(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.

pull/155/head
rubidium 17 years ago
parent fd2cee1864
commit 3ccc83e640

@ -81,10 +81,10 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
/**
* Executes a raw DoCommand for the AI.
*/
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
{
PlayerID old_lp;
int32 res = 0;
CommandCost res = 0;
const char* tmp_cmdtext;
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
@ -135,7 +135,7 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr
}
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
}

@ -43,8 +43,8 @@ void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop();
void AI_Initialize();
void AI_Uninitialize();
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.

@ -136,7 +136,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag,
{
EngineID best_veh_index = INVALID_ENGINE;
byte best_veh_score = 0;
int32 ret;
CommandCost ret;
EngineID i;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
@ -172,7 +172,7 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
int32 rating;
int32 ret;
CommandCost ret;
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
@ -207,7 +207,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
for (i = AIRCRAFT_ENGINES_INDEX; i != AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
const Engine* e = GetEngine(i);
int32 ret;
CommandCost ret;
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
@ -1638,10 +1638,10 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
return true;
}
static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
{
int32 ret;
int32 total_cost = 0;
CommandCost ret;
CommandCost total_cost = 0;
Town *t = NULL;
int rating = 0;
int i, j, k;
@ -1734,7 +1734,7 @@ clear_town_stuff:;
}
// Returns rule and cost
static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, RailType railtype, int32* cost)
static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, RailType railtype, CommandCost* cost)
{
int i;
const AiDefaultRailBlock *p;
@ -1821,7 +1821,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
int j;
AiBuildRec *aib;
int rule;
int32 cost;
CommandCost cost;
// time out?
if (++p->ai.timeout_counter == 1388) {
@ -2067,7 +2067,7 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile,
uint z;
if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
int32 cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
if (!CmdFailed(cost) && cost <= (arf->player->player_money >> 4)) {
AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3);
@ -2465,7 +2465,7 @@ static void AiStateBuildRailVeh(Player *p)
EngineID veh;
int i;
CargoID cargo;
int32 cost;
CommandCost cost;
Vehicle *v;
VehicleID loco_id;
@ -2605,10 +2605,10 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
}
static bool _want_road_truck_station;
static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag);
static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag);
// Returns rule and cost
static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo, int32 *cost)
static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo, CommandCost *cost)
{
int i;
const AiDefaultRoadBlock *p;
@ -2626,10 +2626,10 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo
return -1;
}
static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
{
int32 ret;
int32 total_cost = 0;
CommandCost ret;
CommandCost total_cost = 0;
Town *t = NULL;
int rating = 0;
int roadflag = 0;
@ -2721,7 +2721,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
int j;
AiBuildRec *aib;
int rule;
int32 cost;
CommandCost cost;
// time out?
if (++p->ai.timeout_counter == 1388) {
@ -2758,7 +2758,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
p->ai.state_mode = -p->ai.state_mode;
}
} else if (CheckPlayerHasMoney(cost) && AiCheckBlockDistances(p, aib->use_tile)) {
int32 r;
CommandCost r;
// player has money, build it.
aib->cur_building_rule = rule;
@ -2967,7 +2967,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile,
uint z;
if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
int32 cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
if (!CmdFailed(cost) && cost <= (arf->player->player_money >> 4)) {
AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3);
@ -3101,7 +3101,7 @@ do_some_terraform:
*/
for (i = 10; i != 0; i--) {
if (CheckBridge_Stuff(i, bridge_len)) {
int32 cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
CommandCost cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break;
}
}
@ -3387,10 +3387,10 @@ static void AiStateAirportStuff(Player *p)
p->ai.state_counter = 0;
}
static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
{
uint32 avail_airports = GetValidAirports();
int32 total_cost = 0, ret;
CommandCost total_cost = 0, ret;
for (; p->mode == 0; p++) {
if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
@ -3424,7 +3424,7 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
return true;
}
static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, int32 *cost)
static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, CommandCost *cost)
{
const AiDefaultBlockData *p;
uint i;
@ -3446,7 +3446,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
int i, j;
AiBuildRec *aib;
int rule;
int32 cost;
CommandCost cost;
// time out?
if (++p->ai.timeout_counter == 1388) {
@ -3485,7 +3485,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
}
} else if (CheckPlayerHasMoney(cost) && AiCheckBlockDistances(p, aib->use_tile)) {
// player has money, build it.
int32 r;
CommandCost r;
aib->cur_building_rule = rule;

@ -36,7 +36,7 @@ bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
// numtracks : in case of AI_TRAIN: tracks of station
// direction : the direction of the station
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
{
if (type == AI_TRAIN)
return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
@ -53,7 +53,7 @@ int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte
// tile_a : starting point
// tile_b : end point
// flag : flag passed to DoCommand
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
{
int bridge_type, bridge_len, type, type2;
@ -90,15 +90,15 @@ int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
// part : Which part we need to build
//
// TODO: skip already builded road-pieces (e.g.: cityroad)
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag)
CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag)
{
int part = PathFinderInfo->position;
byte *route_extra = PathFinderInfo->route_extra;
TileIndex *route = PathFinderInfo->route;
int dir;
int old_dir = -1;
int cost = 0;
int res;
CommandCost cost = 0;
CommandCost res;
// We need to calculate the direction with the parent of the parent.. so we skip
// the first pieces and the last piece
if (part < 1) part = 1;
@ -243,7 +243,7 @@ EngineID AiNew_PickVehicle(Player *p)
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
int32 rating;
int32 ret;
CommandCost ret;
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
@ -293,7 +293,7 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
// Builds the best vehicle possible
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
{
EngineID i = AiNew_PickVehicle(p);
@ -307,9 +307,9 @@ int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
}
}
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
{
int ret, ret2;
CommandCost ret, ret2;
if (p->ainew.tbt == AI_TRAIN) {
return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
} else {

@ -23,7 +23,7 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir)
Player *p = GetPlayer(_current_player);
if (dir == TEST_STATION_NO_DIR) {
int32 ret;
CommandCost ret;
// TODO: currently we only allow spots that can be access from al 4 directions...
// should be fixed!!!
for (dir = 0; dir < 4; dir++) {
@ -214,7 +214,7 @@ static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *curre
// What tiles are around us.
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
{
int ret;
CommandCost ret;
int dir;
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;

@ -642,7 +642,7 @@ static void AiNew_State_FindStation(Player *p)
if (new_tile == 0 && p->ainew.tbt == AI_BUS) {
uint x, y, i = 0;
int r;
CommandCost r;
uint best;
uint accepts[NUM_CARGO];
TileIndex found_spot[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE * 4];
@ -788,7 +788,8 @@ static void AiNew_State_FindDepot(Player *p)
// To make the depot stand in the middle of the route, we start from the center..
// But first we walk through the route see if we can find a depot that is ours
// this keeps things nice ;)
int g, i, r;
int g, i;
CommandCost r;
DiagDirection j;
TileIndex tile;
assert(p->ainew.state == AI_STATE_FIND_DEPOT);
@ -984,7 +985,7 @@ static void AiNew_State_VerifyRoute(Player *p)
// Build the stations
static void AiNew_State_BuildStation(Player *p)
{
int res = 0;
CommandCost res = 0;
assert(p->ainew.state == AI_STATE_BUILD_STATION);
if (p->ainew.temp == 0) {
if (!IsTileType(p->ainew.from_tile, MP_STATION))
@ -1037,8 +1038,8 @@ static void AiNew_State_BuildPath(Player *p)
// We don't want that, so try building some road left or right of the station
int dir1, dir2, dir3;
TileIndex tile;
int i, ret;
for (i=0;i<2;i++) {
CommandCost ret;
for (int i = 0; i < 2; i++) {
if (i == 0) {
tile = p->ainew.from_tile + TileOffsByDiagDir(p->ainew.from_direction);
dir1 = p->ainew.from_direction - 1;
@ -1102,7 +1103,7 @@ static void AiNew_State_BuildPath(Player *p)
// Builds the depot
static void AiNew_State_BuildDepot(Player *p)
{
int res = 0;
CommandCost res = 0;
assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
@ -1137,7 +1138,7 @@ static void AiNew_State_BuildDepot(Player *p)
// Build vehicles
static void AiNew_State_BuildVehicle(Player *p)
{
int res;
CommandCost res;
assert(p->ainew.state == AI_STATE_BUILD_VEHICLE);
// Check if we need to build a vehicle
@ -1277,7 +1278,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
if (!AiNew_SetSpecialVehicleFlag(p, v, AI_VEHICLEFLAG_SELL)) return;
{
int ret = 0;
CommandCost ret = 0;
if (v->type == VEH_ROAD)
ret = AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
// This means we can not find a depot :s

@ -252,11 +252,11 @@ uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
// ai_build.c
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
EngineID AiNew_PickVehicle(Player *p);
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
#endif /* AI_TROLLY_H */

@ -227,7 +227,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
height = spr->height;
}
static int32 EstimateAircraftCost(EngineID engine, const AircraftVehicleInfo *avi)
static CommandCost EstimateAircraftCost(EngineID engine, const AircraftVehicleInfo *avi)
{
return GetEngineProperty(engine, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5;
}
@ -265,12 +265,12 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
* return result of operation. Could be cost, error
*/
int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_AIRCRAFT_NOT_AVAILABLE);
const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
int32 value = EstimateAircraftCost(p1, avi);
CommandCost value = EstimateAircraftCost(p1, avi);
/* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */
if (flags & DC_QUERY_COST) return value;
@ -476,7 +476,7 @@ static void DoDeleteAircraft(Vehicle *v)
* @param p2 unused
* @return result of operation. Error or sold value
*/
int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -503,7 +503,7 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 unused
* @return result of operation. Nothing if everything went well
*/
int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -546,7 +546,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
* @return o if everything went well
*/
int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
@ -623,7 +623,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @return cost of refit or error
*/
int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
byte new_subtype = GB(p2, 8, 8);
@ -668,7 +668,7 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
_returned_refit_capacity = pass;
int32 cost = 0;
CommandCost cost = 0;
if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
cost = GetRefitCost(v->engine_type);
}
@ -744,7 +744,7 @@ void OnNewDay_Aircraft(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
int32 cost = GetVehicleProperty(v, 0x0E, AircraftVehInfo(v->engine_type)->running_cost) * _price.aircraft_running / 364;
CommandCost cost = GetVehicleProperty(v, 0x0E, AircraftVehInfo(v->engine_type)->running_cost) * _price.aircraft_running / 364;
v->profit_this_year -= cost >> 8;
@ -1379,7 +1379,7 @@ static void ProcessAircraftOrder(Vehicle *v)
*/
const Station *st = GetStation(v->u.air.targetairport);
if (!st->IsValid() || st->airport_tile == 0) {
int32 ret;
CommandCost ret;
PlayerID old_player = _current_player;
_current_player = v->owner;

@ -124,10 +124,10 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
* @return value is cost of the replacement or CMD_ERROR
*/
static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
static CommandCost ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
{
int32 cost;
int32 sell_value;
CommandCost cost;
CommandCost sell_value;
Vehicle *old_v = *w;
const Player *p = GetPlayer(old_v->owner);
EngineID new_engine_type;
@ -173,7 +173,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
if (replacement_cargo_type != CT_NO_REFIT) {
/* add refit cost */
int32 refit_cost = GetRefitCost(new_engine_type);
CommandCost refit_cost = GetRefitCost(new_engine_type);
if (old_v->type == VEH_TRAIN && IsMultiheaded(old_v)) refit_cost += refit_cost; // pay for both ends
cost += refit_cost;
}
@ -246,7 +246,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
GetName(vehicle_name, old_v->string_id & 0x7FF, lastof(vehicle_name));
}
} else { // flags & DC_EXEC not set
int32 tmp_move = 0;
CommandCost tmp_move = 0;
if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->next != NULL) {
/* Verify that the wagons can be placed on the engine in question.
* This is done by building an engine, test if the wagons can be added and then sell the test engine. */
@ -295,12 +295,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
* @param display_costs If set, a cost animation is shown (only if check is false)
* @return CMD_ERROR if something went wrong. Otherwise the price of the replace
*/
int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
{
Vehicle *w;
const Player *p = GetPlayer(v->owner);
byte flags = 0;
int32 cost, temp_cost = 0;
CommandCost cost, temp_cost = 0;
bool stopped;
/* Remember the length in case we need to trim train later on

@ -113,7 +113,7 @@ static const WindowDesc _build_road_bridge_desc = {
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
uint j = 0;
int32 ret;
CommandCost ret;
StringID errmsg;
DeleteWindowById(WC_BUILD_BRIDGE, 0);

@ -36,7 +36,7 @@ struct TerraformerState {
int modheight_count;
int tile_table_count;
int32 cost;
CommandCost cost;
TileIndex *tile_table;
TerraformerHeightMod *modheight;
@ -97,7 +97,7 @@ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
{
int r;
int32 ret;
CommandCost ret;
assert(tile < MapSize());
@ -232,7 +232,7 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
* @param p2 direction; eg up or down
* @return error or cost of terraforming
*/
int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
TileIndex t;
@ -357,14 +357,16 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 unused
* @return error or cost of terraforming
*/
int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int size_x, size_y;
int ex;
int ey;
int sx, sy;
uint h, curh;
int32 ret, cost, money;
int32 money;
CommandCost ret;
CommandCost cost;
if (p1 >= MapSize()) return CMD_ERROR;
@ -418,9 +420,9 @@ int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 unused
* @return error of cost of operation
*/
int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -442,7 +444,7 @@ int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
static int32 ClearTile_Clear(TileIndex tile, byte flags)
static CommandCost ClearTile_Clear(TileIndex tile, byte flags)
{
static const int32* clear_price_table[] = {
&_price.clear_1,
@ -453,7 +455,7 @@ static int32 ClearTile_Clear(TileIndex tile, byte flags)
&_price.purchase_land,
&_price.clear_2, // XXX unused?
};
int32 price;
CommandCost price;
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
price = 0;
@ -474,7 +476,7 @@ static int32 ClearTile_Clear(TileIndex tile, byte flags)
* @param p2 unused
* @return error or cost of operation
*/
int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

@ -17,7 +17,7 @@
const char* _cmd_text = NULL;
#define DEF_COMMAND(yyyy) int32 yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DEF_COMMAND(CmdBuildRailroadTrack);
DEF_COMMAND(CmdRemoveRailroadTrack);
@ -351,9 +351,9 @@ byte GetCommandFlags(uint cmd)
static int _docommand_recursive;
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
int32 res;
CommandCost res;
CommandProc *proc;
/* Do not even think about executing out-of-bounds tile-commands */
@ -425,7 +425,7 @@ int32 GetAvailableMoneyForCommand()
* the callback is called when the command succeeded or failed. */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
{
int32 res = 0, res2;
CommandCost res = 0, res2;
CommandProc *proc;
uint32 flags;
bool notest;

@ -184,7 +184,7 @@ enum {
CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
};
typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
struct Command {
CommandProc *proc;
@ -199,7 +199,7 @@ struct Command {
* @param res the resulting value from the command to be checked
* @return Return true if the command failed, false otherwise
*/
static inline bool CmdFailed(int32 res)
static inline bool CmdFailed(CommandCost res)
{
/* lower 16bits are the StringID of the possible error */
return res <= (CMD_ERROR | INVALID_STRING_ID);
@ -207,7 +207,7 @@ static inline bool CmdFailed(int32 res)
/* command.cpp */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
#ifdef ENABLE_NETWORK

@ -26,7 +26,7 @@ static Slope GetSlopeTileh_Dummy(TileIndex tile, Slope tileh)
return SLOPE_FLAT;
}
static int32 ClearTile_Dummy(TileIndex tile, byte flags)
static CommandCost ClearTile_Dummy(TileIndex tile, byte flags)
{
return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
}

@ -259,7 +259,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
for (i = 0; i < 4; i++) {
if (p->share_owners[i] == old_player) {
/* Sell his shares */
int32 res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
CommandCost res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
@ -273,7 +273,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
_current_player = p->share_owners[i];
if (_current_player != PLAYER_SPECTATOR) {
/* Sell the shares */
int32 res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
CommandCost res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
@ -1808,10 +1808,10 @@ extern int GetAmountOwnedBy(const Player *p, PlayerID owner);
* @param p1 player to buy the shares from
* @param p2 unused
*/
int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
CommandCost cost;
/* Check if buying shares is allowed (protection against modified clients */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
@ -1854,7 +1854,7 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 player to sell the shares from
* @param p2 unused
*/
int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
@ -1890,7 +1890,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 player/company to buy up
* @param p2 unused
*/
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
PlayerID pid = (PlayerID)p1;

@ -266,7 +266,7 @@ void EnginesDailyLoop()
* @param p1 engine-prototype offered
* @param p2 unused
*/
int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Engine *e;
@ -374,7 +374,7 @@ void EnginesMonthlyLoop()
* @param p1 engine ID to rename
* @param p2 unused
*/
int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
@ -533,7 +533,7 @@ EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
return er == NULL ? INVALID_ENGINE : er->to;
}
int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
{
EngineRenew *er;
@ -560,7 +560,7 @@ int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID n
return 0;
}
int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
{
EngineRenew *er = (EngineRenew *)(*erl);
EngineRenew *prev = NULL;

@ -328,7 +328,7 @@ EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group);
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags);
CommandCost AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags);
/**
* Remove an engine replacement from a given renewlist.
@ -337,7 +337,7 @@ int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID n
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, GroupID group, uint32 flags);
CommandCost RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, GroupID group, uint32 flags);
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine

@ -20,9 +20,9 @@ void DrawShipDepotSprite(int x, int y, int image);
void TileLoop_Water(TileIndex tile);
/* players.cpp */
bool CheckPlayerHasMoney(int32 cost);
void SubtractMoneyFromPlayer(int32 cost);
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
bool CheckPlayerHasMoney(CommandCost cost);
void SubtractMoneyFromPlayer(CommandCost cost);
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost);
bool CheckOwnership(Owner owner);
bool CheckTileOwnership(TileIndex tile);
StringID GetPlayerNameString(PlayerID player, uint index);

@ -93,7 +93,7 @@ static WindowClass GetWCForVT(VehicleType vt)
* @param p1 vehicle type
* @param p2 unused
*/
int32 CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleType vt = (VehicleType)p1;
if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
@ -121,7 +121,7 @@ int32 CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p1 bit 0-15 : GroupID
* @param p2 unused
*/
int32 CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidGroupID(p1)) return CMD_ERROR;
@ -167,7 +167,7 @@ int32 CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p1 bit 0-15 : GroupID
* @param p2 unused
*/
int32 CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
@ -199,7 +199,7 @@ int32 CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 vehicle to add to a group
* - p2 bit 0-15 : VehicleID
*/
int32 CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
GroupID new_g = p1;
@ -245,7 +245,7 @@ int32 CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p1 bit 0-15 : GroupID
* @param p2 type of vehicles
*/
int32 CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleType type = (VehicleType)p2;
if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
@ -282,7 +282,7 @@ int32 CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p
* - p1 bit 0-15 : GroupID
* @param p2 type of vehicles
*/
int32 CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleType type = (VehicleType)p2;
if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
@ -319,7 +319,7 @@ int32 CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32
* @param p2
* - p2 bit 0 : 1 to set or 0 to clear protection.
*/
int32 CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidGroupID(p1)) return CMD_ERROR;

@ -336,7 +336,7 @@ static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
}
}
static int32 ClearTile_Industry(TileIndex tile, byte flags)
static CommandCost ClearTile_Industry(TileIndex tile, byte flags)
{
Industry *i = GetIndustryByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
@ -1469,7 +1469,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
* @param p2 unused
* @return index of the newly create industry, or CMD_ERROR if it failed
*/
int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int num;
const IndustryTileTable * const *itt;

@ -367,7 +367,7 @@ void ClearSnowLine(void)
* @param p1 unused
* @param p2 unused
*/
int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -380,9 +380,9 @@ int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param flags of operation to conduct
* @param p2 unused
*/
int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost, ret, money;
CommandCost cost, ret, money;
int ex;
int ey;
int sx, sy;

@ -24,7 +24,7 @@
* @param p1 unused
* @param p2 face bitmasked
*/
int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
PlayerFace pf = (PlayerFace)p2;
@ -45,7 +45,7 @@ int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* p1 bits 8-9 set in use state or first/second colour
* @param p2 new colour for vehicles, property, etc.
*/
int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p, *pp;
byte colour;
@ -124,7 +124,7 @@ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 when 0: loans LOAN_INTERVAL
* when 1: loans the maximum loan permitting money (press CTRL),
*/
int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
@ -161,7 +161,7 @@ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 when 0: pays back LOAN_INTERVAL
* when 1: pays back the maximum loan permitting money (press CTRL),
*/
int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
@ -199,7 +199,7 @@ int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 unused
* @param p2 unused
*/
int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
@ -227,7 +227,7 @@ int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 unused
* @param p2 unused
*/
int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
@ -266,7 +266,7 @@ int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 0 = decrease pause counter; 1 = increase pause counter
* @param p2 unused
*/
int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_pause_game += (p1 == 1) ? 1 : -1;
@ -285,7 +285,7 @@ int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 the amount of money to receive (if negative), or spend (if positive)
* @param p2 unused
*/
int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
#ifndef _DEBUG
if (_networking) return CMD_ERROR;
@ -303,10 +303,10 @@ int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 the amount of money to transfer; max 20.000.000
* @param p2 the player to transfer the money to
*/
int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const Player *p = GetPlayer(_current_player);
int32 amount = min((int32)p1, 20000000);
CommandCost amount = min((int32)p1, 20000000);
SET_EXPENSES_TYPE(EXPENSES_OTHER);
@ -336,7 +336,7 @@ int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* itself is changed. The new value is inside p2
* @param p2 new value for a difficulty setting or difficulty level
*/
int32 CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;

@ -67,6 +67,7 @@ typedef uint16 SignID;
typedef uint16 GroupID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
typedef int32 CommandCost;
/* DestinationID must be at least as large as every these below, because it can
* be any of them

@ -190,7 +190,7 @@ static TileIndex GetOrderLocation(const Order& o)
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 packed order to insert
*/
int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleID veh = GB(p1, 0, 16);
@ -448,7 +448,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param *dst delete the orders of this vehicle
* @param flags execution flags
*/
static int32 DecloneOrder(Vehicle *dst, uint32 flags)
static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
{
if (flags & DC_EXEC) {
DeleteVehicleOrders(dst);
@ -483,7 +483,7 @@ static void RemoveSharedOrderVehicleList(Vehicle *v)
* @param p1 the ID of the vehicle
* @param p2 the order to delete (max 255)
*/
int32 CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v, *u;
VehicleID veh_id = p1;
@ -563,7 +563,7 @@ int32 CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 The ID of the vehicle which order is skipped
* @param p2 the selected order to which we want to skip
*/
int32 CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleID veh_id = p1;
@ -608,7 +608,7 @@ int32 CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @note The target order will move one place down in the orderlist
* if you move the order upwards else it'll move it one place down
*/
int32 CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleID veh = p1;
VehicleOrderID moving_order = GB(p2, 0, 16);
@ -694,7 +694,7 @@ int32 CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 mode to change the order to (always set)
*/
int32 CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
Order *order;
@ -774,7 +774,7 @@ int32 CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE)
* @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE
*/
int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *dst;
VehicleID veh_src = GB(p1, 16, 16);
@ -908,7 +908,7 @@ int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - bit 8-15 Cargo subtype
* - bit 16-23 number of order to modify
*/
int32 CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const Vehicle *v;
Order *order;
@ -1039,7 +1039,7 @@ void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak)
* If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and
* restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;"
*/
int32 CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleOrderID cur_ord = GB(p2, 0, 16);

@ -337,7 +337,7 @@ static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engin
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); }
static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); }
/**
* Remove an engine replacement for the player.
@ -346,7 +346,7 @@ static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); }
static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); }
/**
* Reset the livery schemes to the player's primary colour.

@ -173,7 +173,7 @@ void InvalidatePlayerWindows(const Player *p)
InvalidateWindow(WC_FINANCES, pid);
}
bool CheckPlayerHasMoney(int32 cost)
bool CheckPlayerHasMoney(CommandCost cost)
{
if (cost > 0) {
PlayerID pid = _current_player;
@ -186,7 +186,7 @@ bool CheckPlayerHasMoney(int32 cost)
return true;
}
static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
{
p->money64 -= cost;
UpdatePlayerMoney32(p);
@ -210,14 +210,14 @@ static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
InvalidatePlayerWindows(p);
}
void SubtractMoneyFromPlayer(int32 cost)
void SubtractMoneyFromPlayer(CommandCost cost)
{
PlayerID pid = _current_player;
if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
}
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost)
{
Player *p = GetPlayer(player);
byte m = p->player_money_fraction;
@ -676,7 +676,7 @@ static void DeletePlayerStuff(PlayerID pi)
* if p1 = 5, then
* - p2 = enable renew_keep_length
*/
int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
if (!IsValidPlayer(_current_player)) return CMD_ERROR;
@ -723,7 +723,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
EngineID old_engine_type = GB(p2, 0, 16);
EngineID new_engine_type = GB(p2, 16, 16);
GroupID id_g = GB(p1, 16, 16);
int32 cost;
CommandCost cost;
if (!IsValidGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
if (new_engine_type != INVALID_ENGINE) {
@ -805,7 +805,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
*/
int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) _current_player = OWNER_NONE;

@ -189,7 +189,7 @@ uint GetRailFoundation(Slope tileh, TrackBits bits)
}
static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
{
if (IsSteepSlope(tileh)) {
if (_patches.build_on_slopes && existing == 0) {
@ -231,14 +231,14 @@ static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(tr
* @param p1 railtype of being built piece (normal, mono, maglev)
* @param p2 rail track to build
*/
int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Slope tileh;
RailType railtype;
Track track;
TrackBits trackbit;
int32 cost = 0;
int32 ret;
CommandCost cost = 0;
CommandCost ret;
if (!ValParamRailtype(p1) || !ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
railtype = (RailType)p1;
@ -355,11 +355,11 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 unused
* @param p2 rail orientation
*/
int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Track track = (Track)p2;
TrackBits trackbit;
int32 cost = _price.remove_rail;
CommandCost cost = _price.remove_rail;
bool crossing = false;
if (!ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
@ -444,7 +444,7 @@ static const TileIndexDiffC _trackdelta[] = {
};
static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
{
int x = TileX(start);
int y = TileY(start);
@ -504,9 +504,9 @@ static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end
* - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
*/
static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static CommandCost CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 ret, total_cost = 0;
CommandCost ret, total_cost = 0;
Track track = (Track)GB(p2, 4, 3);
Trackdir trackdir;
byte mode = HASBIT(p2, 7);
@ -556,7 +556,7 @@ static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
* @see CmdRailTrackHelper
*/
int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
return CmdRailTrackHelper(tile, flags, p1, CLRBIT(p2, 7));
}
@ -572,7 +572,7 @@ int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
* @see CmdRailTrackHelper
*/
int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
return CmdRailTrackHelper(tile, flags, p1, SETBIT(p2, 7));
}
@ -586,10 +586,10 @@ int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Depot *d;
int32 cost, ret;
CommandCost cost, ret;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -653,12 +653,12 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 used for CmdBuildManySignals() to copy direction of first signal
* TODO: p2 should be replaced by two bits for "along" and "against" the track.
*/
int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Track track = (Track)GB(p1, 0, 3);
bool pre_signal = HASBIT(p1, 3);
SignalVariant sigvar = (pre_signal ^ HASBIT(p1, 4)) ? SIG_SEMAPHORE : SIG_ELECTRIC;
int32 cost;
CommandCost cost;
if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicleOnGround(tile))
return CMD_ERROR;
@ -750,9 +750,10 @@ int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 5) - 0 = build, 1 = remove signals
* - p2 = (bit 24-31) - user defined signals_density
*/
static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static CommandCost CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 ret, total_cost, signal_ctr;
CommandCost ret, total_cost;
int signal_ctr;
byte signals;
bool error = true;
TileIndex end_tile;
@ -840,7 +841,7 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
* - p2 = (bit 24-31) - user defined signals_density
* @see CmdSignalTrackHelper
*/
int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
return CmdSignalTrackHelper(tile, flags, p1, p2);
}
@ -854,7 +855,7 @@ int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - (bit 4) - 0 = signals, 1 = semaphores
* @param p2 unused
*/
int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Track track = (Track)GB(p1, 0, 3);
@ -903,12 +904,12 @@ int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 24-31) - user defined signals_density
* @see CmdSignalTrackHelper
*/
int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
return CmdSignalTrackHelper(tile, flags, p1, SETBIT(p2, 5)); // bit 5 is remove bit
}
typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
typedef CommandCost DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
/**
* Switches the rail type.
@ -920,7 +921,7 @@ typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
static CommandCost DoConvertRail(TileIndex tile, RailType totype, bool exec)
{
if (!CheckTileOwnership(tile)) return CMD_ERROR;
@ -960,9 +961,9 @@ static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
return _price.build_rail / 2;
}
extern int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec);
extern int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec);
extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec);
extern CommandCost DoConvertStationRail(TileIndex tile, RailType totype, bool exec);
extern CommandCost DoConvertStreetRail(TileIndex tile, RailType totype, bool exec);
extern CommandCost DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec);
/** Convert one rail type to the other. You can convert normal rail to
* monorail/maglev easily or vice-versa.
@ -971,9 +972,10 @@ extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exe
* @param p1 start tile of drag
* @param p2 new railtype to convert to
*/
int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 ret, cost, money;
CommandCost ret, cost;
int32 money;
int ex;
int ey;
int sx, sy, x, y;
@ -1026,7 +1028,7 @@ int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return (cost == 0) ? ret : cost;
}
static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
static CommandCost RemoveTrainDepot(TileIndex tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
@ -1045,10 +1047,10 @@ static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
return _price.remove_train_depot;
}
static int32 ClearTile_Track(TileIndex tile, byte flags)
static CommandCost ClearTile_Track(TileIndex tile, byte flags)
{
int32 cost;
int32 ret;
CommandCost cost;
CommandCost ret;
if (flags & DC_AUTO) {
if (!IsTileOwner(tile, _current_player))

@ -107,7 +107,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa
* removing the tram bits before the test.
* @param p2 unused
*/
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* cost for removing inner/edge -roads */
static const uint16 road_remove_cost[2] = {50, 18};
@ -166,7 +166,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* If it's the last roadtype, just clear the whole tile */
if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
int32 cost;
CommandCost cost;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile);
/* Pay for *every* tile of the bridge or tunnel */
@ -301,7 +301,7 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
};
static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
RoadBits road_bits;
@ -346,10 +346,10 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
* bit 6..7 disallowed directions to toggle
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost = 0;
int32 ret;
CommandCost cost = 0;
CommandCost ret;
RoadBits existing = ROAD_NONE;
RoadBits all_bits = ROAD_NONE;
Slope tileh;
@ -553,7 +553,7 @@ do_clear:;
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
CommandCost DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
{
/* not a railroad crossing? */
if (!IsLevelCrossing(tile)) return CMD_ERROR;
@ -587,10 +587,10 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
* - p2 = (bit 3 + 4) - road type
* - p2 = (bit 5) - set road direction
*/
int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex start_tile, tile;
int32 cost, ret;
CommandCost cost, ret;
bool had_bridge = false;
bool had_success = false;
DisallowedRoadDirections drd = DRD_NORTHBOUND;
@ -667,10 +667,10 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
* - p2 = (bit 3 + 4) - road type
*/
int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex start_tile, tile;
int32 cost, ret;
CommandCost cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -725,9 +725,9 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
Depot *dep;
Slope tileh;
@ -765,7 +765,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost + _price.build_road_depot;
}
static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
@ -777,7 +777,7 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
return _price.remove_road_depot;
}
static int32 ClearTile_Road(TileIndex tile, byte flags)
static CommandCost ClearTile_Road(TileIndex tile, byte flags)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
@ -791,10 +791,10 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
!(flags & DC_AUTO)
) {
RoadTypes rts = GetRoadTypes(tile);
int32 ret = 0;
CommandCost ret = 0;
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
if (HASBIT(rts, rt)) {
int32 tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD);
CommandCost tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD);
if (CmdFailed(tmp_ret)) return tmp_ret;
ret += tmp_ret;
}
@ -807,7 +807,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
case ROAD_TILE_CROSSING: {
RoadTypes rts = GetRoadTypes(tile);
int32 ret = 0;
CommandCost ret = 0;
if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
@ -815,7 +815,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
* tram tracks must be removed before the road bits. */
for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) {
if (HASBIT(rts, rt)) {
int32 tmp_ret = DoCommand(tile, 1 << 6 | rt << 4 | GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
CommandCost tmp_ret = DoCommand(tile, 1 << 6 | rt << 4 | GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
if (CmdFailed(tmp_ret)) return tmp_ret;
ret += tmp_ret;
}

@ -116,7 +116,7 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal)
DrawSprite(6 + _roadveh_images[spritenum], pal, x, y);
}
static int32 EstimateRoadVehCost(EngineID engine_type)
static CommandCost EstimateRoadVehCost(EngineID engine_type)
{
return ((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5;
}
@ -156,9 +156,9 @@ void RoadVehUpdateCache(Vehicle *v)
* @param p1 bus/truck type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
Vehicle *v;
UnitID unit_num;
Engine *e;
@ -282,7 +282,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 road vehicle ID to start/stop
* @param p2 unused
*/
int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
@ -347,7 +347,7 @@ static bool CheckRoadVehInDepotStopped(const Vehicle *v)
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -447,7 +447,7 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
*/
int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
@ -520,7 +520,7 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 vehicle ID to turn
* @param p2 unused
*/
int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1886,7 +1886,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
void OnNewDay_RoadVeh(Vehicle *v)
{
int32 cost;
CommandCost cost;
if (!IsRoadVehFront(v)) return;
@ -2001,10 +2001,10 @@ void RoadVehiclesYearlyLoop()
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @return cost of refit or error
*/
int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
CommandCost cost;
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
uint16 capacity = CALLBACK_FAILED;

@ -1766,7 +1766,7 @@ static const SettingDesc *GetSettingDescription(uint index)
* The new value is properly clamped to its minimum/maximum when setting
* @see _patch_settings
*/
int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const SettingDesc *sd = GetSettingDescription(p1);

@ -251,7 +251,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */

@ -175,7 +175,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
void OnNewDay_Ship(Vehicle *v)
{
int32 cost;
CommandCost cost;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
@ -403,9 +403,9 @@ static bool ShipAccelerate(Vehicle *v)
return (t < v->progress);
}
static int32 EstimateShipCost(EngineID engine_type)
static CommandCost EstimateShipCost(EngineID engine_type)
{
return GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base>>3)>>5;
return GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5;
}
static void ShipArrivesAt(const Vehicle* v, Station* st)
@ -809,9 +809,9 @@ void ShipsYearlyLoop()
* @param p1 ship type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 value;
CommandCost value;
Vehicle *v;
UnitID unit_num;
Engine *e;
@ -904,7 +904,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -938,7 +938,7 @@ int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 ship ID to start/stop
* @param p2 unused
*/
int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
@ -979,7 +979,7 @@ int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
*/
int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
@ -1056,10 +1056,10 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @return cost of refit or error
*/
int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
CommandCost cost;
CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
byte new_subtype = GB(p2, 8, 8);
uint16 capacity = CALLBACK_FAILED;

@ -122,7 +122,7 @@ void DestroySign(Sign *si)
* @param p1 unused
* @param p2 unused
*/
int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Sign *si;
@ -159,7 +159,7 @@ int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 unused
* @return 0 if succesfull, otherwise CMD_ERROR
*/
int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidSignID(p1)) return CMD_ERROR;

@ -612,13 +612,13 @@ static void DeleteStationIfEmpty(Station* st)
UpdateStationSignCoord(st);
}
static int32 ClearTile_Station(TileIndex tile, byte flags);
static CommandCost ClearTile_Station(TileIndex tile, byte flags);
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true)
CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true)
{
int32 cost = 0;
CommandCost cost = 0;
int allowed_z = -1;
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
@ -680,7 +680,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
}
}
} else if (check_clear) {
int32 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
}
@ -801,10 +801,10 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St
* - p2 = (bit 8-15) - custom station class
* - p2 = (bit 16-23) - custom station id
*/
int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2)
{
int w_org, h_org;
int32 ret;
CommandCost ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -838,7 +838,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
int32 cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
CommandCost cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
Station *st = NULL;
bool check_surrounding = true;
@ -1054,7 +1054,7 @@ restart:
* @param p1 start_tile
* @param p2 unused
*/
int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex start = p1 == 0 ? tile : p1;
@ -1125,7 +1125,7 @@ int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint
}
static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
{
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
if (_current_player == OWNER_WATER && _patches.nonuniform_stations)
@ -1142,7 +1142,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
assert(w != 0 && h != 0);
int32 cost = 0;
CommandCost cost = 0;
/* clear all areas of the station */
do {
int w_bak = w;
@ -1191,7 +1191,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
CommandCost DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
{
const Station* st = GetStationByTile(tile);
@ -1243,7 +1243,7 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
* bit 2..4: the roadtypes
* bit 5: allow stations directly adjacent to other stations.
*/
int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
bool type = HASBIT(p2, 0);
bool is_drive_through = HASBIT(p2, 1);
@ -1267,7 +1267,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR;
int32 cost = 0;
CommandCost cost = 0;
/* Not allowed to build over this road */
if (build_over_road) {
@ -1371,7 +1371,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
// Remove a bus station
static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
{
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
@ -1425,7 +1425,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
* @param p1 not used
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
*/
int32 CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Make sure the specified tile is a road stop of the correct type */
if (!IsTileType(tile, MP_STATION) || !IsRoadStop(tile) || (uint32)GetRoadStopType(tile) != p2) return CMD_ERROR;
@ -1438,7 +1438,7 @@ int32 CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DiagDirToRoadBits(GetRoadStopDir(tile));
bool is_towns_road = is_drive_through && GetStopBuiltOnTownRoad(tile);
int32 ret = RemoveRoadStop(st, flags, tile);
CommandCost ret = RemoveRoadStop(st, flags, tile);
/* If the stop was a drive-through stop replace the road */
if ((flags & DC_EXEC) && !CmdFailed(ret) && is_drive_through) {
@ -1550,7 +1550,7 @@ static const byte * const _airport_sections[] = {
* @param p1 airport type, @see airport.h
* @param p2 (bit 0) - allow airports directly adjacent to other airports.
*/
int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
bool airport_upgrade = true;
@ -1582,9 +1582,9 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int w = afc->size_x;
int h = afc->size_y;
int32 ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
CommandCost ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
int32 cost = ret;
CommandCost cost = ret;
Station *st = NULL;
@ -1676,7 +1676,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
static int32 RemoveAirport(Station *st, uint32 flags)
static CommandCost RemoveAirport(Station *st, uint32 flags)
{
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
@ -1687,7 +1687,7 @@ static int32 RemoveAirport(Station *st, uint32 flags)
int w = afc->size_x;
int h = afc->size_y;
int32 cost = w * h * _price.remove_airport;
CommandCost cost = w * h * _price.remove_airport;
Vehicle *v;
FOR_ALL_VEHICLES(v) {
@ -1730,7 +1730,7 @@ static int32 RemoveAirport(Station *st, uint32 flags)
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -1789,7 +1789,7 @@ static bool CheckShipsOnBuoy(Station *st)
return false;
}
static int32 RemoveBuoy(Station *st, uint32 flags)
static CommandCost RemoveBuoy(Station *st, uint32 flags)
{
/* XXX: strange stuff */
if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID);
@ -1839,9 +1839,9 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
* @param p2 unused
*/
int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -1938,7 +1938,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return _price.build_dock;
}
static int32 RemoveDock(Station *st, uint32 flags)
static CommandCost RemoveDock(Station *st, uint32 flags)
{
if (!CheckOwnership(st->owner)) return CMD_ERROR;
@ -2494,7 +2494,7 @@ static void UpdateStationWaiting(Station *st, CargoID type, uint amount)
* @param p1 station ID that is to be renamed
* @param p2 unused
*/
int32 CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidStationID(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
Station *st = GetStation(p1);
@ -2748,7 +2748,7 @@ static bool CanRemoveRoadWithStop(TileIndex tile)
CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_TRAM), OWNER_TOWN, &edge_road, ROADTYPE_TRAM);
}
static int32 ClearTile_Station(TileIndex tile, byte flags)
static CommandCost ClearTile_Station(TileIndex tile, byte flags)
{
if (flags & DC_AUTO) {
switch (GetStationType(tile)) {

@ -478,10 +478,10 @@ static void ClickTile_Town(TileIndex tile)
/* not used */
}
static int32 ClearTile_Town(TileIndex tile, byte flags)
static CommandCost ClearTile_Town(TileIndex tile, byte flags)
{
int rating;
int32 cost;
CommandCost cost;
Town *t;
HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
@ -708,7 +708,7 @@ no_slope:
uint32 r = Random();
if (CHANCE16I(1, 8, r) && !_generating_world) {
int32 res;
CommandCost res;
if (CHANCE16I(1, 16, r)) {
res = DoCommand(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
@ -730,7 +730,7 @@ no_slope:
static bool TerraformTownTile(TileIndex tile, int edges, int dir)
{
int32 r;
CommandCost r;
TILE_ASSERT(tile);
@ -1464,7 +1464,7 @@ static Town *AllocateTown()
* @param p1 size of the town (0 = small, 1 = medium, 2 = large)
* @param p2 size mode (@see TownSizeMode)
*/
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Town *t;
uint32 townnameparts;
@ -1770,7 +1770,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
static bool BuildTownHouse(Town *t, TileIndex tile)
{
int32 r;
CommandCost r;
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
@ -1846,7 +1846,7 @@ void ClearTownHouse(Town *t, TileIndex tile)
* @param p1 town ID to rename
* @param p2 unused
*/
int32 CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Town *t;
@ -1932,7 +1932,7 @@ static void TownActionRoadRebuild(Town* t)
static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
{
PlayerID old;
int32 r;
CommandCost r;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
@ -2050,9 +2050,9 @@ extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t);
* @param p1 town to do the action at
* @param p2 action to perform, @see _town_action_proc for the list of available actions
*/
int32 CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
Town *t;
if (!IsValidTownID(p1) || p2 > lengthof(_town_action_proc)) return CMD_ERROR;

@ -502,12 +502,12 @@ void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
DrawSprite(image, pal, x, y);
}
static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
{
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
const RailVehicleInfo *rvi = RailVehInfo(engine);
int32 value = (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8;
CommandCost value = (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8;
uint num_vehicles = 1 + CountArticulatedParts(engine);
@ -611,7 +611,7 @@ static void NormalizeTrainVehInDepot(const Vehicle* u)
}
}
static int32 EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
{
return GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5;
}
@ -651,7 +651,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
* @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
* bit 1 prevents any free cars from being added to the train
*/
int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE);
@ -673,7 +673,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(p1, tile, flags);
int32 value = EstimateTrainCost(p1, rvi);
CommandCost value = EstimateTrainCost(p1, rvi);
uint num_vehicles =
(rvi->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) +
@ -909,7 +909,7 @@ static void NormaliseTrainConsist(Vehicle *v)
* - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
* @param p2 (bit 0) move all vehicles following the source vehicle
*/
int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleID s = GB(p1, 0, 16);
VehicleID d = GB(p1, 16, 16);
@ -1162,7 +1162,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 train to start/stop
* @param p2 unused
*/
int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -1203,7 +1203,7 @@ int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
* all wagons of the same type will go on the same line. Used by the AI currently
*/
int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check if we deleted a vehicle window */
Window *w = NULL;
@ -1235,7 +1235,7 @@ int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
}
int32 cost = 0;
CommandCost cost = 0;
switch (p2) {
case 0: case 2: { /* Delete given wagon */
bool switch_engine = false; // update second wagon to engine?
@ -1616,7 +1616,7 @@ static void ReverseTrainDirection(Vehicle *v)
* @param p1 train to reverse
* @param p2 if true, reverse a unit in a train (needs to be in a depot)
*/
int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -1665,7 +1665,7 @@ int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p
* @param p1 train to ignore the red signal
* @param p2 unused
*/
int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -1688,7 +1688,7 @@ int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 16) - refit only this vehicle
* @return cost of refit or error
*/
int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
@ -1706,7 +1706,7 @@ int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
int32 cost = 0;
CommandCost cost = 0;
uint num = 0;
do {
@ -1872,7 +1872,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
*/
int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
@ -3389,7 +3389,7 @@ void OnNewDay_Train(Vehicle *v)
if ((v->vehstatus & VS_STOPPED) == 0) {
/* running costs */
int32 cost = GetTrainRunningCost(v) / 364;
CommandCost cost = GetTrainRunningCost(v) / 364;
v->profit_this_year -= cost >> 8;

@ -213,10 +213,10 @@ void GenerateTrees()
* @param p1 tree type, -1 means random.
* @param p2 end tile of area-drag
*/
int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID msg = INVALID_STRING_ID;
int32 cost;
CommandCost cost;
int ex;
int ey;
int sx, sy, x, y;
@ -428,7 +428,7 @@ static Slope GetSlopeTileh_Trees(TileIndex tile, Slope tileh)
return tileh;
}
static int32 ClearTile_Trees(TileIndex tile, byte flags)
static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
{
uint num;

@ -110,7 +110,7 @@ static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
* - rest is invalid
*/
#define M(x) (1 << (x))
static int32 CheckBridgeSlopeNorth(Axis axis, Slope tileh)
static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope tileh)
{
uint32 valid;
@ -125,7 +125,7 @@ static int32 CheckBridgeSlopeNorth(Axis axis, Slope tileh)
return CMD_ERROR;
}
static int32 CheckBridgeSlopeSouth(Axis axis, Slope tileh)
static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope tileh)
{
uint32 valid;
@ -175,7 +175,7 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
* - p2 = (bit 8-..) - rail type or road types.
* - p2 = (bit 15 ) - set means road bridge.
*/
int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
uint bridge_type;
RailType railtype;
@ -194,7 +194,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndexDiff delta;
uint bridge_len;
Axis direction;
int32 cost, terraformcost, ret;
CommandCost cost, terraformcost, ret;
bool allow_on_slopes;
bool replace_bridge = false;
uint replaced_bridge_type;
@ -453,7 +453,7 @@ not_valid_below:;
* @param p1 railtype or roadtypes. bit 9 set means road tunnel
* @param p2 unused
*/
int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndexDiff delta;
TileIndex end_tile;
@ -462,8 +462,8 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
Slope end_tileh;
uint start_z;
uint end_z;
int32 cost;
int32 ret;
CommandCost cost;
CommandCost ret;
_build_tunnel_endtile = 0;
if (!HASBIT(p1, 9)) {
@ -578,7 +578,7 @@ static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
return false;
}
static int32 DoClearTunnel(TileIndex tile, uint32 flags)
static CommandCost DoClearTunnel(TileIndex tile, uint32 flags)
{
Town *t = NULL;
TileIndex endtile;
@ -638,7 +638,7 @@ static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
return false;
}
static int32 DoClearBridge(TileIndex tile, uint32 flags)
static CommandCost DoClearBridge(TileIndex tile, uint32 flags)
{
DiagDirection direction;
TileIndexDiff delta;
@ -698,7 +698,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge;
}
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
{
if (IsTunnel(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
@ -721,7 +721,7 @@ static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
CommandCost DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
{
TileIndex endtile;

@ -31,7 +31,7 @@
* @param flags docommand flags of calling function
* @return cost of the operation
*/
static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags)
static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags)
{
Player* p = GetPlayer(pid);
@ -73,7 +73,7 @@ void UpdateCompanyHQ(Player *p, uint score)
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true);
extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
@ -81,11 +81,11 @@ extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
int cost;
int32 ret;
CommandCost cost;
CommandCost ret;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
@ -216,7 +216,7 @@ static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh)
return IsOwnedLand(tile) ? tileh : SLOPE_FLAT;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
{
if (IsCompanyHQ(tile)) {
if (_current_player == OWNER_WATER) {

@ -845,9 +845,9 @@ CargoID FindFirstRefittableCargo(EngineID engine_type)
* @param engine_type Which engine to refit
* @return Price for refitting
*/
int32 GetRefitCost(EngineID engine_type)
CommandCost GetRefitCost(EngineID engine_type)
{
int32 base_cost = 0;
CommandCost base_cost = 0;
switch (GetEngine(engine_type)->type) {
case VEH_SHIP: base_cost = _price.ship_base; break;
@ -1679,12 +1679,12 @@ void AgeVehicle(Vehicle *v)
* - bit 6 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
* - bit 8-11 Vehicle List Window type (ignored unless bit 1 is set)
*/
int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle **vl = NULL;
uint16 engine_list_length = 0;
uint16 engine_count = 0;
int32 return_value = CMD_ERROR;
CommandCost return_value = CMD_ERROR;
uint i;
uint stop_command;
VehicleType vehicle_type = (VehicleType)GB(p2, 0, 5);
@ -1711,7 +1711,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
for (i = 0; i < engine_count; i++) {
const Vehicle *v = vl[i];
int32 ret;
CommandCost ret;
if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue;
@ -1743,7 +1743,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
* @param p1 Vehicle type
* @param p2 unused
*/
int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle **engines = NULL;
Vehicle **wagons = NULL;
@ -1752,7 +1752,7 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
uint16 wagon_list_length = 0;
uint16 wagon_count = 0;
int32 cost = 0;
CommandCost cost = 0;
uint i, sell_command, total_number_vehicles;
VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
@ -1771,7 +1771,7 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
total_number_vehicles = engine_count + wagon_count;
for (i = 0; i < total_number_vehicles; i++) {
const Vehicle *v;
int32 ret;
CommandCost ret;
if (i < engine_count) {
v = engines[i];
@ -1796,13 +1796,13 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
* @param p1 Type of vehicle
* @param p2 Unused
*/
int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle **vl = NULL;
uint16 engine_list_length = 0;
uint16 engine_count = 0;
uint i, x = 0, y = 0, z = 0;
int32 cost = 0;
CommandCost cost = 0;
VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
@ -1814,7 +1814,7 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
for (i = 0; i < engine_count; i++) {
Vehicle *v = vl[i];
bool stopped = !(v->vehstatus & VS_STOPPED);
int32 ret;
CommandCost ret;
/* Ensure that the vehicle completely in the depot */
if (!IsVehicleInDepot(v)) continue;
@ -1862,11 +1862,11 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
* @param p1 the original vehicle's index
* @param p2 1 = shared orders, else copied orders
*/
int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v_front, *v;
Vehicle *w_front, *w, *w_rear;
int32 cost, total_cost = 0;
CommandCost cost, total_cost = 0;
uint32 build_argument = 2;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
@ -1926,7 +1926,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
/* this s a train car
* add this unit to the end of the train */
int32 result = DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
CommandCost result = DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
if (CmdFailed(result)) {
/* The train can't be joined to make the same consist as the original.
* Sell what we already made (clean up) and return an error. */
@ -2223,7 +2223,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
* @param vlw_flag tells what kind of list requested the goto depot
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
{
const Vehicle **sort_list = NULL;
uint n, i;
@ -2234,7 +2234,7 @@ int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, Playe
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {
const Vehicle *v = sort_list[i];
int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
CommandCost ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
@ -2314,7 +2314,7 @@ void VehicleEnterDepot(Vehicle *v)
v->current_order.flags = 0;
if (t.refit_cargo < NUM_CARGO) {
int32 cost;
CommandCost cost;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, GetCmdRefitVeh(v));
@ -2362,7 +2362,7 @@ void VehicleEnterDepot(Vehicle *v)
* @param p1 vehicle ID to name
* @param p2 unused
*/
int32 CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
StringID str;
@ -2396,7 +2396,7 @@ int32 CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 vehicle ID that is being service-interval-changed
* @param p2 new service interval
*/
int32 CmdChangeServiceInt(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangeServiceInt(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle* v;
uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */

@ -509,7 +509,7 @@ void ResetVehiclePosHash();
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
int32 GetRefitCost(EngineID engine_type);
CommandCost GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
@ -556,13 +556,13 @@ bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
bool IsVehicleInDepot(const Vehicle *v);
void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e);
int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */

@ -338,7 +338,7 @@ static void VehicleRefitWndProc(Window *w, WindowEvent *e)
WP(w, refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height);
if (WP(w, refit_d).cargo != NULL) {
int32 cost;
CommandCost cost;
cost = DoCommand(v->tile, v->index, WP(w, refit_d).cargo->cargo | WP(w, refit_d).cargo->subtype << 8,
DC_QUERY_COST, GetCmdRefitVeh(GetVehicle(w->window_number)->type));

@ -56,11 +56,11 @@ static void FloodVehicle(Vehicle *v);
* @param p1 bit 0 depot orientation (Axis)
* @param p2 unused
*/
int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile2;
int32 cost, ret;
CommandCost cost, ret;
Depot *depot;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -101,7 +101,7 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost + _price.build_ship_depot;
}
static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
TileIndex tile2;
@ -127,9 +127,9 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
}
/** build a shiplift */
static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
int32 ret;
CommandCost ret;
int delta;
/* middle tile */
@ -167,7 +167,7 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
return _price.clear_water * 22 >> 3;
}
static int32 RemoveShiplift(TileIndex tile, uint32 flags)
static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
{
TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
@ -200,7 +200,7 @@ static void MarkTilesAroundDirty(TileIndex tile)
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
DiagDirection dir;
@ -222,9 +222,9 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 start tile of stretch-dragging
* @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor)
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
CommandCost cost;
int size_x, size_y;
int x;
int y;
@ -251,7 +251,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
int32 ret;
CommandCost ret;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
@ -284,7 +284,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
}
static int32 ClearTile_Water(TileIndex tile, byte flags)
static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:

@ -201,7 +201,7 @@ void AfterLoadWaypoints()
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
Slope tileh;
@ -295,7 +295,7 @@ void WaypointsDailyLoop()
* @param justremove will indicate if it is removed from rail or if rails are removed too
* @return cost of operation or error
*/
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
CommandCost RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
{
Waypoint *wp;
@ -335,7 +335,7 @@ int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
* @param p2 unused
* @return cost of operation or error
*/
int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
return RemoveTrainWaypoint(tile, flags, true);
@ -349,7 +349,7 @@ int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 unused
* @return cost of operation or error
*/
int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;

@ -66,7 +66,7 @@ static inline Waypoint *GetWaypointByTile(TileIndex tile)
return GetWaypoint(GetWaypointIndex(tile));
}
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
CommandCost RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
Station *ComposeWaypointStation(TileIndex tile);
void ShowRenameWaypointWindow(const Waypoint *cp);
void DrawWaypointSprite(int x, int y, int image, RailType railtype);

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