(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.

pull/155/head
rubidium 17 years ago
parent dfe851e02f
commit 8f719a7b2d

@ -37,6 +37,8 @@ Depot *GetDepotByTile(TileIndex tile)
*/
Depot::~Depot()
{
if (CleaningPool()) return;
/* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);

@ -29,8 +29,6 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
Group(StringID str = STR_NULL);
virtual ~Group();
void QuickFree();
bool IsValid() const;
};

@ -49,14 +49,9 @@ Group::Group(StringID str)
}
Group::~Group()
{
this->QuickFree();
this->string_id = STR_NULL;
}
void Group::QuickFree()
{
DeleteName(this->string_id);
this->string_id = STR_NULL;
}
bool Group::IsValid() const

@ -18,6 +18,7 @@ void OldMemoryPoolBase::CleanPool()
DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name);
this->cleaning_pool = true;
/* Free all blocks */
for (i = 0; i < this->current_blocks; i++) {
if (this->clean_block_proc != NULL) {
@ -25,6 +26,7 @@ void OldMemoryPoolBase::CleanPool()
}
free(this->blocks[i]);
}
this->cleaning_pool = false;
/* Free the block itself */
free(this->blocks);

@ -25,7 +25,7 @@ protected:
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
total_items(0), item_size(item_size), first_free_index(0), blocks(NULL) {}
total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}
const char* name; ///< Name of the pool (just for debugging)
@ -40,6 +40,7 @@ protected:
uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool
bool cleaning_pool; ///< Are we currently cleaning the pool?
public:
const uint item_size; ///< How many bytes one block is
uint first_free_index; ///< The index of the first free pool item in this pool
@ -84,6 +85,15 @@ public:
{
return this->name;
}
/**
* Is the pool in the cleaning phase?
* @return true if it is
*/
inline bool CleaningPool() const
{
return this->cleaning_pool;
}
};
template <typename T>
@ -121,7 +131,6 @@ static void PoolNewBlock(uint start_item)
/**
* Generic function to free a new block in a pool.
* This function uses QuickFree that is intended to only free memory that would be lost if the pool is freed.
* @param start_item the first item that needs to be cleaned
* @param end_item the last item that needs to be cleaned
*/
@ -130,9 +139,7 @@ static void PoolCleanBlock(uint start_item, uint end_item)
{
for (uint i = start_item; i <= end_item; i++) {
T *t = Tpool->Get(i);
if (t->IsValid()) {
t->QuickFree();
}
delete t;
}
}
@ -156,15 +163,6 @@ struct PoolItem {
if (this->index < Tpool->first_free_index) Tpool->first_free_index = this->index;
}
/**
* Called on each object when the pool is being destroyed, so one
* can free allocated memory without the need for freeing for
* example orders.
*/
virtual void QuickFree()
{
}
/**
* An overriden version of new that allocates memory on the pool.
* @param size the size of the variable (unused)
@ -241,7 +239,7 @@ protected:
* Allocate a pool item; possibly allocate a new block in the pool.
* @return the allocated pool item (or NULL when the pool is full).
*/
static T *AllocateRaw()
static inline T *AllocateRaw()
{
return AllocateRaw(Tpool->first_free_index);
}
@ -251,7 +249,7 @@ protected:
* @param first the first pool item to start searching
* @return the allocated pool item (or NULL when the pool is full).
*/
static T *AllocateRaw(uint &first)
static inline T *AllocateRaw(uint &first)
{
uint last_minus_one = Tpool->GetSize() - 1;
@ -271,6 +269,15 @@ protected:
return NULL;
}
/**
* Are we cleaning this pool?
* @return true if we are
*/
static inline bool CleaningPool()
{
return Tpool->CleaningPool();
}
};

@ -27,14 +27,9 @@ Sign::Sign(StringID string)
}
Sign::~Sign()
{
this->QuickFree();
this->str = STR_NULL;
}
void Sign::QuickFree()
{
DeleteName(this->str);
this->str = STR_NULL;
}
/**

@ -27,8 +27,6 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
~Sign();
bool IsValid() const { return this->str != STR_NULL; }
void QuickFree();
};
enum {

@ -64,6 +64,11 @@ Station::~Station()
{
DEBUG(station, cDebugCtorLevel, "I-%3d", index);
DeleteName(this->string_id);
free(this->speclist);
if (CleaningPool()) return;
MarkDirty();
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
@ -81,14 +86,6 @@ Station::~Station()
for (CargoID c = 0; c < NUM_CARGO; c++) {
goods[c].cargo.Truncate(0);
}
this->QuickFree();
}
void Station::QuickFree()
{
DeleteName(this->string_id);
free(this->speclist);
}
/** Called when new facility is built on the station. If it is the first facility

@ -159,8 +159,6 @@ struct Station : PoolItem<Station, StationID, &_Station_pool> {
Station(TileIndex tile = 0);
virtual ~Station();
void QuickFree();
void AddFacility(byte new_facility_bit, TileIndex facil_xy);
void MarkDirty() const;
void MarkTilesDirty(bool cargo_change) const;

@ -160,8 +160,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
~Town();
bool IsValid() const { return this->xy != 0; }
void QuickFree();
};
struct HouseSpec {

@ -53,6 +53,10 @@ Town::Town(TileIndex tile)
Town::~Town()
{
DeleteName(this->townnametype);
if (CleaningPool()) return;
Industry *i;
/* Delete town authority window
@ -87,15 +91,9 @@ Town::~Town()
MarkWholeScreenDirty();
this->QuickFree();
this->xy = 0;
}
void Town::QuickFree()
{
DeleteName(this->townnametype);
}
// Local
static int _grow_town_result;

@ -564,6 +564,8 @@ bool IsEngineCountable(const Vehicle *v)
void Vehicle::PreDestructor()
{
if (CleaningPool()) return;
if (IsValidStationID(this->last_station_visited)) {
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
@ -579,7 +581,6 @@ void Vehicle::PreDestructor()
if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
}
this->QuickFree();
if (this->type == VEH_ROAD) ClearSlot(this);
if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (IsFrontEngine(this) || IsFreeWagon(this)))) {
@ -599,6 +600,10 @@ void Vehicle::PreDestructor()
Vehicle::~Vehicle()
{
DeleteName(this->string_id);
if (CleaningPool()) return;
UpdateVehiclePosHash(this, INVALID_COORD, 0);
this->next_hash = NULL;
this->next_new_hash = NULL;
@ -608,11 +613,6 @@ Vehicle::~Vehicle()
new (this) InvalidVehicle();
}
void Vehicle::QuickFree()
{
DeleteName(this->string_id);
}
/**
* Deletes all vehicles in a chain.
* @param v The first vehicle in the chain.

@ -352,8 +352,6 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
/** We want to 'destruct' the right class. */
virtual ~Vehicle();
void QuickFree();
void BeginLoading();
void LeaveStation();

@ -404,17 +404,14 @@ Waypoint::Waypoint(TileIndex tile)
Waypoint::~Waypoint()
{
if (this->string != STR_NULL) DeleteName(this->string);
if (CleaningPool()) return;
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
RedrawWaypointSign(this);
this->xy = 0;
this->QuickFree();
}
void Waypoint::QuickFree()
{
if (this->string != STR_NULL) DeleteName(this->string);
}
bool Waypoint::IsValid() const

@ -30,8 +30,6 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
Waypoint(TileIndex tile = 0);
~Waypoint();
void QuickFree();
bool IsValid() const;
};

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