(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.

pull/155/head
rubidium 17 years ago
parent f9c26f80c5
commit 1f6043458c

@ -12,7 +12,6 @@
#include "map.h"
#include "gui.h"
#include "vehicle.h"
#include "gfx.h"
#include "engine.h"
#include "viewport.h"
#include "player.h"

@ -12,7 +12,6 @@
#include "gui.h"
#include "station_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"

@ -5,6 +5,7 @@
#include "../spritecache.h"
#include "../spriteloader/spriteloader.hpp"
#include "../zoom.hpp"
enum BlitterMode {
BM_NORMAL,

@ -10,7 +10,6 @@
#include "gui.h"
#include "window_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "command_func.h"
#include "economy_func.h"
#include "sound.h"

@ -15,7 +15,6 @@
#include "gui.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "gfx.h"
#include "textbuf_gui.h"
#include "station.h"
#include "command_func.h"

@ -9,7 +9,6 @@
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "gfx.h"
#include "player.h"
#include "variables.h"
#include "string.h"

@ -27,6 +27,7 @@
#include "date.h"
#include "network/network.h"
#include "strings_func.h"
#include "viewport.h"
// ** scriptfile handling ** //
static FILE *_script_file;

@ -0,0 +1,37 @@
/* $Id$ */
/** @file geometry_type.hpp All geometry types in OpenTTD. */
#ifndef GEOMETRY_TYPE_HPP
#define GEOMETRY_TYPE_HPP
struct Point {
int x;
int y;
};
struct Dimension {
int width;
int height;
};
struct Rect {
int left;
int top;
int right;
int bottom;
};
struct PointDimension {
int x;
int y;
int width;
int height;
};
struct Pair {
int a;
int b;
};
#endif /* GEOMETRY_TYPE_HPP */

@ -13,7 +13,6 @@
#include "table/sprites.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "vehicle.h"
#include "viewport.h"
#include "command_func.h"

@ -18,7 +18,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "gfx.h"
#include "landscape.h"
#include "industry_map.h"

@ -14,7 +14,6 @@
#include "window_gui.h"
#include "station_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command_func.h"
#include "variables.h"

@ -14,7 +14,6 @@
#include "player.h"
#include "station.h"
#include "vehicle.h"
#include "gfx.h"
#include "command_func.h"
#include "saveload.h"
#include "industry.h"

@ -5,6 +5,7 @@
#ifndef ECONOMY_FUNC_H
#define ECONOMY_FUNC_H
#include "core/geometry_type.hpp"
#include "economy_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"

@ -8,7 +8,6 @@
#include "functions.h"
#include "table/strings.h"
#include "engine.h"
#include "gfx.h"
#include "player.h"
#include "command_func.h"
#include "vehicle.h"
@ -24,6 +23,7 @@
#include "string.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "viewport.h"
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];

@ -10,7 +10,6 @@
#include "gui.h"
#include "window_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "engine.h"
#include "command_func.h"
#include "economy_func.h"

@ -9,7 +9,6 @@
#include "table/sprites.h"
#include "table/control_codes.h"
#include "spritecache.h"
#include "gfx.h"
#include "string.h"
#include "fontcache.h"
#include "helpers.hpp"

@ -3,6 +3,8 @@
#ifndef FONTCACHE_H
#define FONTCACHE_H
#include "gfx.h"
/** Get the SpriteID mapped to the given font size and key */
SpriteID GetUnicodeGlyph(FontSize size, uint32 key);

@ -5,10 +5,9 @@
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
#include "gfx.h"
#include "viewport.h"
#include "core/random_func.hpp"
#include "command_type.h"
#include "window_type.h"
void UpdateTownMaxPass(Town *t);
@ -74,15 +73,6 @@ void InvalidateWindowClassesData(WindowClass cls);
void DeleteWindowById(WindowClass cls, WindowNumber number);
void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace();
bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, bool instant = false);
bool EnsureNoVehicleOnGround(TileIndex tile);
/**

@ -12,7 +12,6 @@
#include "thread.h"
#include "command_func.h"
#include "genworld.h"
#include "gfx.h"
#include "gfxinit.h"
#include "window_func.h"
#include "network/network.h"

@ -11,7 +11,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "gfxinit.h"
#include "player.h"
#include "command_func.h"

@ -5,9 +5,9 @@
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "gfx.h"
#include "spritecache.h"
#include "string.h"
#include "gfx.h"
#include "table/palettes.h"
#include "table/sprites.h"
#include "variables.h"
@ -514,16 +514,16 @@ uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh)
}
/** Return the string dimension in pixels. The height and width are returned
* in a single BoundingRect value. TINYFONT, BIGFONT modifiers are only
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
* supported as the first character of the string. The returned dimensions
* are therefore a rough estimation correct for all the current strings
* but not every possible combination
* @param str string to calculate pixel-width
* @return string width and height in pixels */
BoundingRect GetStringBoundingBox(const char *str)
Dimension GetStringBoundingBox(const char *str)
{
FontSize size = _cur_fontsize;
BoundingRect br;
Dimension br;
int max_width;
WChar c;

@ -37,6 +37,8 @@
#include "openttd.h"
#include "core/math_func.hpp"
#include "core/geometry_type.hpp"
#include "core/enum_type.hpp"
#include "zoom.hpp"
enum WindowKeyCodes {
@ -125,26 +127,10 @@ enum WindowKeyCodes {
WKC_MINUS = 153, ///< - Minus
};
enum GameModes {
GM_MENU,
GM_NORMAL,
GM_EDITOR
};
void GameLoop();
void CreateConsole();
typedef int32 CursorID;
struct Point {
int x, y;
};
struct Rect {
int left,top,right,bottom;
};
/** A single sprite of a list of animated cursors */
struct AnimCursor {
static const CursorID LAST = MAX_UVALUE(CursorID);
@ -203,10 +189,6 @@ extern bool _right_button_down;
extern bool _right_button_clicked;
extern DrawPixelInfo _screen;
extern bool _exit_game;
extern bool _networking; ///< are we in networking mode?
extern byte _game_mode;
extern byte _pause_game;
extern int _pal_first_dirty;
extern int _pal_count_dirty;
@ -229,15 +211,12 @@ void HandleExitGameRequest();
void GameSizeChanged();
void UndrawMouseCursor();
#include "helpers.hpp"
enum FontSize {
FS_NORMAL,
FS_SMALL,
FS_LARGE,
FS_END,
};
DECLARE_POSTFIX_INCREMENT(FontSize);
void RedrawScreenRect(int left, int top, int right, int bottom);
@ -281,7 +260,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color);
void GfxDrawLine(int left, int top, int right, int bottom, int color);
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
BoundingRect GetStringBoundingBox(const char *str);
Dimension GetStringBoundingBox(const char *str);
uint32 FormatStringLinebreaks(char *str, int maxw);
void LoadStringWidthTable();
void DrawStringMultiCenter(int x, int y, StringID str, int maxw);

@ -6,7 +6,6 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "gfx.h"
#include "gfxinit.h"
#include "spritecache.h"
#include "table/sprites.h"

@ -9,7 +9,6 @@
#include "functions.h"
#include "gui.h"
#include "window_gui.h"
#include "gfx.h"
#include "player.h"
#include "economy_func.h"
#include "variables.h"

@ -10,7 +10,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "vehicle.h"
#include "command_func.h"
#include "engine.h"

@ -7,6 +7,7 @@
#include "string.h"
#include "window_type.h"
#include "vehicle_type.h"
#include "gfx.h"
/* main_gui.cpp */

@ -11,7 +11,6 @@
#include "table/strings.h"
#include "void_map.h"
#include "debug.h"
#include "gfx.h"
#include "gui.h"
#include "saveload.h"
#include "bmp.h"

@ -12,7 +12,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "command_func.h"
#include "viewport.h"
#include "industry.h"

@ -10,7 +10,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"

@ -5,7 +5,7 @@
#ifndef LANDSCAPE_H
#define LANDSCAPE_H
#include "gfx.h"
#include "core/geometry_type.hpp"
enum {
SNOW_LINE_MONTHS = 12,

@ -17,7 +17,6 @@
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command_func.h"
#include "news.h"

@ -10,7 +10,6 @@
#include "command_func.h"
#include "economy_func.h"
#include "player.h"
#include "gfx.h"
#include "gui.h"
#include "window_func.h"
#include "textbuf_gui.h"

@ -21,7 +21,6 @@
#include "station_gui.h"
#include "textbuf_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "station.h"
#include "command_func.h"
#include "player.h"
@ -728,7 +727,7 @@ static void TooltipsWndProc(Window *w, WindowEvent *e)
void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[])
{
char buffer[512];
BoundingRect br;
Dimension br;
Window *w;
uint i;
int x, y;

@ -8,7 +8,6 @@
#include "table/sprites.h"
#include "functions.h"
#include "fileio.h"
#include "gfx.h"
#include "sound.h"
#include "variables.h"
#include "music.h"

@ -216,6 +216,7 @@ void NetworkDisconnect();
bool IsNetworkCompatibleVersion(const char *version);
extern bool _networking; ///< are we in networking mode?
VARDEF bool _network_server; ///< network-server is active
VARDEF bool _network_available; ///< is network mode available?
VARDEF bool _network_dedicated; ///< are we a dedicated server?
@ -235,7 +236,7 @@ static inline void NetworkShutDown() {}
#endif /* ENABLE_NETWORK */
/* Thss variable must always be registered! */
/* This variable must always be registered! */
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
#endif /* NETWORK_H */

@ -8,7 +8,6 @@
#include "openttd.h"
#include "debug.h"
#include "gfx.h"
#include "fileio.h"
#include "functions.h"
#include "engine.h"

@ -6,7 +6,6 @@
#include "openttd.h"
#include "functions.h"
#include "variables.h"
#include "gfx.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"

@ -23,6 +23,7 @@
#include "cargotype.h"
#include "town_map.h"
#include "newgrf_town.h"
#include "gfx.h"
static StationClass station_classes[STAT_CLASS_MAX];

@ -9,7 +9,6 @@
#include "gui.h"
#include "window_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "news.h"
#include "vehicle.h"
#include "sound.h"

@ -24,6 +24,7 @@
#include "newgrf_config.h"
#include "ai/ai.h"
#include "date.h"
#include "zoom.hpp"
enum {
HEADER_SIZE = 49,

@ -17,7 +17,6 @@
#include "functions.h"
#include "mixer.h"
#include "spritecache.h"
#include "gfx.h"
#include "gfxinit.h"
#include "gui.h"
#include "landscape.h"

@ -11,21 +11,6 @@
#include "helpers.hpp"
#include "strings_type.h"
struct Oblong {
int x, y;
int width, height;
};
struct BoundingRect {
int width;
int height;
};
struct Pair {
int a;
int b;
};
#include "map.h"
#include "slope_type.h"
@ -46,6 +31,7 @@ struct PalSpriteID {
SpriteID sprite;
SpriteID pal;
};
typedef int32 CursorID;
typedef uint16 EngineID;
typedef uint16 UnitID;
@ -83,6 +69,12 @@ typedef int32 Date;
typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
enum GameModes {
GM_MENU,
GM_NORMAL,
GM_EDITOR
};
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
@ -282,4 +274,8 @@ enum ThreadMsg {
void OTTD_SendThreadMessage(ThreadMsg msg);
extern byte _game_mode;
extern bool _exit_game;
extern byte _pause_game;
#endif /* OPENTTD_H */

@ -12,7 +12,6 @@
#include "map.h"
#include "gui.h"
#include "window_gui.h"
#include "gfx.h"
#include "vehicle.h"
#include "station.h"
#include "town.h"

@ -7,7 +7,6 @@
#include "variables.h"
#include "string.h"
#include "table/strings.h"
#include "gfx.h"
#include "gui.h"
#include "functions.h"
#include "fileio.h"

@ -14,7 +14,6 @@
#include "engine.h"
#include "livery.h"
#include "genworld.h"
#include "gfx.h"
struct PlayerEconomyEntry {
Money income;

@ -11,7 +11,6 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command_func.h"
#include "vehicle.h"

@ -14,7 +14,6 @@
#include "town.h"
#include "vehicle.h"
#include "station.h"
#include "gfx.h"
#include "news.h"
#include "saveload.h"
#include "command_func.h"
@ -30,6 +29,7 @@
#include "window_func.h"
#include "tile_map.h"
#include "strings_func.h"
#include "gfx.h"
/**
* Sets the local player and updates the patch settings that are set on a

@ -5,7 +5,6 @@
#ifndef RAIL_H
#define RAIL_H
#include "gfx.h"
#include "rail_type.h"
#include "track_type.h"
#include "vehicle_type.h"

@ -15,7 +15,6 @@
#include "window_gui.h"
#include "station_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"

@ -22,7 +22,6 @@
#include "command_func.h"
#include "player.h"
#include "town.h"
#include "gfx.h"
#include "sound.h"
#include "yapf/yapf.h"
#include "depot.h"

@ -12,7 +12,6 @@
#include "window_gui.h"
#include "station_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command_func.h"
#include "variables.h"

@ -1100,7 +1100,6 @@ static void UninitNoComp()
********************************************/
#include "table/sprites.h"
#include "gfx.h"
#include "gui.h"
struct ThreadedSave {

@ -5,7 +5,6 @@
#include "debug.h"
#include "functions.h"
#include "table/strings.h"
#include "gfx.h"
#include "fileio.h"
#include "viewport.h"
#include "player.h"

@ -45,7 +45,6 @@
#include "window_func.h"
#include "strings_func.h"
#ifdef WITH_FREETYPE
#include "gfx.h"
#include "fontcache.h"
#endif
#include "spritecache.h"
@ -1087,7 +1086,6 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
/* Begin - Callback Functions for the various settings */
#include "gui.h"
#include "town.h"
#include "gfx.h"
/* virtual PositionMainToolbar function, calls the right one.*/
static int32 v_PositionMainToolbar(int32 p1)
{

@ -12,7 +12,6 @@
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfx.h"
#include "command_func.h"
#include "engine.h"
#include "screenshot.h"

@ -15,6 +15,7 @@
#include "string.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "viewport.h"
SignID _new_sign_id;
uint _total_signs;

@ -10,7 +10,6 @@
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "gfx.h"
#include "player.h"
#include "signs.h"
#include "debug.h"

@ -18,7 +18,6 @@
#include "window_gui.h"
#include "tree_map.h"
#include "tunnel_map.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "vehicle.h"

@ -12,7 +12,6 @@
#include "table/strings.h"
#include "map.h"
#include "station.h"
#include "gfx.h"
#include "viewport.h"
#include "town.h"
#include "vehicle.h"

@ -13,6 +13,7 @@
#include "newgrf_station.h"
#include "cargopacket.h"
#include "cargo_type.h"
#include "core/geometry_type.hpp"
#include <list>
#include <set>

@ -16,7 +16,6 @@
#include "table/strings.h"
#include "map.h"
#include "station.h"
#include "gfx.h"
#include "viewport.h"
#include "command_func.h"
#include "town.h"

@ -11,7 +11,6 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "station.h"
#include "gfx.h"
#include "player.h"
#include "economy_func.h"
#include "town.h"

@ -10,7 +10,6 @@
#include "industry.h"
#include "town.h"
#include "player.h"
#include "gfx.h"
#include "economy_func.h"
#include "variables.h"
#include "date.h"

@ -13,7 +13,6 @@
#include "gui.h"
#include "window_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "command_func.h"
#include "vehicle.h"

@ -6,7 +6,6 @@
#include "openttd.h"
#include "functions.h"
#include "tile_cmd.h"
#include "gfx.h"
#include "landscape.h"
#include "viewport.h"
#include "saveload.h"
@ -58,7 +57,7 @@ static bool _chatmessage_visible = false;
/* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height */
static const Oblong _chatmsg_box = {10, 30, 500, 150};
static const PointDimension _chatmsg_box = {10, 30, 500, 150};
static uint8 _chatmessage_backup[150 * 500 * 6]; // (height * width)
static inline uint GetChatMessageCount()

@ -17,7 +17,6 @@
#include "viewport.h"
#include "town.h"
#include "command_func.h"
#include "gfx.h"
#include "industry.h"
#include "station.h"
#include "vehicle.h"

@ -9,7 +9,6 @@
#include "table/sprites.h"
#include "table/strings.h"
#include "town.h"
#include "gfx.h"
#include "viewport.h"
#include "gui.h"
#include "window_gui.h"

@ -8,7 +8,6 @@
#include "gui.h"
#include "window_gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "variables.h"
#include "transparency.h"

@ -6,11 +6,10 @@
#define VARIABLES_H
#include "yapf/yapf_settings.h"
#include "openttd.h"
/* ********* START OF SAVE REGION */
#include "gfx.h"
struct GameOptions {
GameDifficulty diff;
byte diff_level;

@ -15,7 +15,6 @@
#include "map.h"
#include "vehicle.h"
#include "timetable.h"
#include "gfx.h"
#include "viewport.h"
#include "news.h"
#include "command_func.h"

@ -16,7 +16,6 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "gfx.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"

@ -11,6 +11,7 @@
#include "../sdl.h"
#include "../variables.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "sdl_v.h"
#include <SDL.h>

@ -7,6 +7,7 @@
#include "../variables.h"
#include "../win32.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "win32_v.h"
#include <windows.h>
#include <tchar.h>

@ -15,7 +15,6 @@
#include "viewport.h"
#include "vehicle.h"
#include "station.h"
#include "gfx.h"
#include "town.h"
#include "signs.h"
#include "waypoint.h"

@ -168,4 +168,14 @@ extern TileHighlightData _thd;
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace();
bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, bool instant = false);
#endif /* VIEWPORT_H */

@ -7,7 +7,6 @@
#include "command_func.h"
#include "functions.h"
#include "gfx.h"
#include "landscape.h"
#include "map.h"
#include "order.h"
@ -26,6 +25,7 @@
#include "string.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "viewport.h"
enum {
MAX_WAYPOINTS_PER_TOWN = 64,

@ -8,7 +8,6 @@
#include "player.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "gfx.h"
#include "viewport.h"
#include "window_gui.h"

@ -9,7 +9,6 @@
#include "helpers.hpp"
#include "saveload.h"
#include "string.h"
#include "gfx.h"
#include "textbuf_gui.h"
#include "fileio.h"
#include <windows.h>

@ -9,7 +9,6 @@
#include "functions.h"
#include "map.h"
#include "player.h"
#include "gfx.h"
#include "viewport.h"
#include "console.h"
#include "variables.h"

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