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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
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src/town_cmd.cpp
137
src/town_cmd.cpp
@ -1617,7 +1617,6 @@ HouseZonesBits GetTownRadiusGroup(const Town* t, TileIndex tile)
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* @param random_bits required for newgrf houses
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* @pre house can be built here
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*/
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static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
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{
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CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
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@ -1626,6 +1625,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter,
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MakeHouseTile(tile, tid, counter, stage, type, random_bits);
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}
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/**
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* Write house information into the map. For houses > 1 tile, all tiles are marked.
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* @param t tile index
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@ -1709,6 +1709,116 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope)
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}
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/**
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* Checks if current town layout allows building here
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* @param t town
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* @param tile tile to check
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* @return true iff town layout allows building here
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* @note see layouts
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*/
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static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile)
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{
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TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC(t->xy, tile);
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switch (_patches.town_layout) {
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case TL_2X2_GRID:
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if ((grid_pos.x % 3) == 0 || (grid_pos.y % 3) == 0) return false;
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break;
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case TL_3X3_GRID:
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if ((grid_pos.x % 4) == 0 || (grid_pos.y % 4) == 0) return false;
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break;
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default:
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break;
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}
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return true;
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}
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/**
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* Checks if current town layout allows 2x2 building here
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* @param t town
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* @param tile tile to check
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* @return true iff town layout allows 2x2 building here
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* @note see layouts
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*/
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static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile)
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{
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/* MapSize() is sure dividable by both MapSizeX() and MapSizeY(),
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* so to do only one memory access, use MapSize() */
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uint dx = MapSize() + TileX(t->xy) - TileX(tile);
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uint dy = MapSize() + TileY(t->xy) - TileY(tile);
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switch (_patches.town_layout) {
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case TL_2X2_GRID:
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if ((dx % 3) != 0 || (dy % 3) != 0) return false;
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break;
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case TL_3X3_GRID:
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if ((dx % 4) < 2 || (dy % 4) < 2) return false;
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break;
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default:
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break;
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}
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return true;
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}
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/**
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* Checks if 1x2 or 2x1 building is allowed here, also takes into account current town layout
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* Also, tests both building positions that occupy this tile
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* @param tile tile where the building should be built
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* @param t town
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* @param maxz all tiles should have the same height
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* @param noslope are slopes forbidden?
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* @param second diagdir from first tile to second tile
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**/
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static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslope, DiagDirection second)
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{
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/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
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TileIndex tile2 = *tile + TileOffsByDiagDir(second);
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if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true;
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tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second));
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if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) {
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*tile = tile2;
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return true;
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}
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return false;
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}
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/**
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* Checks if 2x2 building is allowed here, also takes into account current town layout
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* Also, tests all four building positions that occupy this tile
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* @param tile tile where the building should be built
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* @param t town
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* @param maxz all tiles should have the same height
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* @param noslope are slopes forbidden?
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**/
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static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool noslope)
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{
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TileIndex tile2 = *tile;
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for (DiagDirection d = DIAGDIR_SE;;d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END
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if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) {
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*tile = tile2;
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return true;
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}
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if (d == DIAGDIR_END) break;
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tile2 += TileOffsByDiagDir(ReverseDiagDir(d)); // go clockwise
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}
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return false;
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}
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/**
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* Tries to build a house at this tile
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* @param t town the house will belong to
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@ -1717,6 +1827,9 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope)
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*/
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static bool BuildTownHouse(Town *t, TileIndex tile)
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{
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/* forbidden building here by town layout */
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if (!TownLayoutAllowsHouseHere(t, tile)) return false;
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/* no house allowed at all, bail out */
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if (!CanBuildHouseHere(tile, false)) return false;
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@ -1806,25 +1919,13 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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if (noslope && slope != SLOPE_FLAT) continue;
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if (hs->building_flags & TILE_SIZE_2x2) {
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if (!CheckFree2x2Area(tile, maxz, noslope) &&
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!CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) &&
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!CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) &&
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!CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) {
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/* return to the original tile */
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tile += TileDiffXY(0, 1);
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continue; /* continue the while() loop */
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}
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if (!CheckTownBuild2x2House(&tile, t, maxz, noslope)) continue;
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} else if (hs->building_flags & TILE_SIZE_2x1) {
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/* 'tile' is already checked above - CanBuildHouseHere() and slope test */
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if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) {
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if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue;
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tile += TileDiffXY(-1, 0);
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}
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if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SW)) continue;
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} else if (hs->building_flags & TILE_SIZE_1x2) {
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if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) {
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if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue;
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tile += TileDiffXY(0, -1);
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}
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if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SE)) continue;
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} else {
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/* 1x1 house checks are already done */
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}
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/* build the house */
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