(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 145ea54474
commit e8ee93b593

@ -2451,7 +2451,12 @@ bool AfterLoadGame()
FOR_ALL_ORDERS(order) order->ConvertFromOldSavegame();
Vehicle *v;
FOR_ALL_VEHICLES(v) v->current_order.ConvertFromOldSavegame();
FOR_ALL_VEHICLES(v) {
v->current_order.ConvertFromOldSavegame();
if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->prev_shared == NULL) {
FOR_VEHICLE_ORDERS(v, order) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
}
}
} else if (CheckSavegameVersion(94)) {
/* Unload and transfer are now mutual exclusive. */
Order *order;

@ -358,7 +358,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* Non stop not allowed for non-trains. */
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
/* Full load and unload are mutual exclusive. */
if ((new_order.GetLoadType() & OLFB_FULL_LOAD) && (new_order.GetUnloadType() & OUFB_UNLOAD)) return CMD_ERROR;
@ -412,7 +412,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR;
}
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
if (new_order.GetDepotOrderType() & ~ODTFB_PART_OF_ORDERS) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR;
break;
@ -869,6 +869,7 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
default: NOT_REACHED();
case MOF_NON_STOP:
if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
if (data >= ONSF_END) return CMD_ERROR;
if (data == order->GetNonStopType()) return CMD_ERROR;
break;

@ -237,7 +237,7 @@ static void DrawOrdersWindow(Window *w)
(uint)v->num_orders + ((shared_orders || v->num_orders != 0) ? 1 : 0) <= (uint)WP(w, order_d).sel);
/* non-stop only for trains */
w->SetWidgetDisabledState(ORDER_WIDGET_NON_STOP, v->type != VEH_TRAIN || order == NULL);
w->SetWidgetDisabledState(ORDER_WIDGET_NON_STOP, (v->type != VEH_TRAIN && v->type != VEH_ROAD) || order == NULL);
w->SetWidgetDisabledState(ORDER_WIDGET_FULL_LOAD, order == NULL || (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) != 0); // full load
w->SetWidgetDisabledState(ORDER_WIDGET_UNLOAD, order == NULL || (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) != 0); // unload
/* Disable list of vehicles with the same shared orders if there is no list */
@ -325,7 +325,7 @@ static void DrawOrdersWindow(Window *w)
OrderUnloadFlags unload = order->GetUnloadType();
SetDParam(1, STR_GO_TO_STATION);
SetDParam(2, STR_ORDER_GO_TO + (v->type == VEH_TRAIN ? order->GetNonStopType() : 0));
SetDParam(2, STR_ORDER_GO_TO + ((v->type == VEH_TRAIN || v->type == VEH_ROAD) ? order->GetNonStopType() : 0));
SetDParam(3, order->GetDestination());
SetDParam(4, (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) ? STR_EMPTY : _station_load_types[unload][load]);
} break;
@ -431,6 +431,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
case MP_ROAD:
if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
if (_patches.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
return order;
}
break;
@ -481,7 +482,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
(facil = FACIL_TRUCK_STOP, 1);
if (st->facilities & facil) {
order.MakeGoToStation(st_index);
if (_patches.new_nonstop && v->type == VEH_TRAIN) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
if (_patches.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
return order;
}
}
@ -1169,7 +1170,7 @@ void ShowOrdersWindow(const Vehicle *v)
if (v->owner != _local_player) {
w = AllocateWindowDescFront(&_other_orders_desc, veh);
} else {
w = AllocateWindowDescFront((v->type == VEH_TRAIN) ? &_orders_train_desc : &_orders_desc, veh);
w = AllocateWindowDescFront((v->type == VEH_TRAIN || v->type == VEH_ROAD) ? &_orders_train_desc : &_orders_desc, veh);
}
if (w != NULL) {

@ -1708,7 +1708,7 @@ again:
if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
(IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.GetDestination() == GetStationIndex(v->tile) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
@ -1718,8 +1718,7 @@ again:
/* Vehicle is at the stop position (at a bay) in a road stop.
* Note, if vehicle is loading/unloading it has already been handled,
* so if we get here the vehicle has just arrived or is just ready to leave. */
if (!v->current_order.IsType(OT_LEAVESTATION) &&
!v->current_order.IsType(OT_GOTO_DEPOT)) {
if (!v->current_order.IsType(OT_LEAVESTATION)) {
/* Vehicle has arrived at a bay in a road stop */
if (IsDriveThroughStopTile(v->tile)) {
@ -1747,10 +1746,15 @@ again:
rs->SetEntranceBusy(false);
v->last_station_visited = GetStationIndex(v->tile);
v->last_station_visited = st->index;
RoadVehArrivesAt(v, st);
v->BeginLoading();
if (IsDriveThroughStopTile(v->tile) || v->current_order.GetDestination() == st->index) {
RoadVehArrivesAt(v, st);
v->BeginLoading();
} else {
v->current_order.MakeLeaveStation();
InvalidateVehicleOrder(v);
}
return false;
}
@ -1806,6 +1810,8 @@ again:
return false;
}
if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) v->current_order.Free();
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;

@ -2406,9 +2406,9 @@ static const byte _enter_station_speedtable[12] = {
static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
{
StationID station_id = GetStationIndex(tile);
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
if (v->type == VEH_TRAIN) {
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
if (IsRailwayStation(tile) && IsFrontEngine(v) &&
!IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) {
DiagDirection dir = DirToDiagDir(v->direction);
@ -2436,6 +2436,8 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
if (IsDriveThroughStopTile(tile)) {
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(v->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (v->u.road.overtaking == 0)) ? 0 : 1;

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