(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.

pull/155/head
frosch 16 years ago
parent ed298d6ff8
commit 545c1f1045

@ -201,20 +201,30 @@ uint32 GetNearbyTileInformation(byte parameter, TileIndex tile)
return GetNearbyTileInformation(tile);
}
/** Structure with user-data for SearchNearbyHouseXXX - functions */
typedef struct {
const HouseSpec *hs; ///< Specs of the house, that startet the search
TileIndex north_tile; ///< Northern tile of the house.
} SearchNearbyHouseData;
/** Callback function to search a house by its HouseID
* @param tile TileIndex to be examined
* @param user_data house id, in order to get the specs
* @param user_data SearchNearbyHouseData
* @return true or false, if found or not
*/
static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
{
if (IsTileType(tile, MP_HOUSE)) {
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); // tile been examined
HouseID house = GetHouseType(tile); // tile been examined
const HouseSpec *hs = GetHouseSpecs(house);
if (hs->grffile != NULL) { // must be one from a grf file
HouseID *test_house = (HouseID *)user_data;
const HouseSpec *test_hs = GetHouseSpecs(*test_house);
return hs->local_id == test_hs->local_id && // same local id as the one requested
hs->grffile->grfid == test_hs->grffile->grfid; // from the same grf
SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
return hs->local_id == nbhd->hs->local_id && // same local id as the one requested
hs->grffile->grfid == nbhd->hs->grffile->grfid; // from the same grf
}
}
return false;
@ -222,18 +232,22 @@ static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
/** Callback function to search a house by its classID
* @param tile TileIndex to be examined
* @param user_data house id, in order to get the specs
* @param user_data SearchNearbyHouseData
* @return true or false, if found or not
*/
static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
{
if (IsTileType(tile, MP_HOUSE)) {
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); // tile been examined
HouseID house = GetHouseType(tile); // tile been examined
const HouseSpec *hs = GetHouseSpecs(house);
if (hs->grffile != NULL) { // must be one from a grf file
HouseID *test_house = (HouseID *)user_data;
const HouseSpec *test_hs = GetHouseSpecs(*test_house);
return hs->class_id == test_hs->class_id && // same classid as the one requested
hs->grffile->grfid == test_hs->grffile->grfid; // from the same grf
SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
return hs->class_id == nbhd->hs->class_id && // same classid as the one requested
hs->grffile->grfid == nbhd->hs->grffile->grfid; // from the same grf
}
}
return false;
@ -241,17 +255,21 @@ static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
/** Callback function to search a house by its grfID
* @param tile TileIndex to be examined
* @param user_data house id, in order to get the specs
* @param user_data SearchNearbyHouseData
* @return true or false, if found or not
*/
static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
{
if (IsTileType(tile, MP_HOUSE)) {
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); // tile been examined
HouseID house = GetHouseType(tile); // tile been examined
const HouseSpec *hs = GetHouseSpecs(house);
if (hs->grffile != NULL) { // must be one from a grf file
HouseID *test_house = (HouseID *)user_data;
const HouseSpec *test_hs = GetHouseSpecs(*test_house);
return hs->grffile->grfid == test_hs->grffile->grfid; // from the same grf
SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
return hs->grffile->grfid == nbhd->hs->grffile->grfid; // from the same grf
}
}
return false;
@ -279,8 +297,12 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
if (searchtype >= lengthof(search_procs)) return 0; // do not run on ill-defined code
if (searchradius < 1) return 0; // do not use a too low radius
SearchNearbyHouseData nbhd;
nbhd.hs = GetHouseSpecs(house);
nbhd.north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
/* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &house)) {
if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &nbhd)) {
return DistanceManhattan(found_tile, tile);
}
return 0;

@ -299,6 +299,8 @@ static inline HouseSpec *GetHouseSpecs(HouseID house_id)
return &_house_specs[house_id];
}
TileIndex GetHouseNorthPart(HouseID &house);
/**
* Check if a TownID is valid.
* @param index to inquiry in the pool of town

@ -2011,7 +2011,7 @@ static void DoClearTownHouseHelper(TileIndex tile, Town *t, HouseID house)
* @param house Is changed to the HouseID of the north tile of the same house
* @return TileDiff from the tile of the given HouseID to the north tile
*/
static TileIndex GetHouseNorthPart(HouseID &house)
TileIndex GetHouseNorthPart(HouseID &house)
{
if (house >= 3) { // house id 0,1,2 MUST be single tile houses, or this code breaks.
if (GetHouseSpecs(house - 1)->building_flags & TILE_SIZE_2x1) {

Loading…
Cancel
Save