(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.

This commit is contained in:
rubidium 2007-08-31 13:06:28 +00:00
parent 3b672a5c5f
commit b3f9121f14

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@ -1084,19 +1084,17 @@ build_road_and_exit:
/* Quit if it selecting an appropiate bridge type fails a large number of times. */
j = 22;
{
int32 bridge_len = GetBridgeLength(tile, tmptile);
do {
byte bridge_type = RandomRange(MAX_BRIDGES - 1);
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
if (CmdSucceeded(DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE)))
_grow_town_result = -1;
do {
byte bridge_type = RandomRange(MAX_BRIDGES - 1);
/* Can we actually build the bridge? */
if (CmdSucceeded(DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) {
DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE);
_grow_town_result = -1;
/* obviously, if building any bridge would fail, there is no need to try other bridge-types */
return;
}
} while (--j != 0);
}
/* obviously, if building any bridge would fail, there is no need to try other bridge-types */
return;
}
} while (--j != 0);
}
/** Returns "growth" if a house was built, or no if the build failed.