(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent ebd72fa0fd
commit 7b8c13fa5c

@ -284,13 +284,13 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Load the right landscape stuff */
GfxLoadSprites();
LoadStringWidthTable();
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Re-init the windowing system */
ResetWindowSystem();

@ -649,6 +649,10 @@ int ttd_main(int argc, char *argv[])
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
/* Initialise the sprite/string tables. */
GfxLoadSprites();
LoadStringWidthTable();
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld();

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