(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 16 years ago
parent 2ba05f8987
commit 5e51833ee5

@ -43,7 +43,7 @@ private:
static Drivers &GetDrivers()
{
static Drivers &s_drivers = *new Drivers();
static Drivers s_drivers;
return s_drivers;
}
@ -67,7 +67,23 @@ public:
name(NULL)
{}
virtual ~DriverFactoryBase() { if (this->name != NULL) GetDrivers().erase(this->name); free(this->name); }
/** Frees memory used for this->name
*/
virtual ~DriverFactoryBase() {
if (this->name == NULL) return;
GetDrivers().erase(this->name);
free(this->name);
}
/** Shuts down all active drivers
*/
static void ShutdownDrivers()
{
for (Driver::Type dt = Driver::DT_BEGIN; dt < Driver::DT_END; dt++) {
Driver *driver = *GetActiveDriver(dt);
if (driver != NULL) driver->Stop();
}
}
static const Driver *SelectDriver(const char *name, Driver::Type type);
static char *GetDriversInfo(char *p, const char *last);

@ -288,8 +288,20 @@ static void InitializeDynamicVariables()
}
static void UnInitializeGame()
/** Unitializes drivers, frees allocated memory, cleans pools, ...
* Generally, prepares the game for shutting down
*/
static void ShutdownGame()
{
/* stop the AI */
AI_Uninitialize();
IConsoleFree();
if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
DriverFactoryBase::ShutdownDrivers();
UnInitWindowSystem();
/* Uninitialize airport state machines */
@ -310,6 +322,9 @@ static void UnInitializeGame()
free((void*)_industry_sort);
free(_config_file);
/* Close all and any open filehandles */
FioCloseAll();
}
static void LoadIntroGame()
@ -623,13 +638,6 @@ int ttd_main(int argc, char *argv[])
_video_driver->MainLoop();
WaitTillSaved();
IConsoleFree();
if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
_video_driver->Stop();
_music_driver->Stop();
_sound_driver->Stop();
/* only save config if we have to */
if (save_config) {
@ -637,14 +645,8 @@ int ttd_main(int argc, char *argv[])
SaveToHighScore();
}
/* Reset windowing system and free config file */
UnInitializeGame();
/* stop the AI */
AI_Uninitialize();
/* Close all and any open filehandles */
FioCloseAll();
/* Reset windowing system, stop drivers, free used memory, ... */
ShutdownGame();
return 0;
}

Loading…
Cancel
Save