(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 16 years ago
parent 8f556828f0
commit 08f0179916

@ -646,6 +646,7 @@
</li>
</ul>
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
<li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
<li>m5 : see m3 bit 7</li>
@ -653,8 +654,7 @@
<ul>
<li>If <a href="#newhouses">newhouses</a> is activated
<ul>
<li>bits 7..3 : Current animation frame</li>
<li>bit 2 : free</li>
<li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
</ul>
</li>
<li>Standard behaviour

@ -170,10 +170,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
<td class="bits">XXX<span class="option">~ ~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="abuse">X XXXX</span></td>
<td class="bits"><span class="abuse">XXXX X</span>XXX</td>
<td class="bits"><span class="abuse">XXXX XX</span>XX</td>
<td class="bits">XXXX <span class="abuse">XXXX</span></td>
</tr>
<tr>

@ -2431,6 +2431,15 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(91)) {
/* Increase HouseAnimationFrame from 5 to 7 bits */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
}
}
}
return InitializeWindowsAndCaches();
}

@ -34,7 +34,7 @@
#include "table/strings.h"
extern const uint16 SAVEGAME_VERSION = 90;
extern const uint16 SAVEGAME_VERSION = 91;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

@ -145,7 +145,7 @@ static inline void SetLiftPosition(TileIndex t, byte pos)
static inline byte GetHouseAnimationFrame(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return GB(_m[t].m6, 3, 5);
return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
}
/**
@ -157,7 +157,8 @@ static inline byte GetHouseAnimationFrame(TileIndex t)
static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
{
assert(IsTileType(t, MP_HOUSE));
SB(_m[t].m6, 3, 5, frame);
SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
}
/**

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