(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
parent
5050ba84fb
commit
b1d1a4ac66
@ -0,0 +1,57 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file misc.cpp */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "saveload.h"
|
||||
#include "cheat_type.h"
|
||||
|
||||
Cheats _cheats;
|
||||
|
||||
void InitializeCheats()
|
||||
{
|
||||
memset(&_cheats, 0, sizeof(Cheats));
|
||||
}
|
||||
|
||||
static void Save_CHTS()
|
||||
{
|
||||
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
|
||||
byte count = sizeof(_cheats) / sizeof(Cheat);
|
||||
Cheat *cht = (Cheat*) &_cheats;
|
||||
Cheat *cht_last = &cht[count];
|
||||
|
||||
SlSetLength(count * 2);
|
||||
for (; cht != cht_last; cht++) {
|
||||
SlWriteByte(cht->been_used);
|
||||
SlWriteByte(cht->value);
|
||||
}
|
||||
}
|
||||
|
||||
static void Load_CHTS()
|
||||
{
|
||||
Cheat *cht = (Cheat*)&_cheats;
|
||||
uint count = SlGetFieldLength() / 2;
|
||||
|
||||
for (uint i = 0; i < count; i++) {
|
||||
cht[i].been_used = (SlReadByte() != 0);
|
||||
cht[i].value = (SlReadByte() != 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool CheatHasBeenUsed()
|
||||
{
|
||||
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
|
||||
const Cheat* cht = (Cheat*)&_cheats;
|
||||
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
|
||||
|
||||
for (; cht != cht_last; cht++) {
|
||||
if (cht->been_used) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
extern const ChunkHandler _cheat_chunk_handlers[] = {
|
||||
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
|
||||
};
|
@ -0,0 +1,20 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file cheat_func.h Functions related to cheating. */
|
||||
|
||||
#ifndef CHEAT_FUNC_H
|
||||
#define CHEAT_FUNC_H
|
||||
|
||||
#include "cheat_type.h"
|
||||
|
||||
extern Cheats _cheats;
|
||||
|
||||
void ShowCheatWindow();
|
||||
|
||||
/**
|
||||
* Return true if any cheat has been used, false otherwise
|
||||
* @return has a cheat been used?
|
||||
*/
|
||||
bool CheatHasBeenUsed();
|
||||
|
||||
#endif /* CHEAT_FUNC_H */
|
@ -0,0 +1,233 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file misc_gui.cpp */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "command_func.h"
|
||||
#include "cheat_func.h"
|
||||
#include "player_base.h"
|
||||
#include "player_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "date_func.h"
|
||||
#include "saveload.h"
|
||||
#include "window_gui.h"
|
||||
#include "newgrf.h"
|
||||
#include "settings_type.h"
|
||||
#include "strings_func.h"
|
||||
#include "window_func.h"
|
||||
#include "rail_gui.h"
|
||||
#include "gui.h"
|
||||
#include "player_gui.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
||||
|
||||
/**
|
||||
* The 'amount' to cheat with.
|
||||
* This variable is semantically a constant value, but because the cheat
|
||||
* code requires to be able to write to the variable it is not constified.
|
||||
*/
|
||||
static int32 _money_cheat_amount = 10000000;
|
||||
|
||||
static int32 ClickMoneyCheat(int32 p1, int32 p2)
|
||||
{
|
||||
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
|
||||
return _money_cheat_amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param p1 player to set to
|
||||
* @param p2 is -1 or +1 (down/up)
|
||||
*/
|
||||
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
|
||||
{
|
||||
while (IsValidPlayer((PlayerID)p1)) {
|
||||
if (_players[p1].is_active) {
|
||||
SetLocalPlayer((PlayerID)p1);
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
return _local_player;
|
||||
}
|
||||
p1 += p2;
|
||||
}
|
||||
|
||||
return _local_player;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param p1 -1 or +1 (down/up)
|
||||
* @param p2 unused
|
||||
*/
|
||||
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
|
||||
{
|
||||
if (p1 == -1) p1 = 3;
|
||||
if (p1 == 4) p1 = 0;
|
||||
_opt.landscape = p1;
|
||||
ReloadNewGRFData();
|
||||
return _opt.landscape;
|
||||
}
|
||||
|
||||
extern void EnginesMonthlyLoop();
|
||||
|
||||
/**
|
||||
* @param p1 unused
|
||||
* @param p2 1 (increase) or -1 (decrease)
|
||||
*/
|
||||
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
{
|
||||
YearMonthDay ymd;
|
||||
ConvertDateToYMD(_date, &ymd);
|
||||
|
||||
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
|
||||
|
||||
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
|
||||
EnginesMonthlyLoop();
|
||||
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
|
||||
ResetSignalVariant();
|
||||
return _cur_year;
|
||||
}
|
||||
|
||||
typedef int32 CheckButtonClick(int32, int32);
|
||||
|
||||
struct CheatEntry {
|
||||
VarType type; ///< type of selector
|
||||
StringID str; ///< string with descriptive text
|
||||
void *variable; ///< pointer to the variable
|
||||
bool *been_used; ///< has this cheat been used before?
|
||||
CheckButtonClick *proc;///< procedure
|
||||
};
|
||||
|
||||
static const CheatEntry _cheats_ui[] = {
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
|
||||
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
|
||||
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
};
|
||||
|
||||
|
||||
static const Widget _cheat_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static void CheatsWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
int clk = WP(w, def_d).data_1;
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
|
||||
|
||||
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
|
||||
const CheatEntry *ce = &_cheats_ui[i];
|
||||
|
||||
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
|
||||
|
||||
switch (ce->type) {
|
||||
case SLE_BOOL: {
|
||||
bool on = (*(bool*)ce->variable);
|
||||
|
||||
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
|
||||
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
|
||||
} break;
|
||||
|
||||
default: {
|
||||
int32 val = (int32)ReadValue(ce->variable, ce->type);
|
||||
char buf[512];
|
||||
|
||||
/* Draw [<][>] boxes for settings of an integer-type */
|
||||
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
|
||||
|
||||
switch (ce->str) {
|
||||
/* Display date for change date cheat */
|
||||
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
|
||||
|
||||
/* Draw colored flag for change player cheat */
|
||||
case STR_CHEAT_CHANGE_PLAYER:
|
||||
SetDParam(0, val);
|
||||
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
|
||||
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
|
||||
break;
|
||||
|
||||
/* Set correct string for switch climate cheat */
|
||||
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
|
||||
|
||||
/* Fallthrough */
|
||||
default: SetDParam(0, val);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
|
||||
|
||||
y += 12;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK: {
|
||||
uint btn = (e->we.click.pt.y - 46) / 12;
|
||||
uint x = e->we.click.pt.x;
|
||||
|
||||
/* Not clicking a button? */
|
||||
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
|
||||
|
||||
const CheatEntry *ce = &_cheats_ui[btn];
|
||||
int value = (int32)ReadValue(ce->variable, ce->type);
|
||||
int oldvalue = value;
|
||||
|
||||
*ce->been_used = true;
|
||||
|
||||
switch (ce->type) {
|
||||
case SLE_BOOL:
|
||||
value ^= 1;
|
||||
if (ce->proc != NULL) ce->proc(value, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
/* Take whatever the function returns */
|
||||
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
|
||||
|
||||
if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
|
||||
|
||||
w->flags4 |= 5 << WF_TIMEOUT_SHL;
|
||||
|
||||
SetWindowDirty(w);
|
||||
} break;
|
||||
|
||||
case WE_TIMEOUT:
|
||||
WP(w, def_d).data_1 = 0;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const WindowDesc _cheats_desc = {
|
||||
240, 22, 400, 170, 400, 170,
|
||||
WC_CHEATS, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_cheat_widgets,
|
||||
CheatsWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowCheatWindow()
|
||||
{
|
||||
DeleteWindowById(WC_CHEATS, 0);
|
||||
AllocateWindowDesc(&_cheats_desc);
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file cheat_type.h Types related to cheating. */
|
||||
|
||||
#ifndef CHEAT_TYPE_H
|
||||
#define CHEAT_TYPE_H
|
||||
|
||||
/**
|
||||
* Info about each of the cheats.
|
||||
*/
|
||||
struct Cheat {
|
||||
bool been_used; ///< has this cheat been used before?
|
||||
bool value; ///< tells if the bool cheat is active or not
|
||||
};
|
||||
|
||||
/**
|
||||
* WARNING! Do _not_ remove entries in Cheats struct or change the order
|
||||
* of the existing ones! Would break downward compatibility.
|
||||
* Only add new entries at the end of the struct!
|
||||
*/
|
||||
struct Cheats {
|
||||
Cheat magic_bulldozer; ///< dynamite industries, unmovables
|
||||
Cheat switch_player; ///< change to another player
|
||||
Cheat money; ///< get rich or poor
|
||||
Cheat crossing_tunnels; ///< allow tunnels that cross each other
|
||||
Cheat build_in_pause; ///< build while in pause mode
|
||||
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
|
||||
Cheat switch_climate; ///< change the climate of the map
|
||||
Cheat change_date; ///< changes date ingame
|
||||
Cheat setup_prod; ///< setup raw-material production in game
|
||||
Cheat dummy; ///< empty cheat (enable running el-engines on normal rail)
|
||||
};
|
||||
|
||||
extern Cheats _cheats;
|
||||
|
||||
#endif /* CHEAT_TYPE_H */
|
Loading…
Reference in New Issue