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@ -2265,22 +2265,16 @@ static void Save_PATS()
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void CheckConfig()
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{
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// Increase old default values for pf_maxdepth and pf_maxlength
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// to support big networks.
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/*
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* Increase old default values for pf_maxdepth and pf_maxlength
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* to support big networks.
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*/
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if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
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_settings_newgame.pf.opf.pf_maxdepth = 48;
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_settings_newgame.pf.opf.pf_maxlength = 4096;
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}
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}
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void UpdatePatches()
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{
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/* Since old(er) savegames don't have any patches saved, we initialise
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* them with the default values just as it was in the old days.
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* Also new games need this copying-over */
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_settings = _settings_newgame; /* backwards compatibility */
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}
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extern const ChunkHandler _setting_chunk_handlers[] = {
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{ 'OPTS', NULL, Load_OPTS, CH_RIFF},
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{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
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