(svn r11832) -Codechange: get rid of (quite) some VARDEFs.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent b0c34f4d62
commit 5c4150d304

@ -11,6 +11,9 @@
#include "ai.h"
#include "default/default.h"
AIStruct _ai;
AIPlayer _ai_player[MAX_PLAYERS];
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
*/

@ -36,8 +36,8 @@ struct AIStruct {
uint tick; ///< The current tick (something like _frame_counter, only for AIs)
};
VARDEF AIStruct _ai;
VARDEF AIPlayer _ai_player[MAX_PLAYERS];
extern AIStruct _ai;
extern AIPlayer _ai_player[MAX_PLAYERS];
// ai.c
void AI_StartNewAI(PlayerID player);

@ -29,6 +29,19 @@
#define ICON_MAX_ALIAS_LINES 40
#define ICON_TOKEN_COUNT 20
/* console parser */
IConsoleCmd *_iconsole_cmds; ///< list of registred commands
IConsoleVar *_iconsole_vars; ///< list of registred vars
IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* console colors/modes */
byte _icolour_def;
byte _icolour_err;
byte _icolour_warn;
byte _icolour_dbg;
byte _icolour_cmd;
IConsoleModes _iconsole_mode;
/* ** main console ** */
static char *_iconsole_buffer[ICON_BUFFER + 1];
static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];

@ -103,17 +103,17 @@ struct IConsoleAlias {
};
/* console parser */
VARDEF IConsoleCmd *_iconsole_cmds; ///< list of registred commands
VARDEF IConsoleVar *_iconsole_vars; ///< list of registred vars
VARDEF IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands
extern IConsoleVar *_iconsole_vars; ///< list of registred vars
extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* console colors/modes */
VARDEF byte _icolour_def;
VARDEF byte _icolour_err;
VARDEF byte _icolour_warn;
VARDEF byte _icolour_dbg;
VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode;
extern byte _icolour_def;
extern byte _icolour_err;
extern byte _icolour_warn;
extern byte _icolour_dbg;
extern byte _icolour_cmd;
extern IConsoleModes _iconsole_mode;
/* console functions */
void IConsoleInit();

@ -29,6 +29,7 @@
#include "table/strings.h"
#include "table/engines.h"
Engine _engines[TOTAL_NUM_ENGINES];
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];

@ -202,7 +202,7 @@ static inline EngineID GetLastEngineOfType(byte type)
return end[type];
}
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
extern Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
#define FOR_ALL_ENGINEIDS_OF_TYPE(e, type) for (e = GetFirstEngineOfType(type); e != GetLastEngineOfType(type); e++)

@ -112,7 +112,6 @@ void ShowMusicWindow();
/* main_gui.cpp */
void HandleOnEditText(const char *str);
VARDEF bool _station_show_coverage;
void InitializeGUI();

@ -49,7 +49,7 @@ void NewsLoop();
void DrawNewsBorder(const Window *w);
void InitNewsItemStructs();
VARDEF NewsItem _statusbar_news_item;
extern NewsItem _statusbar_news_item;
/** Type of news. */
enum NewsType {

@ -51,6 +51,7 @@
typedef byte NewsID;
#define INVALID_NEWS 255
NewsItem _statusbar_news_item;
static NewsItem _news_items[MAX_NEWS]; ///< The news FIFO queue
static NewsID _current_news = INVALID_NEWS; ///< points to news item that should be shown next
static NewsID _oldest_news = 0; ///< points to first item in fifo queue

@ -319,6 +319,8 @@ static void LoadIntroGame()
if (_music_driver->IsSongPlaying()) ResetMusic();
}
byte _no_scroll;
byte _savegame_sort_order;
#if defined(UNIX) && !defined(__MORPHOS__)
extern void DedicatedFork();
#endif

@ -112,31 +112,6 @@ enum {
NUM_LANDSCAPE = 4,
};
#define GAME_DIFFICULTY_NUM 18
/** Specific type for Game Difficulty to ease changing the type */
typedef uint16 GDType;
struct GameDifficulty {
GDType max_no_competitors;
GDType competitor_start_time;
GDType number_towns;
GDType number_industries;
GDType max_loan;
GDType initial_interest;
GDType vehicle_costs;
GDType competitor_speed;
GDType competitor_intelligence; // no longer in use
GDType vehicle_breakdowns;
GDType subsidy_multiplier;
GDType construction_cost;
GDType terrain_type;
GDType quantity_sea_lakes;
GDType economy;
GDType line_reverse_mode;
GDType disasters;
GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
struct ViewportSign {
int32 left;
int32 top;
@ -150,7 +125,7 @@ enum {
SORT_BY_NAME = 2
};
VARDEF byte _savegame_sort_order;
extern byte _savegame_sort_order;
enum {
MAX_SCREEN_WIDTH = 2048,
@ -166,7 +141,7 @@ enum {
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;
extern byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled

@ -130,8 +130,8 @@ struct BackuppedOrders {
char *name;
};
VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data;
extern TileIndex _backup_orders_tile;
extern BackuppedOrders _backup_orders_data;
static inline VehicleOrderID GetMaxOrderIndex()
{

@ -25,6 +25,9 @@
#include "table/strings.h"
TileIndex _backup_orders_tile;
BackuppedOrders _backup_orders_data;
DEFINE_OLD_POOL_GENERIC(Order, Order)
/**

@ -9,6 +9,31 @@
#include "date_type.h"
#include "town_type.h"
#define GAME_DIFFICULTY_NUM 18
/** Specific type for Game Difficulty to ease changing the type */
typedef uint16 GDType;
struct GameDifficulty {
GDType max_no_competitors;
GDType competitor_start_time;
GDType number_towns;
GDType number_industries;
GDType max_loan;
GDType initial_interest;
GDType vehicle_costs;
GDType competitor_speed;
GDType competitor_intelligence; // no longer in use
GDType vehicle_breakdowns;
GDType subsidy_multiplier;
GDType construction_cost;
GDType terrain_type;
GDType quantity_sea_lakes;
GDType economy;
GDType line_reverse_mode;
GDType disasters;
GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
struct GameOptions {
GameDifficulty diff;
byte diff_level;

@ -23,6 +23,7 @@
SignID _new_sign_id;
uint _total_signs;
bool _sign_sort_dirty;
/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)

@ -60,7 +60,7 @@ static inline bool IsValidSignID(uint index)
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (ss->IsValid())
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
VARDEF bool _sign_sort_dirty;
extern bool _sign_sort_dirty;
void UpdateAllSignVirtCoords();
void PlaceProc_Sign(TileIndex tile);

@ -34,6 +34,8 @@ static StationSortListingTypeFunction StationTypeSorter;
static StationSortListingTypeFunction StationWaitingSorter;
static StationSortListingTypeFunction StationRatingMaxSorter;
bool _station_show_coverage;
/**
* Draw small boxes of cargo amount and ratings data at the given
* coordinates. If amount exceeds 576 units, it is shown 'full', same

@ -61,4 +61,6 @@ enum StationCoverageType {
void DrawStationCoverageAreaText(int sx, int sy, StationCoverageType sct, int rad);
void CheckRedrawStationCoverage(const Window *w);
extern bool _station_show_coverage;
#endif /* STATION_GUI_H */

@ -198,7 +198,7 @@ struct HouseSpec {
const struct GRFFile *grffile; ///< grf file that introduced this house
};
VARDEF HouseSpec _house_specs[HOUSE_MAX];
extern HouseSpec _house_specs[HOUSE_MAX];
uint32 GetWorldPopulation();
@ -239,8 +239,6 @@ enum {
bool CheckforTownRating(uint32 flags, Town *t, byte type);
VARDEF const Town** _town_sort;
static inline HouseSpec *GetHouseSpecs(HouseID house_id)
{
assert(house_id < HOUSE_MAX);
@ -257,8 +255,6 @@ static inline bool IsValidTownID(TownID index)
return index < GetTownPoolSize() && GetTown(index)->IsValid();
}
VARDEF uint _total_towns;
static inline TownID GetMaxTownIndex()
{
/* TODO - This isn't the real content of the function, but
@ -271,6 +267,8 @@ static inline TownID GetMaxTownIndex()
static inline uint GetNumTowns()
{
extern uint _total_towns;
return _total_towns;
}
@ -296,16 +294,17 @@ static inline Town *GetRandomTown()
return GetTown(index);
}
Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold);
#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) if (t->IsValid())
#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)
VARDEF bool _town_sort_dirty;
VARDEF byte _town_sort_order;
extern bool _town_sort_dirty;
extern byte _town_sort_order;
extern const Town **_town_sort;
VARDEF Town *_cleared_town;
VARDEF int _cleared_town_rating;
extern Town *_cleared_town;
extern int _cleared_town_rating;
uint OriginalTileRandomiser(uint x, uint y);
void ResetHouses();

@ -44,6 +44,16 @@
#include "table/sprites.h"
#include "table/town_land.h"
uint _total_towns;
HouseSpec _house_specs[HOUSE_MAX];
bool _town_sort_dirty;
byte _town_sort_order;
const Town **_town_sort;
Town *_cleared_town;
int _cleared_town_rating;
/* Initialize the town-pool */
DEFINE_OLD_POOL_GENERIC(Town, Town)

@ -28,6 +28,19 @@ static Window _windows[MAX_NUMBER_OF_WINDOWS];
Window *_z_windows[lengthof(_windows)];
Window **_last_z_window; ///< always points to the next free space in the z-array
Point _cursorpos_drag_start;
int _scrollbar_start_pos;
int _scrollbar_size;
byte _scroller_click_timeout;
bool _scrolling_scrollbar;
bool _scrolling_viewport;
bool _popup_menu_active;
byte _special_mouse_mode;
void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
{
va_list wdg_list;

@ -607,17 +607,17 @@ extern Window *_z_windows[];
extern Window **_last_z_window;
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
VARDEF Point _cursorpos_drag_start;
extern Point _cursorpos_drag_start;
VARDEF int _scrollbar_start_pos;
VARDEF int _scrollbar_size;
VARDEF byte _scroller_click_timeout;
extern int _scrollbar_start_pos;
extern int _scrollbar_size;
extern byte _scroller_click_timeout;
VARDEF bool _scrolling_scrollbar;
VARDEF bool _scrolling_viewport;
VARDEF bool _popup_menu_active;
extern bool _scrolling_scrollbar;
extern bool _scrolling_viewport;
extern bool _popup_menu_active;
VARDEF byte _special_mouse_mode;
extern byte _special_mouse_mode;
enum SpecialMouseMode {
WSM_NONE = 0,
WSM_DRAGDROP = 1,

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