(svn r9873) -Codechange: Add missing second callback parameter for houses

pull/155/head
peter1138 17 years ago
parent c17c5e972b
commit 9a4b4ba448

@ -294,7 +294,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
res->reseed = 0;
}
uint16 GetHouseCallback(uint16 callback, uint32 param1, HouseID house_id, Town *town, TileIndex tile)
uint16 GetHouseCallback(uint16 callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile)
{
ResolverObject object;
const SpriteGroup *group;
@ -302,7 +302,7 @@ uint16 GetHouseCallback(uint16 callback, uint32 param1, HouseID house_id, Town *
NewHouseResolver(&object, house_id, tile, town);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = 0;
object.callback_param2 = param2;
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
@ -333,7 +333,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
if (pal == 0) {
const HouseSpec *hs = GetHouseSpecs(house_id);
if (HASBIT(hs->callback_mask, CBM_BUILDING_COLOUR)) {
uint16 callback = GetHouseCallback(CBID_BUILDING_COLOUR, 0, house_id, GetTownByTile(ti->tile), ti->tile);
uint16 callback = GetHouseCallback(CBID_BUILDING_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
if (callback != CALLBACK_FAILED) {
/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
pal = HASBIT(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
@ -388,7 +388,7 @@ void AnimateNewHouseTile(TileIndex tile)
bool frame_set_by_callback = false;
if (HASBIT(hs->callback_mask, CBM_ANIMATION_SPEED)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 2, 16);
}
@ -403,7 +403,7 @@ void AnimateNewHouseTile(TileIndex tile)
if (HASBIT(hs->callback_mask, CBM_ANIMATION_NEXT_FRAME)) {
uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0;
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED) {
frame_set_by_callback = true;
@ -469,7 +469,7 @@ bool CanDeleteHouse(TileIndex tile)
|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true;
if (HASBIT(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
return (callback_res == CALLBACK_FAILED || callback_res == 0);
} else {
return !(hs->extra_flags & BUILDING_IS_PROTECTED);
@ -482,7 +482,7 @@ static void AnimationControl(TileIndex tile, uint16 random_bits)
if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) {
uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
}
@ -522,7 +522,7 @@ bool NewHouseTileLoop(TileIndex tile)
/* Check callback 21, which determines if a house should be destroyed. */
if (HASBIT(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED && callback_res > 0) {
ClearTownHouse(GetTownByTile(tile), tile);
return false;

@ -54,7 +54,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
void AnimateNewHouseTile(TileIndex tile);
void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result);
uint16 GetHouseCallback(uint16 callback, uint32 param1, HouseID house_id, Town *town, TileIndex tile);
uint16 GetHouseCallback(uint16 callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile);
bool CanDeleteHouse(TileIndex tile);

@ -344,7 +344,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
/* Check and/or */
if (HASBIT(GetHouseSpecs(GetHouseType(tile))->callback_mask, CBM_CONSTRUCTION_STATE_CHANGE)) {
uint16 callback_res = GetHouseCallback(CBID_CONSTRUCTION_STATE_CHANGE, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback_res = GetHouseCallback(CBID_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
}
@ -490,7 +490,7 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
/* Check for custom accepted cargo types */
if (HASBIT(hs->callback_mask, CBM_HOUSE_ACCEPT_CARGO)) {
uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback != CALLBACK_FAILED) {
/* Replace accepted cargo types with translated values from callback */
accepts[0] = GetCargoTranslation(GB(callback, 0, 5), hs->grffile);
@ -501,7 +501,7 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
/* Check for custom cargo acceptance */
if (HASBIT(hs->callback_mask, CBM_CARGO_ACCEPTANCE)) {
uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, GetHouseType(tile), GetTownByTile(tile), tile);
uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
if (callback != CALLBACK_FAILED) {
if (accepts[0] != CT_INVALID) ac[accepts[0]] = GB(callback, 0, 4);
if (accepts[1] != CT_INVALID) ac[accepts[1]] = GB(callback, 4, 4);
@ -1663,7 +1663,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;
if (HASBIT(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, house, t, tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile);
if (callback_res != CALLBACK_FAILED && callback_res == 0) continue;
}
}

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