(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.

pull/155/head
rubidium 17 years ago
parent ae3206cd97
commit 722613f7f3

@ -12,7 +12,6 @@
#include "../../station_map.h"
#include "../../player.h"
#include "../../tunnel_map.h"
#include "../../vehicle.h"
#include "../../engine.h"
#include "../../command_func.h"
#include "../../town.h"
@ -26,6 +25,7 @@
#include "../../date_func.h"
#include "../../tunnelbridge_map.h"
#include "../../window_func.h"
#include "../../vehicle_func.h"
#include "../../functions.h"
#include "default.h"

@ -4,13 +4,14 @@
#include "../../openttd.h"
#include "../../debug.h"
#include "../../road_map.h"
#include "../../vehicle.h"
#include "../../command_func.h"
#include "trolly.h"
#include "../../engine.h"
#include "../../station.h"
#include "../../variables.h"
#include "../../bridge.h"
#include "../../vehicle_func.h"
#include "../../vehicle_base.h"
#include "../ai.h"
// Build HQ

@ -4,8 +4,8 @@
#include "../../openttd.h"
#include "../../debug.h"
#include "../../map_func.h"
#include "../../vehicle_base.h"
#include "trolly.h"
#include "../../vehicle.h"
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
{

@ -31,7 +31,8 @@
#include "../../engine.h"
#include "../../gui.h"
#include "../../depot.h"
#include "../../vehicle.h"
#include "../../vehicle_base.h"
#include "../../vehicle_func.h"
#include "../../date_func.h"
#include "../ai.h"
#include "../../order.h"

@ -6,7 +6,7 @@
#define AIRCRAFT_H
#include "station_map.h"
#include "vehicle.h"
#include "vehicle_base.h"
#include "engine.h"
#include "variables.h"

@ -10,7 +10,6 @@
#include "landscape.h"
#include "station_map.h"
#include "table/strings.h"
#include "vehicle.h"
#include "timetable.h"
#include "depot.h"
#include "engine.h"
@ -32,6 +31,7 @@
#include "command_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "functions.h"
void Aircraft::UpdateDeltaXY(Direction direction)

@ -9,7 +9,6 @@
#include "table/sprites.h"
#include "table/strings.h"
#include "gui.h"
#include "vehicle.h"
#include "engine.h"
#include "viewport.h"
#include "player.h"
@ -17,6 +16,7 @@
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
/**
* Draw the details for the given vehicle at the position (x,y)

@ -12,7 +12,6 @@
#include "viewport.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"
#include "station.h"
#include "airport.h"
#include "depot.h"

@ -4,13 +4,13 @@
#include "stdafx.h"
#include "openttd.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "engine.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "vehicle_func.h"
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)

@ -5,6 +5,8 @@
#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H
#include "vehicle_type.h"
uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
void AddArticulatedParts(Vehicle **vl, VehicleType type);

@ -18,6 +18,7 @@
#include "order.h"
#include "strings_func.h"
#include "command_func.h"
#include "vehicle_func.h"
#include "functions.h"
/*

@ -16,6 +16,7 @@
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
static RailType _railtype_selected_in_replace_gui;

@ -12,7 +12,6 @@
#include "table/sprites.h"
#include "table/strings.h"
#include "gui.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "station.h"
@ -29,6 +28,7 @@
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
enum BuildVehicleWidgets {

@ -21,9 +21,9 @@
#include "industry.h"
#include "water_map.h"
#include "tile_cmd.h"
#include "vehicle.h"
#include "functions.h"
#include "economy_func.h"
#include "vehicle_func.h"
/*
* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).

@ -19,7 +19,6 @@
#include "settings.h"
#include "fios.h"
#include "fileio.h"
#include "vehicle.h"
#include "station.h"
#include "screenshot.h"
#include "genworld.h"
@ -30,6 +29,7 @@
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
// ** scriptfile handling ** //
static FILE *_script_file;
@ -137,19 +137,12 @@ DEF_CONSOLE_CMD(ConResetTile)
DEF_CONSOLE_CMD(ConStopAllVehicles)
{
Vehicle* v;
if (argc == 0) {
IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
return true;
}
FOR_ALL_VEHICLES(v) {
/* Code ripped from CmdStartStopTrain. Can't call it, because of
* ownership problems, so we'll duplicate some code, for now */
v->vehstatus |= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
StopAllVehicles();
return true;
}
#endif /* _DEBUG */

@ -5,7 +5,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "vehicle.h"
#include "network/network.h"
#include "network/network_data.h"
#include "network/network_server.h"
@ -13,6 +12,7 @@
#include "window_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_base.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "saveload.h"
#endif

@ -4,7 +4,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "vehicle.h"
#include "depot.h"
#include "landscape.h"
#include "table/strings.h"

@ -12,7 +12,6 @@
#include "table/sprites.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "depot.h"
@ -22,6 +21,7 @@
#include "spritecache.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
@ -171,14 +171,14 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
switch (v->type) {
case VEH_TRAIN:
DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w, depot_d).sel);
DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter
break;
case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break;
case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break;
case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W));
@ -273,7 +273,7 @@ static void DrawDepotWindow(Window *w)
const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
const Vehicle *u;
DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w, depot_d).sel);
DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0);
DrawString(x, y + 2, STR_8816, TC_FROMSTRING);
/*Draw the train counter */

@ -23,7 +23,6 @@
#include "industry_map.h"
#include "station_map.h"
#include "table/strings.h"
#include "vehicle.h"
#include "command_func.h"
#include "tile_cmd.h"
#include "news.h"
@ -39,6 +38,8 @@
#include "strings_func.h"
#include "date_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "vehicle_base.h"
enum DisasterSubType {
ST_Zeppeliner,

@ -17,7 +17,7 @@
#include "variables.h"
#include "water.h"
#include "window_func.h"
#include "vehicle.h"
#include "vehicle_func.h"
static void ShowBuildDockStationPicker();
static void ShowBuildDocksDepotPicker();

@ -11,7 +11,6 @@
#include "news.h"
#include "player.h"
#include "station.h"
#include "vehicle.h"
#include "command_func.h"
#include "saveload.h"
#include "industry.h"
@ -40,6 +39,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
/**
* Multiply two integer values and shift the results to right.

@ -60,11 +60,11 @@
#include "rail_map.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
#include "vehicle.h"
#include "train.h"
#include "rail_gui.h"
#include "transparency.h"
#include "tunnelbridge_map.h"
#include "vehicle_func.h"
static inline TLG GetTLG(TileIndex t)

@ -9,7 +9,6 @@
#include "engine.h"
#include "player.h"
#include "command_func.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "variables.h"

@ -8,7 +8,6 @@
#include "player.h"
#include "table/strings.h"
#include "command_func.h"
#include "vehicle.h"
#include "saveload.h"
#include "debug.h"
#include "group.h"
@ -20,6 +19,7 @@
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
/**
* Update the num engines of a groupID. Decrease the old one and increase the new one

@ -9,7 +9,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "vehicle.h"
#include "command_func.h"
#include "engine.h"
#include "vehicle_gui.h"
@ -21,6 +20,7 @@
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "vehicle_func.h"
struct Sorting {
@ -473,7 +473,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
assert(v->type == gv->vehicle_type && v->owner == owner);
DrawVehicleImage(v, x + 19, y2 + 6, w->hscroll.cap, 0, gv->vehicle_sel);
DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0);
DrawVehicleProfitButton(v, x, y2 + 13);
SetDParam(0, v->unitnumber);

@ -15,7 +15,6 @@
#include "command_func.h"
#include "industry.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "sound.h"
@ -40,6 +39,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
void ShowIndustryViewWindow(int industry);
void BuildOilRig(TileIndex tile);

@ -12,7 +12,6 @@
#include "viewport.h"
#include "command_func.h"
#include "landscape.h"
#include "vehicle.h"
#include "variables.h"
#include "void_map.h"
#include "water_map.h"
@ -24,6 +23,7 @@
#include "window_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_func.h"
extern const TileTypeProcs
_tile_type_clear_procs,

@ -19,7 +19,6 @@
#include "command_func.h"
#include "news.h"
#include "town.h"
#include "vehicle.h"
#include "console.h"
#include "sound.h"
#include "network/network.h"
@ -41,6 +40,7 @@
#include "road_gui.h"
#include "date_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "network/network_data.h"
#include "network/network_client.h"

@ -11,7 +11,6 @@
#include "string.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "vehicle.h"
#include "saveload.h"
#include "engine.h"
#include "vehicle_gui.h"
@ -26,6 +25,8 @@
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "texteff.hpp"
char _name_array[512][32];

@ -17,9 +17,9 @@
#include "livery.h"
#include "player_face.h"
#include "strings_func.h"
#include "vehicle.h"
#include "gfx_func.h"
#include "functions.h"
#include "vehicle_func.h"
/** Change the player's face.
* @param tile unused

@ -27,7 +27,6 @@
#include "network/network.h"
#include "string.h"
#include "variables.h"
#include "vehicle.h"
#include "train.h"
#include "tgp.h"
#include "settings.h"

@ -18,7 +18,6 @@
#include "../console.h"
#include "../command_func.h"
#include "../saveload.h"
#include "../vehicle.h"
#include "../station.h"
#include "../variables.h"
#include "../genworld.h"

@ -20,7 +20,6 @@
#include "bridge.h"
#include "town.h"
#include "newgrf_engine.h"
#include "vehicle.h"
#include "newgrf_text.h"
#include "table/sprites.h"
#include "fontcache.h"
@ -46,6 +45,7 @@
#include "strings_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "vehicle_func.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)

@ -19,6 +19,7 @@
#include "newgrf_cargo.h"
#include "cargotype.h"
#include "date_func.h"
#include "vehicle_func.h"
int _traininfo_vehicle_pitch = 0;

@ -7,10 +7,10 @@
#include "oldpool.h"
#include "sound.h"
#include "engine.h"
#include "vehicle.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
static uint _sound_count = 0;
STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)

@ -9,7 +9,6 @@
#include "window_gui.h"
#include "viewport.h"
#include "news.h"
#include "vehicle.h"
#include "sound.h"
#include "variables.h"
#include "string.h"
@ -17,6 +16,7 @@
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_base.h"
/** @file news_gui.cpp
*

@ -5,7 +5,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "npf.h"
#include "vehicle.h"
#include "bridge_map.h"
#include "debug.h"
#include "tile_cmd.h"
@ -21,6 +20,7 @@
#include "water_map.h"
#include "tunnelbridge_map.h"
#include "functions.h"
#include "vehicle_base.h"
static AyStar _npf_aystar;

@ -11,7 +11,6 @@
#include "station.h"
#include "player.h"
#include "engine.h"
#include "vehicle.h"
#include "aircraft.h"
#include "roadveh.h"
#include "ship.h"
@ -24,6 +23,7 @@
#include "zoom_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_func.h"
enum {
HEADER_SIZE = 49,

@ -21,7 +21,6 @@
#include "station_map.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "window_func.h"
#include "window_gui.h"
@ -62,6 +61,7 @@
#include "strings_func.h"
#include "zoom_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "bridge_map.h"
#include "clear_map.h"

@ -6,7 +6,6 @@
#include "openttd.h"
#include "order.h"
#include "airport.h"
#include "vehicle.h"
#include "depot.h"
#include "table/strings.h"
#include "waypoint.h"

@ -10,7 +10,6 @@
#include "table/strings.h"
#include "gui.h"
#include "window_gui.h"
#include "vehicle.h"
#include "station.h"
#include "town.h"
#include "command_func.h"
@ -25,6 +24,7 @@
#include "order.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
enum OrderWindowWidgets {
ORDER_WIDGET_CLOSEBOX = 0,

@ -12,7 +12,6 @@
#include "viewport.h"
#include "player.h"
#include "command_func.h"
#include "vehicle.h"
#include "network/network.h"
#include "variables.h"
#include "roadveh.h"

@ -10,7 +10,6 @@
#include "table/sprites.h"
#include "player.h"
#include "town.h"
#include "vehicle.h"
#include "station.h"
#include "news.h"
#include "saveload.h"
@ -29,6 +28,7 @@
#include "gfx_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_func.h"
/**
* Sets the local player and updates the patch settings that are set on a

@ -16,7 +16,6 @@
#include "landscape.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "pathfind.h"
@ -41,6 +40,7 @@
#include "water.h"
#include "tunnelbridge_map.h"
#include "window_func.h"
#include "vehicle_func.h"
const byte _track_sloped_sprites[14] = {

@ -14,7 +14,6 @@
#include "viewport.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"
#include "station.h"
#include "waypoint.h"
#include "debug.h"

@ -16,7 +16,6 @@
#include "tile_cmd.h"
#include "landscape.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "player.h"
@ -33,6 +32,8 @@
#include "tunnelbridge_map.h"
#include "window_func.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "vehicle_base.h"
#define M(x) (1 << (x))

@ -16,11 +16,11 @@
#include "road_cmd.h"
#include "road_map.h"
#include "station_map.h"
#include "vehicle.h"
//needed for catchments
#include "station.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
static void ShowRVStationPicker(RoadStop::Type rs);

@ -5,7 +5,7 @@
#ifndef ROADVEH_H
#define ROADVEH_H
#include "vehicle.h"
#include "vehicle_base.h"
#include "engine.h"
#include "variables.h"
#include "economy_func.h"

@ -11,7 +11,6 @@
#include "roadveh.h"
#include "station_map.h"
#include "table/strings.h"
#include "vehicle.h"
#include "timetable.h"
#include "engine.h"
#include "command_func.h"
@ -38,6 +37,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
static const uint16 _roadveh_images[63] = {

@ -10,13 +10,13 @@
#include "table/strings.h"
#include "gui.h"
#include "window_gui.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
void DrawRoadVehDetails(const Vehicle *v, int x, int y)
@ -99,7 +99,7 @@ static inline int RoadVehLengthToPixels(int length)
return (length * 28) / 8;
}
void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection)
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count)
{
/* Road vehicle lengths are measured in eighths of the standard length, so
* count is the number of standard vehicles that should be drawn. If it is

@ -16,7 +16,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "vehicle.h"
#include "station.h"
#include "thread.h"
#include "town.h"
@ -31,6 +30,7 @@
#include "core/alloc_func.hpp"
#include "functions.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
#include <list>
extern const uint16 SAVEGAME_VERSION = 83;

@ -41,6 +41,7 @@
#include "news.h"
#include "window_func.h"
#include "strings_func.h"
#include "vehicle_func.h"
#ifdef WITH_FREETYPE
#include "fontcache.h"
#endif

@ -19,11 +19,11 @@
#include "town.h"
#include "variables.h"
#include "settings.h"
#include "vehicle.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_base.h"
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;

@ -5,7 +5,7 @@
#ifndef SHIP_H
#define SHIP_H
#include "vehicle.h"
#include "vehicle_base.h"
#include "engine.h"
#include "variables.h"
#include "economy_func.h"

@ -8,7 +8,6 @@
#include "table/strings.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "vehicle.h"
#include "timetable.h"
#include "command_func.h"
#include "pathfind.h"
@ -34,6 +33,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};

@ -10,12 +10,12 @@
#include "table/sprites.h"
#include "gui.h"
#include "window_gui.h"
#include "vehicle.h"
#include "viewport.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{

@ -18,7 +18,6 @@
#include "tunnel_map.h"
#include "viewport.h"
#include "player.h"
#include "vehicle.h"
#include "town.h"
#include "sound.h"
#include "variables.h"
@ -27,6 +26,7 @@
#include "strings_func.h"
#include "zoom_func.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
static const Widget _smallmap_widgets[] = {

@ -7,7 +7,6 @@
#include "landscape.h"
#include "mixer.h"
#include "sound.h"
#include "vehicle.h"
#include "viewport.h"
#include "fileio.h"
#include "newgrf_sound.h"
@ -15,6 +14,7 @@
#include "window_gui.h"
#include "core/alloc_func.hpp"
#include "map_func.h"
#include "vehicle_base.h"
static uint _file_count;
static FileEntry *_files;

@ -12,7 +12,6 @@
#include "station.h"
#include "viewport.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "player.h"

@ -18,7 +18,6 @@
#include "viewport.h"
#include "command_func.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "player.h"
@ -44,6 +43,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
DEFINE_OLD_POOL_GENERIC(Station, Station)
DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)

@ -16,7 +16,6 @@
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "vehicle.h"
#include "table/sprites.h"
#include "cargotype.h"
#include "station_gui.h"

@ -10,7 +10,6 @@
#include "namegen.h"
#include "station.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "screenshot.h"
#include "waypoint.h"
@ -26,7 +25,6 @@
#include "debug.h"
#include "newgrf_townname.h"
#include "signs.h"
#include "vehicle.h"
#include "newgrf_engine.h"
#include "spritecache.h"
#include "fontcache.h"
@ -35,6 +33,7 @@
#include "functions.h"
#include "core/endian_func.hpp"
#include "date_func.h"
#include "vehicle_base.h"
/* for opendir/readdir/closedir */
# include "fios.h"

@ -14,7 +14,6 @@
#include "viewport.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"
#include "signs.h"
#include "variables.h"
#include "functions.h"

@ -8,9 +8,10 @@
#include "table/strings.h"
#include "command_func.h"
#include "player.h"
#include "vehicle.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "vehicle_base.h"
static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)

@ -12,10 +12,10 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "string.h"
#include "vehicle.h"
#include "cargotype.h"
#include "depot.h"
#include "strings_func.h"
#include "vehicle_base.h"
static int GetOrderFromTimetableWndPt(Window *w, int y, const Vehicle *v)
{

@ -18,7 +18,6 @@
#include "command_func.h"
#include "industry.h"
#include "station.h"
#include "vehicle.h"
#include "player.h"
#include "news.h"
#include "saveload.h"
@ -1793,7 +1792,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
construction_counter = GB(r, 2, 2);
}
}
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, VehicleRandomBits());
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
}
}

@ -6,7 +6,8 @@
#define TRAIN_H
#include "stdafx.h"
#include "vehicle.h"
#include "core/bitmath_func.hpp"
#include "vehicle_base.h"
/*

@ -12,7 +12,6 @@
#include "station_map.h"
#include "table/strings.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "timetable.h"
#include "articulated_vehicles.h"
#include "command_func.h"
@ -43,6 +42,7 @@
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
static bool TrainCheckIfLineEnds(Vehicle *v);

@ -9,7 +9,6 @@
#include "table/strings.h"
#include "gui.h"
#include "window_gui.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "vehicle_gui.h"
@ -17,6 +16,7 @@
#include "train.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
@ -68,7 +68,7 @@ int WagonLengthToPixels(int len)
return (len * _traininfo_vehicle_width) / 8;
}
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
DrawPixelInfo tmp_dpi, *old_dpi;
int dx = -(skip * 8) / _traininfo_vehicle_width;

@ -16,7 +16,6 @@
#include "landscape.h"
#include "tunnel_map.h"
#include "unmovable_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "player.h"
@ -35,6 +34,7 @@
#include "strings_func.h"
#include "date_func.h"
#include "functions.h"
#include "vehicle_func.h"
const Bridge orig_bridge[] = {

@ -12,7 +12,6 @@
#include "table/strings.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "vehicle.h"
#include "timetable.h"
#include "viewport.h"
#include "news.h"
@ -43,10 +42,16 @@
#include "functions.h"
#include "date_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#define INVALID_COORD (0x7fffffff)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
VehicleID _vehicle_id_ctr_day;
Vehicle *_place_clicked_vehicle;
VehicleID _new_vehicle_id;
uint16 _returned_refit_capacity;
/* Tables used in vehicle.h to find the right command for a certain vehicle type */
const uint32 _veh_build_proc_table[] = {
@ -3182,3 +3187,15 @@ void SpecialVehicle::UpdateDeltaXY(Direction direction)
this->sprite_height = 1;
this->z_height = 1;
}
void StopAllVehicles()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* Code ripped from CmdStartStopTrain. Can't call it, because of
* ownership problems, so we'll duplicate some code, for now */
v->vehstatus |= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
}

@ -1,9 +1,9 @@
/* $Id$ */
/** @vehicle.h */
/** @file vehicle_base.h Base class for all vehicles. */
#ifndef VEHICLE_H
#define VEHICLE_H
#ifndef VEHICLE_BASE_H
#define VEHICLE_BASE_H
#include "vehicle_type.h"
#include "track_type.h"
@ -74,20 +74,6 @@ enum VehicleFlags {
VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
};
/* Effect vehicle types */
enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
struct VehicleRail {
uint16 last_speed; // NOSAVE: only used in UI
uint16 crash_anim_pos;
@ -199,8 +185,7 @@ extern void AfterLoadVehicles();
struct LoadgameState;
extern bool LoadOldVehicle(LoadgameState *ls, int num);
struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
VehicleTypeByte type; ///< Type of vehicle
struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool>, BaseVehicle {
byte subtype; // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
private:
@ -444,12 +429,6 @@ public:
*/
Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
/**
* Is this vehicle a valid vehicle?
* @return true if and only if the vehicle is valid.
*/
inline bool IsValid() const { return this->type != VEH_INVALID; }
/**
* Set the next vehicle of this vehicle.
* @param next the next vehicle. NULL removes the next vehicle.
@ -543,113 +522,6 @@ struct InvalidVehicle : public Vehicle {
void Tick() {}
};
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
void VehiclePositionChanged(Vehicle *v);
Vehicle *GetLastVehicleInChain(Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color);
void InitializeTrains();
byte VehicleRandomBits();
void ResetVehiclePosHash();
void ResetVehicleColorMap();
void CheckVehicle32Day(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
CommandCost GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
SpriteID GetRotorImage(const Vehicle *v);
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);
void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);
UnitID GetFreeUnitNumber(VehicleType type);
void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
Money GetTrainRunningCost(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
bool CanBuildVehicleInfrastructure(VehicleType type);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum {
DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
};
struct GetNewVehiclePosResult {
int x, y;
TileIndex old_tile;
TileIndex new_tile;
};
/**
* Returns the Trackdir on which the vehicle is currently located.
* Works for trains and ships.
* Currently works only sortof for road vehicles, since they have a fuzzy
* concept of being "on" a trackdir. Dunno really what it returns for a road
* vehicle that is halfway a tile, never really understood that part. For road
* vehicles that are at the beginning or end of the tile, should just return
* the diagonal trackdir on which they are driving. I _think_.
* For other vehicles types, or vehicles with no clear trackdir (such as those
* in depots), returns 0xFF.
*/
Trackdir GetVehicleTrackdir(const Vehicle* v);
/* returns true if staying in the same tile */
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
Direction GetDirectionTowards(const Vehicle *v, int x, int y);
#define BEGIN_ENUM_WAGONS(v) do {
#define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL);
@ -668,24 +540,6 @@ static inline uint GetNumVehicles()
return GetVehiclePoolSize();
}
static inline bool IsPlayerBuildableVehicleType(VehicleType type)
{
switch (type) {
case VEH_TRAIN:
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
return true;
default: return false;
}
}
static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
{
return IsPlayerBuildableVehicleType(v->type);
}
#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid())
#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
@ -741,84 +595,19 @@ static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
return u;
}
/* NOSAVE: Return values from various commands. */
VARDEF VehicleID _new_vehicle_id;
VARDEF uint16 _returned_refit_capacity;
static const VehicleID INVALID_VEHICLE = 0xFFFF;
const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
/**
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
* @param engine_type ID of engine
* @param player ID of player
* @return A ready-to-use palette modifier
*/
SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
/**
* Get the colour map for a vehicle.
* @param v Vehicle to get colour map for
* @return A ready-to-use palette modifier
* Returns the Trackdir on which the vehicle is currently located.
* Works for trains and ships.
* Currently works only sortof for road vehicles, since they have a fuzzy
* concept of being "on" a trackdir. Dunno really what it returns for a road
* vehicle that is halfway a tile, never really understood that part. For road
* vehicles that are at the beginning or end of the tile, should just return
* the diagonal trackdir on which they are driving. I _think_.
* For other vehicles types, or vehicles with no clear trackdir (such as those
* in depots), returns 0xFF.
*/
SpriteID GetVehiclePalette(const Vehicle *v);
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
extern const uint32 _veh_build_proc_table[];
extern const uint32 _veh_sell_proc_table[];
extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];
/* Functions to find the right command for certain vehicle type */
static inline uint32 GetCmdBuildVeh(VehicleType type)
{
return _veh_build_proc_table[type];
}
static inline uint32 GetCmdBuildVeh(const Vehicle *v)
{
return GetCmdBuildVeh(v->type);
}
static inline uint32 GetCmdSellVeh(VehicleType type)
{
return _veh_sell_proc_table[type];
}
static inline uint32 GetCmdSellVeh(const Vehicle *v)
{
return GetCmdSellVeh(v->type);
}
static inline uint32 GetCmdRefitVeh(VehicleType type)
{
return _veh_refit_proc_table[type];
}
static inline uint32 GetCmdRefitVeh(const Vehicle *v)
{
return GetCmdRefitVeh(v->type);
}
static inline uint32 GetCmdSendToDepot(VehicleType type)
{
return _send_to_depot_proc_table[type];
}
static inline uint32 GetCmdSendToDepot(const Vehicle *v)
{
return GetCmdSendToDepot(v->type);
}
bool EnsureNoVehicleOnGround(TileIndex tile);
/* This one is not used anymore. */
VARDEF VehicleID _vehicle_id_ctr_day;
VARDEF Vehicle *_place_clicked_vehicle;
Trackdir GetVehicleTrackdir(const Vehicle* v);
void CheckVehicle32Day(Vehicle *v);
#endif /* VEHICLE_H */
#endif /* VEHICLE_BASE_H */

@ -0,0 +1,202 @@
/* $Id$ */
/** @vehicle.h Functions related to vehicles. */
#ifndef VEHICLE_FUNC_H
#define VEHICLE_FUNC_H
#include "tile_type.h"
#include "strings_type.h"
#include "gfx_type.h"
#include "direction_type.h"
#include "cargo_type.h"
#include "command_type.h"
#include "vehicle_type.h"
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
void VehiclePositionChanged(Vehicle *v);
Vehicle *GetLastVehicleInChain(Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color);
void InitializeTrains();
byte VehicleRandomBits();
void ResetVehiclePosHash();
void ResetVehicleColorMap();
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
CommandCost GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
SpriteID GetRotorImage(const Vehicle *v);
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);
void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);
UnitID GetFreeUnitNumber(VehicleType type);
void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
Money GetTrainRunningCost(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
bool CanBuildVehicleInfrastructure(VehicleType type);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum {
DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
};
struct GetNewVehiclePosResult {
int x, y;
TileIndex old_tile;
TileIndex new_tile;
};
/* returns true if staying in the same tile */
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
Direction GetDirectionTowards(const Vehicle *v, int x, int y);
static inline bool IsPlayerBuildableVehicleType(VehicleType type)
{
switch (type) {
case VEH_TRAIN:
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
return true;
default: return false;
}
}
static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v)
{
return IsPlayerBuildableVehicleType(v->type);
}
const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
/**
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
* @param engine_type ID of engine
* @param player ID of player
* @return A ready-to-use palette modifier
*/
SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
/**
* Get the colour map for a vehicle.
* @param v Vehicle to get colour map for
* @return A ready-to-use palette modifier
*/
SpriteID GetVehiclePalette(const Vehicle *v);
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
extern const uint32 _veh_build_proc_table[];
extern const uint32 _veh_sell_proc_table[];
extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];
/* Functions to find the right command for certain vehicle type */
static inline uint32 GetCmdBuildVeh(VehicleType type)
{
return _veh_build_proc_table[type];
}
static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
{
return GetCmdBuildVeh(v->type);
}
static inline uint32 GetCmdSellVeh(VehicleType type)
{
return _veh_sell_proc_table[type];
}
static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
{
return GetCmdSellVeh(v->type);
}
static inline uint32 GetCmdRefitVeh(VehicleType type)
{
return _veh_refit_proc_table[type];
}
static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
{
return GetCmdRefitVeh(v->type);
}
static inline uint32 GetCmdSendToDepot(VehicleType type)
{
return _send_to_depot_proc_table[type];
}
static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
{
return GetCmdSendToDepot(v->type);
}
bool EnsureNoVehicleOnGround(TileIndex tile);
void StopAllVehicles();
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
extern VehicleID _vehicle_id_ctr_day;
extern Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity;
#endif /* VEHICLE_H */

@ -9,7 +9,6 @@
#include "station.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "engine.h"
#include "gui.h"
#include "window_gui.h"
@ -32,6 +31,7 @@
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
struct Sorting {
Listing aircraft;
@ -1004,7 +1004,7 @@ static void DrawVehicleListWindow(Window *w)
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE);
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) ||
@ -1544,7 +1544,7 @@ static void DrawVehicleDetailsWindow(Window *w)
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
DrawVehicleImage(v, 3, 57, 0, 0, INVALID_VEHICLE);
DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0);
DrawVehicleDetails(v, 75, 57, w->vscroll.pos, w->vscroll.cap, det_tab);
break;
@ -2168,3 +2168,14 @@ static void VehicleViewWndProc(Window *w, WindowEvent *e)
} break;
}
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}

@ -6,7 +6,7 @@
#define VEHICLE_GUI_H
#include "window_gui.h"
#include "vehicle.h"
#include "vehicle_type.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
@ -50,8 +50,8 @@ void PlayerVehWndProc(Window *w, WindowEvent *e);
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection);
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
@ -71,16 +71,7 @@ void ShowReplaceVehicleWindow(VehicleType vehicletype);
void DrawSmallOrderList(const Vehicle *v, int x, int y);
void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh);
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, count, selection); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
static inline uint GetVehicleListHeight(VehicleType type)
{

@ -25,4 +25,31 @@ typedef TinyEnumT<VehicleType> VehicleTypeByte;
struct Vehicle;
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
/**
* Is this vehicle a valid vehicle?
* @return true if and only if the vehicle is valid.
*/
inline bool IsValid() const { return this->type != VEH_INVALID; }
};
static const VehicleID INVALID_VEHICLE = 0xFFFF;
/* Effect vehicle types */
enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
#endif /* VEHICLE_TYPE_H */

@ -12,7 +12,6 @@
#include "table/strings.h"
#include "landscape.h"
#include "viewport.h"
#include "vehicle.h"
#include "station.h"
#include "town.h"
#include "signs.h"
@ -25,6 +24,7 @@
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "vehicle_func.h"
#define VIEWPORT_DRAW_MEM (65536 * 2)

@ -12,7 +12,6 @@
#include "table/strings.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"
#include "town.h"
@ -32,6 +31,7 @@
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
/** Array for the shore sprites */
static const SpriteID _water_shore_sprites[] = {

@ -17,7 +17,6 @@
#include "waypoint.h"
#include "variables.h"
#include "table/strings.h"
#include "vehicle.h"
#include "yapf/yapf.h"
#include "newgrf.h"
#include "string.h"
@ -28,6 +27,8 @@
#include "window_func.h"
#include "economy_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "vehicle_base.h"
enum {
MAX_WAYPOINTS_PER_TOWN = 64,

@ -16,8 +16,8 @@
#include "window_gui.h"
#include "zoom_func.h"
#include "core/alloc_func.hpp"
#include "vehicle.h"
#include "map_func.h"
#include "vehicle_base.h"
/* delta between mouse cursor and upper left corner of dragged window */
static Point _drag_delta;

@ -7,7 +7,7 @@
#include "track_dir.hpp"
#include "../vehicle.h"
#include "../vehicle_base.h"
#include "../depot.h"
#include "../road_map.h"
#include "../tunnel_map.h"

@ -8,6 +8,7 @@
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
#include "../vehicle_func.h"
#define DEBUG_YAPF_CACHE 0

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