rubidium
0d99b6c71c
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
16 years ago
frosch
8109a74c95
(svn r16414) -Change: Make it harder to ignore/close important error messages. Esp. do not close them automatically after some time.
16 years ago
rubidium
6237fe1462
(svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
16 years ago
rubidium
da5661a0c8
(svn r16393) -Codechange: move VehicleRail to Train.
16 years ago
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
16 years ago
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
16 years ago
rubidium
d37b840cf3
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
16 years ago
rubidium
c882248348
(svn r16388) -Codechange: move u.air to Aircraft
16 years ago
rubidium
ada3067960
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
16 years ago
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
16 years ago
rubidium
9f4d64bda0
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
16 years ago
glx
ec76117379
(svn r16358) -Fix (r16343): strdup doesn't like NULL
16 years ago
frosch
ceca68fca7
(svn r16343) -Fix (r16066): Invalid free on exit after changing base graphics set in game.
16 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
16 years ago
yexo
203cd6c2dd
(svn r16306) -Fix [FS#2901] (r15027): Close all windows before unloading the AI system as closing the content-download window will rescan for AIs
16 years ago
yexo
90ba8e1bc8
(svn r16287) -Fix: fix possible (in theory) desync related to autorenew settings
16 years ago
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium
d685ca0619
(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation
16 years ago
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
16 years ago
rubidium
8c68e2488f
(svn r16066) -Fix: another memory leak.
16 years ago
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
16 years ago
rubidium
7118c48b98
(svn r15999) -Codechange: VARDEF--;
16 years ago
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
rubidium
9d018723b7
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
16 years ago
frosch
987e72f4f2
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
16 years ago
yexo
eafdc200c8
(svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer.
16 years ago
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
yexo
3bb872e7dd
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
16 years ago
yexo
901230bde1
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
16 years ago
rubidium
81d8e55c38
(svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated servers/spectators.
16 years ago
rubidium
a4567f243d
(svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D).
16 years ago
yexo
1f9ec758aa
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
16 years ago
rubidium
1d362442ec
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
7b8c13fa5c
(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
Yexo
322515e8d5
(svn r15390) -Cleanup: Remove old hack that wasn't used anymore.
16 years ago
peter1138
db54537369
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
16 years ago
Yexo
4301278514
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
16 years ago
rubidium
ac7757324e
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
rubidium
130870e6a9
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
16 years ago
rubidium
5f3772a42c
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
16 years ago
smatz
3bceaf41b4
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
peter1138
57cff4bca8
(svn r14911) -Fix (r14909): -D did not work
16 years ago
peter1138
6b6fd36050
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
smatz
09cd9a8017
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
16 years ago
smatz
afef22e3e7
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
16 years ago
rubidium
0d54db5f9f
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
16 years ago
rubidium
3a0d966ae4
(svn r14790) -Codechange: unify generation of default savegame/screenshot names (PhilSophus)
16 years ago
rubidium
32583bd405
(svn r14773) -Fix-ish[FS#2469]: attach a signal handler during loading savegames to catch any crashes due to broken savegames/missing NewGRFs and tell the user about that instead of "just" crashing without explanation.
16 years ago
rubidium
3c6add5293
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
16 years ago
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
16 years ago
rubidium
a8cb9fa2f5
(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two distinct ways.
16 years ago
smatz
419f6e099f
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
16 years ago
rubidium
d1bb5e5f36
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
16 years ago
smatz
d1ea050232
(svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
16 years ago
frosch
b177c5fd9e
(svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ)
16 years ago
frosch
fab1a52963
(svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for aircraft.
...
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
16 years ago
rubidium
72124862f0
(svn r14631) -Add: support for Allegro as sound backend.
16 years ago
smatz
c4179d4ea9
(svn r14612) -Change: force the argument given to '-i' parameter to be valid. Accept '2', too
16 years ago
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
rubidium
a1853ea27c
(svn r14598) -Feature: Action0Industries property 24 (industry suuplies default name for nearby station).
16 years ago
smatz
07e3c096b3
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
...
-Codechange: rewrite parts of code responsible for caching index of nearest town
16 years ago
skidd13
706dd0f86c
(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible
16 years ago
rubidium
0d254e8914
(svn r14540) -Codechange: introduce [v]seprintf which are like [v]snprintf but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly.
16 years ago
frosch
77a5a4953b
(svn r14535) -Fix: Description of '-i' commandline option.
16 years ago
rubidium
a14ad77a36
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
16 years ago
frosch
4dcf12a3ad
(svn r14493) -Fix[FS#planetmaker]: Do not assign a station spread to buoys on loading games.
16 years ago
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
glx
f2d7c48b31
(svn r14408) -Fix (r9205): generation seed set using -G was always overwritten by -g
16 years ago
rubidium
ee2a851aab
(svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road.
16 years ago
smatz
7ae255a553
(svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, they have colour of invalid player
16 years ago
smatz
47d19f7914
(svn r14340) -Fix (r11822): signs from old savegames were lost (causing little memory leaks)
16 years ago
smatz
dce7bec2d3
(svn r14339) -Fix (r13731): crash when loading the intro game failed
16 years ago
smatz
a20dae0df1
(svn r14336) -Fix (r14334): when there was a station with custom name in an old savegame, it's default name was empty
16 years ago
smatz
ef03a41631
(svn r14290) -Fix (r13932): level crossings could be barred when they shouldn't be after savegame conversion
16 years ago
smatz
f503c7c99e
(svn r14280) -Codechange: use IsRailWaypointTile() instead of IsTileType() and IsRailWaypoint() checks at several places
16 years ago
rubidium
ea1f180a55
(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
16 years ago
rubidium
c3a9653c89
(svn r14197) -Codechange: rework (original) base graphics determination methods. This yields in the following:
...
-Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible.
-Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics.
-Feature: allow people to create their own base graphics easily and without requiring code changes.
16 years ago
rubidium
8c73b5c42d
(svn r14151) -Codechange: make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette.
16 years ago
rubidium
200f405706
(svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs.
16 years ago
frosch
4e0faffc72
(svn r14141) -Fix (r14135): Savegame conversion could assign a recently removed waypoint (grey sign) to a wrong owner.
16 years ago
belugas
7dc212edeb
(svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed from rail underneath it.
16 years ago
belugas
f2f2bcf23c
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
...
Provided by ln
I've added a little fix on currency.cpp too, why not :)
16 years ago
rubidium
abd9f74871
(svn r14096) -Codechange: merge the shared order's vehicle list management to a single location.
16 years ago
rubidium
b1ed3bad58
(svn r14036) -Fix [FS#2197,FS#2198]: trains crashing into eachother when signals are changed (michi_cc)
16 years ago
rubidium
fe4f23dba2
(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
16 years ago
smatz
88637d9213
(svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work
16 years ago
smatz
686019398f
(svn r13858) -Fix: buffer overflow for too long filename supplied as '-g' parameter
16 years ago
frosch
16c80d031c
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
16 years ago
peter1138
ea7ed286a6
(svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct.
16 years ago
smatz
aae2aa64c4
(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that
16 years ago
rubidium
77fdefea19
(svn r13754) -Fix (r13731): one could not join companies from the command line.
16 years ago
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
16 years ago
smatz
927507818f
(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken
16 years ago
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
16 years ago
rubidium
ab234cf90c
(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
...
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
16 years ago
rubidium
d974acac89
(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
...
-Fix [FS#2102]: but now in a hopefully beter way.
16 years ago
rubidium
3a793ceea9
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
16 years ago
rubidium
22249a7317
(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
16 years ago
rubidium
f37a47c0cb
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
16 years ago
smatz
2299181c4b
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
17 years ago
glx
ee256e770a
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
17 years ago
rubidium
9e811a2f8b
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
17 years ago
smatz
c7a9637834
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
17 years ago
rubidium
6d90affce0
(svn r13344) -Codechange: remove some code duplication.
17 years ago
rubidium
2f3b88ef9a
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
17 years ago
rubidium
c33164831d
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
17 years ago
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
rubidium
22d7b25296
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
17 years ago
rubidium
f2869bb7db
(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
17 years ago
peter1138
cfb962c7f1
(svn r13297) -Codechange: Use GUIList for the town directory window
17 years ago
rubidium
495ca8fdb9
(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.
17 years ago
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
17 years ago
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
rubidium
5fa0946c08
(svn r13242) -Codechange: remove _opt_ptr.
17 years ago
rubidium
6c20f77330
(svn r13228) -Codechange: split console.h.
17 years ago
belugas
fc35ad9ee9
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
...
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
17 years ago
glx
17a1873843
(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
17 years ago
glx
bdd75a65f8
(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
17 years ago
smatz
f64c4fc4fb
(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
17 years ago
smatz
a9cc987929
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
17 years ago
rubidium
e6f96da537
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
17 years ago
glx
c708ab3b48
(svn r13047) -Codechange: remove vp_d
17 years ago
rubidium
f438700402
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
17 years ago
smatz
5e51833ee5
(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
17 years ago
smatz
386a3f1d20
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
smatz
72120a48c4
(svn r12955) -Fix (r12858): compilation with desync debug was broken
17 years ago
rubidium
e6bc8fa3d8
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
17 years ago
smatz
297f99e100
(svn r12944) -Codechange: use rev.h instead of externs at many places
17 years ago
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
17 years ago
rubidium
1d01390fa6
(svn r12921) -Codechange: coding style fixes and documentation updates.
17 years ago
smatz
805e1db332
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
17 years ago
rubidium
739cb53fff
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
17 years ago
rubidium
39a715f1f3
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
17 years ago
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
17 years ago
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
17 years ago
rubidium
161b588631
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
17 years ago
rubidium
49cfba55bb
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
17 years ago
rubidium
dde68e922a
(svn r12779) -Codechange: remove a few constants from openttd.h.
17 years ago
rubidium
1b2773445d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
17 years ago
rubidium
b1d1a4ac66
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
17 years ago
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
17 years ago
smatz
059e94e355
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
17 years ago
smatz
9488db56d4
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
17 years ago
rubidium
4f0bfa91ab
(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
17 years ago
rubidium
e8ee93b593
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
17 years ago
rubidium
ba0a5814c2
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
17 years ago
rubidium
5992dad01f
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
...
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
17 years ago
rubidium
d74c6ffb62
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
17 years ago
rubidium
fb1c4eccd8
(svn r12593) -Codechange: hide Order's flags in most of the code.
17 years ago
rubidium
d6623cf654
(svn r12588) -Codechange: do not access the destination of an order directly.
17 years ago
rubidium
e68b2088ce
(svn r12586) -Codechange: do not access an order's refit variables directly.
17 years ago
rubidium
5b47f81b0f
(svn r12584) -Codechange: do not access the order type directly.
17 years ago
smatz
c745ca21a3
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
17 years ago
smatz
ff7e8fb2dd
(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
17 years ago
rubidium
a0895d57fa
(svn r12501) -Codechange: split signs.h.
17 years ago
rubidium
7c759731dc
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
17 years ago
rubidium
6f15d34fe5
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
17 years ago
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
17 years ago
rubidium
2edd403656
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
17 years ago
rubidium
eeabab4555
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
17 years ago
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
17 years ago
peter1138
3907ac518b
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
17 years ago
peter1138
e90cf8509a
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
17 years ago
smatz
e95a85315c
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
17 years ago
smatz
509b3a3247
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
17 years ago
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
17 years ago
smatz
a0ddc43e92
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
17 years ago
smatz
507728f46b
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
17 years ago
smatz
e075cf5500
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
17 years ago
smatz
ad933e1ddb
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
17 years ago
smatz
d9af979d6a
(svn r12096) -Fix: remove leftover property when loading older savegames
17 years ago
smatz
8195e57fd4
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
17 years ago
frosch
e95e887772
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
17 years ago
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
17 years ago
frosch
da754951f1
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
17 years ago
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
17 years ago
peter1138
9ca929c812
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
17 years ago
smatz
8d077b16d8
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz
822242f411
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
17 years ago
rubidium
6891bc2011
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
17 years ago
rubidium
392d59f6a9
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
17 years ago
rubidium
5c4150d304
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
17 years ago
rubidium
079abbd04b
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
17 years ago
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
rubidium
04f936c2c6
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
17 years ago
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
17 years ago
rubidium
a3ccdcea36
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
17 years ago
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
17 years ago
rubidium
acc7c9eb01
(svn r11771) -Codechange: split settings.h into better separated headers.
17 years ago
peter1138
fa83291a76
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
17 years ago
peter1138
aab495604a
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
17 years ago
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
17 years ago
smatz
108ab3b910
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
17 years ago
belugas
e9a039b845
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
...
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
17 years ago
belugas
5087a6cdd7
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
17 years ago
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
17 years ago
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
17 years ago
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
17 years ago
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
17 years ago
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
17 years ago
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
17 years ago
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
17 years ago
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
17 years ago
rubidium
d582aea639
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
17 years ago
rubidium
8896bea306
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
17 years ago
smatz
bda9d4a236
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
17 years ago
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
17 years ago
rubidium
ff7ff890f9
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
17 years ago
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
17 years ago
rubidium
ec90ce7e98
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
17 years ago
skidd13
1d9c27e235
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
17 years ago
belugas
e0646af976
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
17 years ago
glx
fb1d768924
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
17 years ago
rubidium
cbb2d39860
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
17 years ago
rubidium
8c5c0e9367
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
17 years ago
glx
46441ac31c
(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
17 years ago
rubidium
d9081ad3f5
(svn r11556) -Feature: allow setting a default password for new companies in network games.
17 years ago
rubidium
981865dbcc
(svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
17 years ago
rubidium
d736a04b59
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
17 years ago
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
17 years ago
rubidium
9d3cc5b271
(svn r11495) -Fix (r11493): some compilers fail to show warnings when they should.
17 years ago
rubidium
64a4ac3444
(svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done.
17 years ago
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
rubidium
f8293ec0c5
(svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water.
17 years ago
glx
28050e6e6d
(svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
17 years ago
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
...
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
17 years ago
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
17 years ago
rubidium
c68c83dffa
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
17 years ago
truelight
f1336fba68
(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
17 years ago
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
17 years ago
rubidium
cf1d74b41e
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
17 years ago
rubidium
51f773bd16
(svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
17 years ago
truelight
424757c078
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
...
-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
17 years ago
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
17 years ago
peter1138
616eb4134e
(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
...
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
17 years ago
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
17 years ago
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
17 years ago
rubidium
a58a18bb50
(svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
17 years ago
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
17 years ago
rubidium
9a55c79fd1
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
17 years ago
peter1138
68c6add8cc
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
17 years ago
belugas
a85d72c60d
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
17 years ago
rubidium
67f46b40ab
(svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
18 years ago
rubidium
8b2c8b6164
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
18 years ago
peter1138
eb6594caa8
(svn r10323) -Codechange: reference company name, number and player (president) name
...
by index
18 years ago
rubidium
c600158c1d
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
18 years ago
truelight
2e19d3cf78
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
...
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
18 years ago
rubidium
96d208d04b
(svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
18 years ago
rubidium
e5c352818d
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
18 years ago
truelight
003375d375
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
...
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
18 years ago
rubidium
b2799961bc
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
...
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
18 years ago
rubidium
347c28b71a
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
...
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
18 years ago
rubidium
5fdde681c2
(svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame.
18 years ago
rubidium
a702f6b3a8
(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1.
18 years ago
truelight
f3f744d36a
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
...
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
18 years ago
peter1138
28c5730583
(svn r10107) -Fix (r10092): Missing 'i' in 'optimized'
18 years ago
truelight
6b101cc177
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
...
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
18 years ago
glx
2958f0c53a
(svn r10006) -Fix (FS#362): allow different signal types on one tile
18 years ago
belugas
0f6e6d9713
(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
...
A few more to go
18 years ago
rubidium
17b6ce80c7
(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
18 years ago
peter1138
344e9007fe
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
18 years ago
rubidium
7f0339748f
(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
18 years ago
rubidium
0819f3a9a0
(svn r9917) -Codechange: prepare some more areas for more road types.
18 years ago
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
18 years ago
truelight
49aa3bedfb
(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
...
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
18 years ago
rubidium
7d4be11516
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
18 years ago
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
18 years ago
truelight
765c466b8d
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
...
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
18 years ago
rubidium
54de7d90f6
(svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
18 years ago
peter1138
0de85b7eb0
(svn r9805) -Codechange: Use HASBIT() et al for display options bits.
18 years ago
glx
79637ef7b8
(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
18 years ago
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
...
Based on FS#289, by pitt2
18 years ago
rubidium
fdf86bb4a2
(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains.
18 years ago
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
18 years ago
maedhros
16a948a463
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
...
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
18 years ago
maedhros
ccaaa7d33a
(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
18 years ago
peter1138
69982b1f01
(svn r9601) -Codechange: Store grf file reference in station spec, not just GRF ID
18 years ago
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
18 years ago
belugas
57557ba599
(svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O
18 years ago
maedhros
28aa933489
(svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge.
18 years ago