggleBitT more like CLRBIT() and so on (modify value of the first parameter instead or returning the result) 18 years ago
miham 0d3c89d79a (svn r8791) -Revert: r8790 Committed too much in last commit 18 years ago
miham b77e6235ea (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it) 18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago