@ -1382,6 +1382,16 @@ bool AfterLoadGame()
/* reinit the landscape variables (landscape might have changed) */
InitializeLandscapeVariables ( true ) ;
/* from version 38 we have optional elrails, since we cannot know the
* preference of a user , let elrails enabled ; it can be disabled manually */
if ( CheckSavegameVersion ( 38 ) ) _settings_game . vehicle . disable_elrails = false ;
/* Do the same as when elrails were enabled/disabled manually just now.
* This needs to be done before AfterLoadVehicles because that relies on
* the compatible railtypes and such to be correct . */
SettingsDisableElrail ( _settings_game . vehicle . disable_elrails ) ;
InitializeRailGUI ( ) ;
/* Update all vehicles */
AfterLoadVehicles ( true ) ;
@ -1953,13 +1963,6 @@ bool AfterLoadGame()
}
}
/* from version 38 we have optional elrails, since we cannot know the
* preference of a user , let elrails enabled ; it can be disabled manually */
if ( CheckSavegameVersion ( 38 ) ) _settings_game . vehicle . disable_elrails = false ;
/* do the same as when elrails were enabled/disabled manually just now */
SettingsDisableElrail ( _settings_game . vehicle . disable_elrails ) ;
InitializeRailGUI ( ) ;
/* From version 53, the map array was changed for house tiles to allow
* space for newhouses grf features . A new byte , m7 , was also added . */
if ( CheckSavegameVersion ( 53 ) ) {