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(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
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@ -1084,19 +1084,17 @@ build_road_and_exit:
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/* Quit if it selecting an appropiate bridge type fails a large number of times. */
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j = 22;
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{
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int32 bridge_len = GetBridgeLength(tile, tmptile);
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do {
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byte bridge_type = RandomRange(MAX_BRIDGES - 1);
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if (CheckBridge_Stuff(bridge_type, bridge_len)) {
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if (CmdSucceeded(DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE)))
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_grow_town_result = -1;
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do {
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byte bridge_type = RandomRange(MAX_BRIDGES - 1);
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/* Can we actually build the bridge? */
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if (CmdSucceeded(DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) {
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DoCommand(tile, tmptile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE);
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_grow_town_result = -1;
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/* obviously, if building any bridge would fail, there is no need to try other bridge-types */
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return;
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}
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} while (--j != 0);
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}
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/* obviously, if building any bridge would fail, there is no need to try other bridge-types */
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return;
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}
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} while (--j != 0);
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}
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/** Returns "growth" if a house was built, or no if the build failed.
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