(svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 001be23127
commit ee2a851aab

@ -1181,8 +1181,8 @@ static void ConvertTownOwner()
for (TileIndex tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_ROAD:
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m4, 7)) {
_m[tile].m4 = OWNER_TOWN;
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
_m[tile].m3 = OWNER_TOWN;
}
/* FALLTHROUGH */
@ -1565,7 +1565,7 @@ bool AfterLoadGame()
case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4);
if (IsTileOwner(t, OWNER_TOWN)) {
if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
} else {
SetTownIndex(t, 0);

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