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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
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@ -495,10 +495,13 @@ int32 SettingsDisableElrail(int32 p1)
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}
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}
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/* setup total power for trains */
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/* Fix the total power and acceleration for trains */
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FOR_ALL_VEHICLES(v) {
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/* power is cached only for front engines */
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if (v->type == VEH_TRAIN && IsFrontEngine(v)) TrainPowerChanged(v);
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/* power and acceleration is cached only for front engines */
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if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
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TrainPowerChanged(v);
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UpdateTrainAcceleration(v);
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}
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}
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FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
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@ -1265,8 +1265,6 @@ static bool InitializeWindowsAndCaches()
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}
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}
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InitializeVehicleCaches();
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SetCachedEngineCounts();
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/* Towns have a noise controlled number of airports system
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@ -275,8 +275,17 @@ void AfterLoadVehicles(bool clear_te_id)
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}
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FOR_ALL_VEHICLES(v) {
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assert(v->First() != NULL);
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assert(v->first != NULL);
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
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TrainConsistChanged(v);
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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RoadVehUpdateCache(v);
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}
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}
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FOR_ALL_VEHICLES(v) {
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switch (v->type) {
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case VEH_ROAD:
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v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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@ -312,19 +321,6 @@ void AfterLoadVehicles(bool clear_te_id)
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}
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}
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void InitializeVehicleCaches()
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
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TrainConsistChanged(v);
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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RoadVehUpdateCache(v);
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}
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}
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}
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Vehicle::Vehicle()
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{
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this->type = VEH_INVALID;
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@ -191,7 +191,6 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
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struct SaveLoad;
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extern const SaveLoad *GetVehicleDescription(VehicleType vt);
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extern void AfterLoadVehicles(bool clear_te_id);
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extern void InitializeVehicleCaches();
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struct LoadgameState;
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extern bool LoadOldVehicle(LoadgameState *ls, int num);
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