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@ -1246,8 +1246,6 @@ static inline RailType UpdateRailType(RailType rt, RailType min)
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bool AfterLoadGame()
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{
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TileIndex map_size = MapSize();
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Window *w;
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ViewPort *vp;
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Player *p;
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/* in version 2.1 of the savegame, town owner was unified. */
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@ -1345,9 +1343,6 @@ bool AfterLoadGame()
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if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated)))
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DoStartupNewPlayer(false);
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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if (CheckSavegameVersion(72)) {
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/* Locks/shiplifts in very old savegames had OWNER_WATER as owner */
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for (TileIndex t = 0; t < MapSize(); t++) {
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@ -2195,18 +2190,21 @@ bool AfterLoadGame()
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ResetWindowSystem();
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SetupColorsAndInitialWindow();
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w = FindWindowById(WC_MAIN_WINDOW, 0);
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
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WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
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WP(w,vp_d).dest_scrollpos_x = _saved_scrollpos_x;
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WP(w,vp_d).dest_scrollpos_y = _saved_scrollpos_y;
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WP(w, vp_d).scrollpos_x = _saved_scrollpos_x;
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WP(w, vp_d).scrollpos_y = _saved_scrollpos_y;
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WP(w, vp_d).dest_scrollpos_x = _saved_scrollpos_x;
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WP(w, vp_d).dest_scrollpos_y = _saved_scrollpos_y;
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vp = w->viewport;
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ViewPort *vp = w->viewport;
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vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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/* Recalculate */
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Group *g;
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FOR_ALL_GROUPS(g) {
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