(svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)

This commit is contained in:
truelight 2007-11-09 13:21:48 +00:00
parent 42180a8f4e
commit b02337bbe0

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@ -907,7 +907,8 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
/* Make sure the direction is compatible with the slope.
* If any of the following bits match, the slope is forbidden for
* that diagdir. Total of 5 slopes per direction.
* that diagdir. This means 5 non-steep slopes, and 3 steep-slopes
* per diagdir.
* 0 -> 0b1100
* 1 -> 0b0110
* 2 -> 0b0011
@ -916,8 +917,11 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
* the direction to get the forbidden slope mask. */
if (HASBITS(slope & 0x0F, 0xCC >> bridge_dir)) return false;
/* Assure that the bridge is connectable to the start side */
if (!(GetTownRoadBits(TileAddByDiagDir(tile, ReverseDiagDir(bridge_dir))) & DiagDirToRoadBits(bridge_dir))) return false;
/* We are in the right direction */
uint32 bridge_length = 0; // This value stores the length of the possible bridge
uint8 bridge_length = 0; // This value stores the length of the possible bridge
TileIndex bridge_tile = tile; // Used to store the other waterside
do {
@ -925,7 +929,7 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
/* Max 11 tile long bridges */
return false;
}
bridge_tile = TILE_MASK(bridge_tile + TileOffsByDiagDir(bridge_dir));
bridge_tile = TileAddByDiagDir(bridge_tile, bridge_dir);
} while (IsWaterTile(bridge_tile));
/* no water tiles in between? */