|
|
|
@ -6,10 +6,8 @@
|
|
|
|
|
#define TOWN_MAP_H
|
|
|
|
|
|
|
|
|
|
#include "town.h"
|
|
|
|
|
#include "date_func.h"
|
|
|
|
|
#include "date_type.h"
|
|
|
|
|
#include "tile_map.h"
|
|
|
|
|
#include "functions.h"
|
|
|
|
|
#include "animated_tile_func.h"
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the index of which town this house/street is attached to.
|
|
|
|
@ -114,7 +112,6 @@ static inline byte GetLiftDestination(TileIndex t)
|
|
|
|
|
static inline void HaltLift(TileIndex t)
|
|
|
|
|
{
|
|
|
|
|
SB(_me[t].m7, 0, 4, 0);
|
|
|
|
|
DeleteAnimatedTile(t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -207,9 +204,6 @@ static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte sta
|
|
|
|
|
_m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter);
|
|
|
|
|
SetHouseAnimationFrame(t, 0);
|
|
|
|
|
_me[t].m7 = GetHouseSpecs(type)->processing_time;
|
|
|
|
|
|
|
|
|
|
if (GetHouseSpecs(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(t);
|
|
|
|
|
MarkTileDirtyByTile(t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -267,10 +261,21 @@ static inline void IncHouseConstructionTick(TileIndex t)
|
|
|
|
|
/* House is now completed.
|
|
|
|
|
* Store the year of construction as well, for newgrf house purpose */
|
|
|
|
|
SetHouseCompleted(t, true);
|
|
|
|
|
_m[t].m5 = Clamp(_cur_year - ORIGINAL_BASE_YEAR, 0, 0xFF);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set the year that this house was constructed (between 1920 and 2175).
|
|
|
|
|
* @param t the tile of this house
|
|
|
|
|
* @param year the year to set
|
|
|
|
|
* @pre IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)
|
|
|
|
|
*/
|
|
|
|
|
static inline void SetHouseConstructionYear(TileIndex t, Year year)
|
|
|
|
|
{
|
|
|
|
|
assert(IsTileType(t, MP_HOUSE) && IsHouseCompleted(t));
|
|
|
|
|
_m[t].m5 = Clamp(year - ORIGINAL_BASE_YEAR, 0, 0xFF);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the year that this house was constructed (between 1920 and 2175).
|
|
|
|
|
* @param t the tile of this house
|
|
|
|
|