mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
This commit is contained in:
parent
dfe851e02f
commit
8f719a7b2d
@ -37,6 +37,8 @@ Depot *GetDepotByTile(TileIndex tile)
|
||||
*/
|
||||
Depot::~Depot()
|
||||
{
|
||||
if (CleaningPool()) return;
|
||||
|
||||
/* Clear the depot from all order-lists */
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
|
||||
|
||||
|
@ -29,8 +29,6 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
|
||||
Group(StringID str = STR_NULL);
|
||||
virtual ~Group();
|
||||
|
||||
void QuickFree();
|
||||
|
||||
bool IsValid() const;
|
||||
};
|
||||
|
||||
|
@ -49,14 +49,9 @@ Group::Group(StringID str)
|
||||
}
|
||||
|
||||
Group::~Group()
|
||||
{
|
||||
this->QuickFree();
|
||||
this->string_id = STR_NULL;
|
||||
}
|
||||
|
||||
void Group::QuickFree()
|
||||
{
|
||||
DeleteName(this->string_id);
|
||||
this->string_id = STR_NULL;
|
||||
}
|
||||
|
||||
bool Group::IsValid() const
|
||||
|
@ -18,6 +18,7 @@ void OldMemoryPoolBase::CleanPool()
|
||||
|
||||
DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name);
|
||||
|
||||
this->cleaning_pool = true;
|
||||
/* Free all blocks */
|
||||
for (i = 0; i < this->current_blocks; i++) {
|
||||
if (this->clean_block_proc != NULL) {
|
||||
@ -25,6 +26,7 @@ void OldMemoryPoolBase::CleanPool()
|
||||
}
|
||||
free(this->blocks[i]);
|
||||
}
|
||||
this->cleaning_pool = false;
|
||||
|
||||
/* Free the block itself */
|
||||
free(this->blocks);
|
||||
|
@ -25,7 +25,7 @@ protected:
|
||||
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
|
||||
name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
|
||||
new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
|
||||
total_items(0), item_size(item_size), first_free_index(0), blocks(NULL) {}
|
||||
total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}
|
||||
|
||||
const char* name; ///< Name of the pool (just for debugging)
|
||||
|
||||
@ -40,6 +40,7 @@ protected:
|
||||
uint current_blocks; ///< How many blocks we have in our pool
|
||||
uint total_items; ///< How many items we now have in this pool
|
||||
|
||||
bool cleaning_pool; ///< Are we currently cleaning the pool?
|
||||
public:
|
||||
const uint item_size; ///< How many bytes one block is
|
||||
uint first_free_index; ///< The index of the first free pool item in this pool
|
||||
@ -84,6 +85,15 @@ public:
|
||||
{
|
||||
return this->name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the pool in the cleaning phase?
|
||||
* @return true if it is
|
||||
*/
|
||||
inline bool CleaningPool() const
|
||||
{
|
||||
return this->cleaning_pool;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
@ -121,7 +131,6 @@ static void PoolNewBlock(uint start_item)
|
||||
|
||||
/**
|
||||
* Generic function to free a new block in a pool.
|
||||
* This function uses QuickFree that is intended to only free memory that would be lost if the pool is freed.
|
||||
* @param start_item the first item that needs to be cleaned
|
||||
* @param end_item the last item that needs to be cleaned
|
||||
*/
|
||||
@ -130,9 +139,7 @@ static void PoolCleanBlock(uint start_item, uint end_item)
|
||||
{
|
||||
for (uint i = start_item; i <= end_item; i++) {
|
||||
T *t = Tpool->Get(i);
|
||||
if (t->IsValid()) {
|
||||
t->QuickFree();
|
||||
}
|
||||
delete t;
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,15 +163,6 @@ struct PoolItem {
|
||||
if (this->index < Tpool->first_free_index) Tpool->first_free_index = this->index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called on each object when the pool is being destroyed, so one
|
||||
* can free allocated memory without the need for freeing for
|
||||
* example orders.
|
||||
*/
|
||||
virtual void QuickFree()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* An overriden version of new that allocates memory on the pool.
|
||||
* @param size the size of the variable (unused)
|
||||
@ -241,7 +239,7 @@ protected:
|
||||
* Allocate a pool item; possibly allocate a new block in the pool.
|
||||
* @return the allocated pool item (or NULL when the pool is full).
|
||||
*/
|
||||
static T *AllocateRaw()
|
||||
static inline T *AllocateRaw()
|
||||
{
|
||||
return AllocateRaw(Tpool->first_free_index);
|
||||
}
|
||||
@ -251,7 +249,7 @@ protected:
|
||||
* @param first the first pool item to start searching
|
||||
* @return the allocated pool item (or NULL when the pool is full).
|
||||
*/
|
||||
static T *AllocateRaw(uint &first)
|
||||
static inline T *AllocateRaw(uint &first)
|
||||
{
|
||||
uint last_minus_one = Tpool->GetSize() - 1;
|
||||
|
||||
@ -271,6 +269,15 @@ protected:
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Are we cleaning this pool?
|
||||
* @return true if we are
|
||||
*/
|
||||
static inline bool CleaningPool()
|
||||
{
|
||||
return Tpool->CleaningPool();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -27,14 +27,9 @@ Sign::Sign(StringID string)
|
||||
}
|
||||
|
||||
Sign::~Sign()
|
||||
{
|
||||
this->QuickFree();
|
||||
this->str = STR_NULL;
|
||||
}
|
||||
|
||||
void Sign::QuickFree()
|
||||
{
|
||||
DeleteName(this->str);
|
||||
this->str = STR_NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -27,8 +27,6 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
|
||||
~Sign();
|
||||
|
||||
bool IsValid() const { return this->str != STR_NULL; }
|
||||
|
||||
void QuickFree();
|
||||
};
|
||||
|
||||
enum {
|
||||
|
@ -64,6 +64,11 @@ Station::~Station()
|
||||
{
|
||||
DEBUG(station, cDebugCtorLevel, "I-%3d", index);
|
||||
|
||||
DeleteName(this->string_id);
|
||||
free(this->speclist);
|
||||
|
||||
if (CleaningPool()) return;
|
||||
|
||||
MarkDirty();
|
||||
RebuildStationLists();
|
||||
InvalidateWindowClasses(WC_STATION_LIST);
|
||||
@ -81,14 +86,6 @@ Station::~Station()
|
||||
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
||||
goods[c].cargo.Truncate(0);
|
||||
}
|
||||
|
||||
this->QuickFree();
|
||||
}
|
||||
|
||||
void Station::QuickFree()
|
||||
{
|
||||
DeleteName(this->string_id);
|
||||
free(this->speclist);
|
||||
}
|
||||
|
||||
/** Called when new facility is built on the station. If it is the first facility
|
||||
|
@ -159,8 +159,6 @@ struct Station : PoolItem<Station, StationID, &_Station_pool> {
|
||||
Station(TileIndex tile = 0);
|
||||
virtual ~Station();
|
||||
|
||||
void QuickFree();
|
||||
|
||||
void AddFacility(byte new_facility_bit, TileIndex facil_xy);
|
||||
void MarkDirty() const;
|
||||
void MarkTilesDirty(bool cargo_change) const;
|
||||
|
@ -160,8 +160,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
|
||||
~Town();
|
||||
|
||||
bool IsValid() const { return this->xy != 0; }
|
||||
|
||||
void QuickFree();
|
||||
};
|
||||
|
||||
struct HouseSpec {
|
||||
|
@ -53,6 +53,10 @@ Town::Town(TileIndex tile)
|
||||
|
||||
Town::~Town()
|
||||
{
|
||||
DeleteName(this->townnametype);
|
||||
|
||||
if (CleaningPool()) return;
|
||||
|
||||
Industry *i;
|
||||
|
||||
/* Delete town authority window
|
||||
@ -87,15 +91,9 @@ Town::~Town()
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
this->QuickFree();
|
||||
this->xy = 0;
|
||||
}
|
||||
|
||||
void Town::QuickFree()
|
||||
{
|
||||
DeleteName(this->townnametype);
|
||||
}
|
||||
|
||||
// Local
|
||||
static int _grow_town_result;
|
||||
|
||||
|
@ -564,6 +564,8 @@ bool IsEngineCountable(const Vehicle *v)
|
||||
|
||||
void Vehicle::PreDestructor()
|
||||
{
|
||||
if (CleaningPool()) return;
|
||||
|
||||
if (IsValidStationID(this->last_station_visited)) {
|
||||
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
|
||||
|
||||
@ -579,7 +581,6 @@ void Vehicle::PreDestructor()
|
||||
if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
|
||||
}
|
||||
|
||||
this->QuickFree();
|
||||
if (this->type == VEH_ROAD) ClearSlot(this);
|
||||
|
||||
if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (IsFrontEngine(this) || IsFreeWagon(this)))) {
|
||||
@ -599,6 +600,10 @@ void Vehicle::PreDestructor()
|
||||
|
||||
Vehicle::~Vehicle()
|
||||
{
|
||||
DeleteName(this->string_id);
|
||||
|
||||
if (CleaningPool()) return;
|
||||
|
||||
UpdateVehiclePosHash(this, INVALID_COORD, 0);
|
||||
this->next_hash = NULL;
|
||||
this->next_new_hash = NULL;
|
||||
@ -608,11 +613,6 @@ Vehicle::~Vehicle()
|
||||
new (this) InvalidVehicle();
|
||||
}
|
||||
|
||||
void Vehicle::QuickFree()
|
||||
{
|
||||
DeleteName(this->string_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes all vehicles in a chain.
|
||||
* @param v The first vehicle in the chain.
|
||||
|
@ -352,8 +352,6 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
|
||||
/** We want to 'destruct' the right class. */
|
||||
virtual ~Vehicle();
|
||||
|
||||
void QuickFree();
|
||||
|
||||
void BeginLoading();
|
||||
void LeaveStation();
|
||||
|
||||
|
@ -404,17 +404,14 @@ Waypoint::Waypoint(TileIndex tile)
|
||||
|
||||
Waypoint::~Waypoint()
|
||||
{
|
||||
if (this->string != STR_NULL) DeleteName(this->string);
|
||||
|
||||
if (CleaningPool()) return;
|
||||
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
|
||||
|
||||
RedrawWaypointSign(this);
|
||||
this->xy = 0;
|
||||
|
||||
this->QuickFree();
|
||||
}
|
||||
|
||||
void Waypoint::QuickFree()
|
||||
{
|
||||
if (this->string != STR_NULL) DeleteName(this->string);
|
||||
}
|
||||
|
||||
bool Waypoint::IsValid() const
|
||||
|
@ -30,8 +30,6 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
|
||||
Waypoint(TileIndex tile = 0);
|
||||
~Waypoint();
|
||||
|
||||
void QuickFree();
|
||||
|
||||
bool IsValid() const;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user