(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.

pull/155/head
rubidium 16 years ago
parent 29ce273067
commit b2717d1426

@ -124,7 +124,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
PlayerByte exclusivity; ///< which player has exslusivity
uint8 exclusive_counter; ///< months till the exclusivity expires
int16 ratings[MAX_PLAYERS];
int16 test_rating;
/* Maximum amount of passengers and mail that can be transported. */
uint32 max_pass;

@ -2446,14 +2446,14 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
}
static bool _town_rating_test = false;
std::map<const Town *, int> _town_test_ratings;
void SetTownRatingTestMode(bool mode)
{
static int ref_count = 0;
if (mode) {
if (ref_count == 0) {
Town *t;
FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player];
_town_test_ratings.empty();
}
ref_count++;
} else {
@ -2463,6 +2463,17 @@ void SetTownRatingTestMode(bool mode)
_town_rating_test = !(ref_count == 0);
}
static int GetRating(const Town *t)
{
if (_town_rating_test) {
std::map<const Town *, int>::iterator it = _town_test_ratings.find(t);
if (it != _town_test_ratings.end()) {
return (*it).second;
}
}
return t->ratings[_current_player];
}
void ChangeTownRating(Town *t, int add, int max)
{
/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
@ -2474,8 +2485,7 @@ void ChangeTownRating(Town *t, int add, int max)
SetBit(t->have_ratings, _current_player);
int rating = _town_rating_test ? t->test_rating : t->ratings[_current_player];
int rating = GetRating(t);
if (add < 0) {
if (rating > max) {
rating += add;
@ -2488,7 +2498,7 @@ void ChangeTownRating(Town *t, int add, int max)
}
}
if (_town_rating_test) {
t->test_rating = rating;
_town_test_ratings[t] = rating;
} else {
t->ratings[_current_player] = rating;
}
@ -2514,7 +2524,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
*/
int modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
SetDParam(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
return false;

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