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@ -2342,9 +2342,6 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(86)) {
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for (TileIndex t = 0; t < map_size; t++) {
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/* Now all crossings should be in correct state */
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if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
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/* Move river flag and update canals to use water class */
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if (IsTileType(t, MP_WATER)) {
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if (GetWaterClass(t) != WATER_CLASS_RIVER) {
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@ -2545,6 +2542,14 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(102)) {
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for (TileIndex t = 0; t < map_size; t++) {
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/* Now all crossings should be in correct state */
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if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
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}
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}
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GamelogPrintDebug(1);
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return InitializeWindowsAndCaches();
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