Commit Graph

19021 Commits (df601b8559b3d5de179b5b9e65ab9674fbd8bf5e)

Author SHA1 Message Date
rubidium42 0d6597a9e6 Codechange: move bits of SettingDesc down to the appropriate sub classes
And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string
3 years ago
rubidium42 f58611298e Codechange: use IntSettingDesc in the settings GUI 3 years ago
rubidium42 f6723b53da Codechange: make parsing of IniItems overridable functions of SettingDesc 3 years ago
rubidium42 1f8ff0e4f9 Codechange: make Write_ValidateSetting a function of StringSettingDesc 3 years ago
rubidium42 be28c95b30 Codechange: make Write_ValidateSetting a function of IntSettingDesc 3 years ago
rubidium42 024e584904 Cleanup: use (config) formatting for console settings functions 3 years ago
rubidium42 c3cd4a683d Codechange: make formatting of values into strings a method of SettingDesc 3 years ago
rubidium42 d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 3 years ago
rubidium42 91b3d697c5 Codechange: make SettingDesc an instance in the setting table to allow for sub classes 3 years ago
rubidium42 cf6b91f30f Codechange: do not use SettingDescBase directly when not needed 3 years ago
rubidium42 3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
3 years ago
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 3 years ago
rubidium42 ac99a38175 Cleanup: remove and/or fix some confusing comments
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9.
SettingGuiFlag is uint16 so has 2 bytes allocated.
SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
3 years ago
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 3 years ago
rubidium42 db54e20825 Change: mark copy-assignment as deleted for classes with a copy-constructor that is not trivial
This to prevent the default copy-assignment getting used when during the assignment also some other memory needs to be allocated as that would otherwise be freed.
3 years ago
rubidium42 9197de39e4 Cleanup: remove unused copy-constructor without copy-assignment 3 years ago
rubidium42 6fe4d4ad7b Codechange: linkgraph always iterates with NodeIDs over the Size(), so make Size() the same type to prevent infinite loops 3 years ago
rubidium42 ed9e38221a Cleanup: remove dead code; ++ on ostreambuf_iterator is a no-op 3 years ago
rubidium42 b280f16316 Codechange: remove unneeded comparison and casts
Division by resize_y is already yielding an unsigned number, so when clicking in the WD_FRAMERECT_TOP you would already get a huge value, so sel would never be negative. So, leave sel an unsigned number and remove the <= check.
3 years ago
rubidium42 b9797a81c0 Codechange: pass large parameter by reference instead of value, especially in a recursive function 3 years ago
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 3 years ago
rubidium42 eaa3df1e8e Fix: part of a tile might not be marked dirty upon terraforming 3 years ago
translators 35dbd53682 Update: Translations from eints
russian: 3 changes by Ln-Wolf
slovak: 3 changes by FuryPapaya
spanish: 3 changes by MontyMontana
3 years ago
translators c96945fa2b Update: Translations from eints
swedish: 27 changes by joeax910
spanish (mexican): 1 change by absay
korean: 4 changes by telk5093
german: 3 changes by Wuzzy2
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 3 changes by azulcosta
3 years ago
translators 6b24cd2516 Update: Translations from eints
swedish: 50 changes by joeax910
3 years ago
milek7 7607277380 Fix: Network on Haiku, remove old code for BeOS 3 years ago
milek7 886f5c104a Fix: Workarounds for BeMidi driver to work properly on Haiku 3 years ago
milek7 36bcd2956a Fix: Building on Haiku 3 years ago
glx22 7c0762da65 Change: Show what is affected by "wagon removal" toggle 3 years ago
glx22 e99352a5d9 Change: Unhide Ctrl effect for group replace protection 3 years ago
translators 64be66216c Update: Translations from eints
chinese (traditional): 3 changes by benny30111
3 years ago
Jonathan G Rennison a896753ecc Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing 3 years ago
Vít Šefl 33d99d27f4 Fix: Encountering two-way red signals could prune unrelated branches.
The intermediate node branch is now only pruned if the node is on the
path leading to the two-way red signal.
3 years ago
Michael Lutz 97722931a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
3 years ago
translators 4f7d6cf1ba Update: Translations from eints
japanese: 4 changes by akaregi
korean: 2 changes by telk5093
3 years ago
translators 7b58bfaf6c Update: Translations from eints
japanese: 42 changes by akaregi
3 years ago
translators 08e71eed8b Update: Translations from eints
japanese: 74 changes by akaregi
3 years ago
translators ca9f9b84d3 Update: Translations from eints
japanese: 239 changes by akaregi, 18 changes by scabtert
3 years ago
translators 145f2fc43a Update: Translations from eints
indonesian: 14 changes by NinjaQuince
3 years ago
translators 7caceb26f7 Update: Translations from eints
korean: 1 change by telk5093
indonesian: 55 changes by NinjaQuince
3 years ago
rubidium42 e2dc5aa83e Codechange: [Network] Use C++ string functions to generate company password hash 3 years ago
translators e2e06633c9 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
slovak: 1 change by FuryPapaya
3 years ago
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
rubidium42 83679c0e57 Codechange: [Network] Use std::string to populate the client list for company stats 3 years ago
rubidium42 e90b2649b6 Codechange: [Network] Let NetworkCompanyInfo use std::string 3 years ago
Rubidium 5c01f9ea52 Fix #9267, 47a99bb: [Squirrel] Heap use after free
Due to 47a99bb the order of elements in the garbage collection chain has
changed causing the class to be finalised before the instances of that class.
Since the instance's array of member values depends on the size of the values
in the class, the class finalisation resetting that size to 0 causes not all
finalisations to run, which subsequently causes a heap use after free. So,
just set the SQObjectPtrs to 'null' during the finalisation of the SQClass
so the SQInstance can release all instance variables during its finalisation.
3 years ago
glx22 e66e25ff71 Fix #9269, f6d5c01: Hide windows without abusing WC_INVALID 3 years ago
translators 2e43f91891 Update: Translations from eints
estonian: 1 change by siimsoni
indonesian: 39 changes by w13
3 years ago
rubidium42 fab120ee83 Codechange: [Network] Let chat communication use std::string 3 years ago
rubidium42 ae85af98eb Codechange: Use std::string GetString where convenient 3 years ago
rubidium42 2e0297b0fa Add: GetString that returns std::string instead of filling a passed buffer 3 years ago
rubidium42 e6703eac68 Codechange: [Network] Let NetworkTextMessage use std::string 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
rubidium42 ddaedaf32a Fix: empty undocumented branches 3 years ago
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 3 years ago
Rubidium 031e91de6e Fix: [Network] Check on CIDR for netmask check considered everything valid 3 years ago
Rubidium e6f0d63e25 Codechange: comparison result is always the same due to earlier check
Practically the length of the handlers not being equal to the number of
features is the problem as it means something was forgotten when adding
a new feature, so static assert to that and let the existing check on
the feature number take care of invalid data from the NewGRFs.
3 years ago
rubidium42 aa5a8fe28a Codechange: use thread safe time functions
Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
3 years ago
rubidium42 297d6e20bf Codechange: [Network] Pass passwords as std::string to the network code 3 years ago
rubidium42 ebe32ad912 Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords 3 years ago
rubidium42 6db52d52d0 Codechange: [Network] Use std::string for the internal handling of server passwords 3 years ago
rubidium42 1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 3 years ago
rubidium42 98283116fa Codechange: [Network] Make company state password std::string 3 years ago
frosch 1da0ba95b2 Feature: Define refittability of default vehicles using cargo classes.
This ensures that default vehicles can transport any NewGRF defined cargos, albeit with weird graphics and vehicle names.
This also changes the refittability of default vehicles with default industries.
3 years ago
frosch 9f8d0b1bee Fix: Resolve cargo-types of default vehicles via their cargo label.
Default vehicles now behave as if they had a cargo translation table. This fixes default vehicles carrying seemingly random cargos, if NewGRF industry sets are present.
This behavior is disabled, when a NewGRF touches any of the cargo-type or refitting properties. In that case it's up to the NewGRF to define its own cargo translation table.
3 years ago
frosch a9ff296c3d Codechange: add constant for number of original cargoes. 3 years ago
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 3 years ago
rubidium42 a032714dc4 Codechange: move script settings to std::string 3 years ago
rubidium42 95386dc2b8 Codechange: move misc settings to std::string 3 years ago
rubidium42 77330d09fd Codechange: move font settings to std::string 3 years ago
rubidium42 65cbde4b30 Codechange: move currency settings to std::string 3 years ago
rubidium42 2022e34824 Codechange: move locale settings to std::string 3 years ago
rubidium42 16437b7c0d Codechange: move client name in settings to std::string 3 years ago
rubidium42 02fdb5b210 Codechange: move server name/id in settings to std::string 3 years ago
rubidium42 cc6c078dec Codechange: move hostnames in settings to std::string 3 years ago
rubidium42 c73d64adf9 Codechange: move passwords in settings to std::string 3 years ago
rubidium42 f219354f89 Change: further support for std::string in settings 3 years ago
translators 423a5034ee Update: Translations from eints
french: 2 changes by glx22
3 years ago
Patric Stout a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
3 years ago
Paweł Świątkowski 56a46f5cae Fix: Correct name of Golub-Dobrzyn 3 years ago
Paweł Świątkowski 6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
3 years ago
Rubidium 187a3f20bf Codechange: remove pointless close call due to resolving virtual functions statically in destructors
In the destructors of many of the network related classes Close() is called, just like the
top class in that hierarchy. However, due to virtual functions getting resolved statically
in the destructor it would always call the empty Close() of the top class.
Document the other cases where a virtual call is resolved statically.
3 years ago
Rubidium 7755f81bb8 Codechange: make explicit that virtual functions in a con/destructor are resolved statically
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
3 years ago
Patric Stout d7ce61f106
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259) 3 years ago
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 3 years ago
frosch 5bd8144853
Fix #9256, 12e43c697d2: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
3 years ago
frosch f6d5c0136e Codechange: make Window destruction not rely on undefined behavior. 3 years ago
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
3 years ago
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
3 years ago
frosch aba239479b Codechange: remove excessive templating in favour of a single const_cast.
The const_cast will be removed again in a later commit.
3 years ago
frosch 95abdfdef9 Cleanup: remove unneeded labels and gotos.
The window list supports deletion of arbitrary windows, while iterating over it.
3 years ago
PeterN ba193f2e23
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
3 years ago
translators 3e7e2d9ca3 Update: Translations from eints
romanian: 38 changes by kneekoo
slovak: 19 changes by FuryPapaya
catalan: 1 change by J0anJosep
turkish: 191 changes by Anceph
3 years ago
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
3 years ago
PeterN 7b7dbbc935
Fix #9063: Caption of news window incorrectly aligned. (#9252) 3 years ago
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
3 years ago
PeterN 3d9436bd75
Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) 3 years ago
translators 1dfc148613 Update: Translations from eints
korean: 1 change by telk5093
slovak: 149 changes by ApplePie420
3 years ago
Patric Stout d0eb3e4bc4
Fix: [Network] mark server as offline when no longer reachable (#9244) 3 years ago
rubidium42 0968d009c8 Fix #9243: [Network] For a dedicated server use a fallback client and server name
Also warn when the client or server name has not been set and provide pointers on how to set them
3 years ago
Patric Stout 9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
3 years ago
Patric Stout 9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual (#9239) 3 years ago
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
3 years ago
translators 2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
3 years ago
Rubidium 495d73a67f Fix: leaking file descriptors 3 years ago
Rubidium 296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 3 years ago
Rubidium 79fc094c54 Cleanup: [Fluidsynth] Remove fluid_player_join
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.

For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
3 years ago
Patric Stout 8f4a612a7c
Change: reworded many of the network errors during connect/listen (#9230)
Also changed some levels to 0, as a failing listen() is something
we should tell the user about. Hiding this information is a bit
evil.
3 years ago
translators b7dd602dcd Update: Translations from eints
finnish: 1 change by hpiirai
3 years ago
Patric Stout 583011bca0
Fix: lobby window doesn't close if no connection could be established (#9223) 3 years ago
PeterN 330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
3 years ago
Patric Stout b9ab3bd6b3 Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
3 years ago
Patric Stout fc91f1d1b2 Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
3 years ago
Patric Stout 1b75a29d12 Fix: destroying a TCPConnecter that was still resolving made illegal writes
Basically, we should join the resolve thread before we destruct
the object.
3 years ago
Patric Stout 664a8c3e85 Codechange: move connection_string to private for TCPConnecter
The most common case never needs access to it anymore. Make the
one exception to this explicit. This means the fact that we
store it is now an implementation detail.
3 years ago
rubidium42 de940b1dbc Fix fdc11a9: Missing sprite count determined on the wrong file 3 years ago
Rubidium fa6abe1646 Cleanup: remove the old FIO slot functions 3 years ago
Rubidium 10e35ca8e4 Codechange: let NewGRF make use of SpriteFile instead of most of the FIO slot functions 3 years ago
Rubidium fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 3 years ago
Rubidium 0dd339ecd8 Codechange: lets music make use of RandomAccessFile instead of the FIO slot functions 3 years ago
Rubidium c097bc9d7d Codechange: let NewGRF sounds make use of RandomAccessFile instead of the FIO slot functions 3 years ago
Rubidium b144e56b2c Codechange: use the new RandomAccessFile as backend for the FIO slot functions 3 years ago
Rubidium 8e0b1b5d1a Add: concept of a RandomAccessFile to replace the FIO slot functions 3 years ago
PeterN 69e5da0b54
Codechange: Don't save unused NewGRF override mappings. (#9202) 3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
Patric Stout f187708b3b
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) 3 years ago
PeterN 8c3fa2a3bf
Fix #9209: Excessive time resizing highscore/news window when screen is too small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.

This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
3 years ago
Peter Nelson dd41de8931 Codechange: Slider widget used different range for drawing vs setting.
Using the same range for setting means that no workaround for setting the extremes is necessary.
3 years ago
Peter Nelson d8e06e590a Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
Similar code is already repeated in other locations.
3 years ago
Peter Nelson 52b16237ad Codechange: Don't update window contents if scrollbar position has not moved. 3 years ago
Peter Nelson 8321ef0061 Codechange: Set specific widgets dirty instead of window. 3 years ago
rubidium42 e2774354b4
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 3 years ago
embeddedt a879996012
Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207) 3 years ago
translators b56c03b120 Update: Translations from eints
dutch: 2 changes by Afoklala
3 years ago
Patric Stout f7e390bdc0
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6.
It is possible that either of the IPs is not working, either due to
a poorly configured OS (having IPv6 but no valid route), broken network
paths, or a service that is temporary unavailable.

Instead of trying the IPs one by one, waiting for a 3s timeout between
each, be a bit more like browsers, and stack attempts on top of each
other with slight delays. This is called Happy Eyebells.

Initially, try the first IPv6 address. If within 250ms there is no
connection yet, try the first IPv4 address. 250ms later, try the
second IPv6 address, etc, till all addresses are tried.

If any connection is created, abort all the other (pending) connections
and use the one that is created. If all fail 3s after the last connect(),
trigger a timeout for all.
3 years ago
rubidium42 f1dfa661a1 Codechange: [Network] Use std::string for NetworkGameInfo 3 years ago
rubidium42 cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 3 years ago
rubidium42 6bca9e090d Codechange: add SetDParamStr that accepts std::string& 3 years ago
translators f313a539a5 Update: Translations from eints
portuguese: 1 change by azulcosta
3 years ago
rubidium42 3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 3 years ago
rubidium42 6c4a65eeb8 Codechange: [Network] Use std::string for NetworkAddress' host name 3 years ago
rubidium42 dcef3209a6 Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 3 years ago
rubidium42 dc05917287 Add: [[nodiscard]] to std::string str_validate 3 years ago
Patric Stout f94fb93779
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
3 years ago
Rubidium ead30dc725 Cleanup: [Network] Remove variable from NetworkGameInfo that is only used during deserialisation 3 years ago
rubidium42 e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
3 years ago
rubidium42 72bd62fd70 Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients 3 years ago
translators 24e7cb4947 Update: Translations from eints
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
3 years ago
Loïc Guilloux 605bd24674
Cleanup: Leftover static const variable from a3b356e (#9194) 3 years ago
rubidium42 a432009f06 Cleanup: [Fluidsynth] Comply better with the coding style 3 years ago
translators fa206bf2e3 Update: Translations from eints
english (us): 1 change by 2TallTyler
estonian: 49 changes by siimsoni
korean: 1 change by telk5093
hungarian: 45 changes by baliball
finnish: 12 changes by hpiirai
spanish: 1 change by JohnBoyFan
3 years ago
Tyler Trahan 176d65b472
Change: Use gender-neutral pronouns in english.txt (#9189) 3 years ago
glx22 2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 3 years ago
glx22 983c7ade60 Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops 3 years ago
glx22 34215f7faa Codechange: Replace FOR_ALL_TARS with range-based for loops 3 years ago
rubidium42 7bcc472f73 Add: [Network] Reading std::string from a packet 3 years ago
rubidium42 ba409e8c45 Add: [Network] Writing std::string to a packet 3 years ago
translators 8228021afe Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
spanish (mexican): 1 change by absay
korean: 1 change by telk5093
russian: 48 changes by Ln-Wolf
catalan: 1 change by J0anJosep
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum
3 years ago
rubidium42 6bd7f8816d
Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
3 years ago
PeterN 08781d96ed
Fix: Query windows may be partially drawn initially. (#9184)
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
3 years ago
PeterN 0bc6f32346
Fix #9174: Don't update text effect if it has been reset. (#9183) 3 years ago
Jonathan G Rennison ece9a356dc
Fix #9113: Assertion failure when removing airport with order backup (#9182) 3 years ago
translators 1a1def99dc Update: Translations from eints
norwegian (bokmal): 24 changes by Anolitt
russian: 8 changes by Ln-Wolf
dutch: 46 changes by Afoklala
spanish: 43 changes by MontyMontana
french: 44 changes by arikover
3 years ago
Milek7 20762f9117
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 3 years ago
Peter Nelson 756034fa27 Codechange: Validate custom station platform layout tiles are permitted values only. 3 years ago
Peter Nelson a3e49178d1 Codechange: Use std::vector for NewGRF station tile sprite layouts. 3 years ago
Peter Nelson bd1a20f6ee Codechange: Use std::vector for NewGRF station platform layouts.
This avoids the need to custom memory management and additional members.

This also resolves use-after-free if modifying copied layouts, so presumably nobody has ever done that.
3 years ago
Michael Lutz 1f159f79de Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread. 3 years ago
Michael Lutz 91b8ce073f Codechange: Generalise the delayed blitter change to a generic video driver command queue. 3 years ago
frosch 2cf5df2a50 Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not. 3 years ago
frosch 84aa17cea6 Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile. 3 years ago
rubidium42 56aa6d0edd Fix: [Network] Reading beyond the length of the server's ID when hashing password
Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly.
3 years ago
PeterN 18651dd8b1
Fix: Update text effect size when font zoom is changed. (#9174) 3 years ago
PeterN 256dbee255
Fix: Crash when extra viewport height is zero with sign in view. (#9175)
If a viewport sign straddles the top of a viewport, a crash will occur if the viewport height is zero. This is resolved by simply not attempting to draw the viewport in this situation, consistent with other widgets.
3 years ago
Peter Nelson 18fb1c3866 Codechange: Warn if randomaction2 group count is not a power of 2.
Previously noted by a comment, this does not need to be guarded against as non-powers of 2 will not cause issues beyond the choice of results being reduced.
3 years ago
Peter Nelson 6b0b1bb3de Cleanup: Use range iterator to evaluate DeterministicSpriteGroup. 3 years ago
Peter Nelson 913d8a7f28 Cleanup: Use std::vector in RandomSpriteGroup. 3 years ago
Peter Nelson 1aeaf39954 Cleanup: Use std::vector in DeterministicSpriteGroup. 3 years ago
Peter Nelson f785a70a2b Cleanup: Use std::vector in RealSpriteGroup. 3 years ago
rubidium42 e097c83c83 Codechange: move some OS abstraction method implementations out of the header 3 years ago
rubidium42 22720332eb Codechange: encapsulate network error handling 3 years ago
rubidium42 0eb17a70af Codechange: rename NetworkError to ShowNetworkError 3 years ago
Matt Kimber 520595ff87
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time (#9165) 3 years ago
rubidium42 05394d5216 Fix #6598: Prevent invalid memory accesses when abandoning a join from within a network game
One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
3 years ago
rubidium42 83985fe26f Codechange: Move join information into a single structure 3 years ago
rubidium42 39c51c35f4 Fix #6598: Do not disconnect before company number validation
NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here
3 years ago
rubidium42 3bd416bfdb Change: [Console] Show help when passing invalid company number 3 years ago
rubidium42 0345f99180 Feature: make the town directory horizontally resizable 3 years ago
rubidium42 40528db993 Fix #9152, Fix #9153: screenshot command showed error messages when successful 3 years ago
Peter Nelson 9c6c0a0966 Codechange: Scale sprite font height once on init instead of every call to GetHeight().
Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls.
3 years ago
Peter Nelson ce55cd0ce7 Cleanup: Use GetDefaultFontHeight() call instead of direct access.
This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants.
3 years ago
Peter Nelson 49aa392440 Fix: Cargo legend blob in cargo payment rate window did not rescale. 3 years ago
Peter Nelson 055067c49c Fix: Scale cargo lines in industry chain window.
Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed.
3 years ago
Peter Nelson 254ffe9dcc Fix: Scale industry chain legend blob by font size. 3 years ago
Peter Nelson 957beaaefc Fix: Improved scaling and spacing of sign list window.
Both company icon sprite and text now centred within each row, and extra
padding added to avoid the sprites running into each other.
3 years ago
Peter Nelson 617e85cc65 Fix: Scale legend blobs in Fund new industry window. 3 years ago
Peter Nelson 5434d63f91 Fix: Scale smallmap legend 'blob' to fit text. 3 years ago
Peter Nelson af70195e44 Fix: Tidy up sizing of sprite aligner window sprite list. 3 years ago
Peter Nelson 1df510c297 Fix: Company Key window scaling. 3 years ago
Peter Nelson 09206be054 Fix: Use unscaled values for padding OSK 3 years ago
Peter Nelson 56a6f66903 Codechange: Use text lines instead of pixel height of font for link graph widgets. 3 years ago
Peter Nelson 63cc340dc1 Codechange: Apply minimum size to toolbar widgets 3 years ago
Peter Nelson d32df00b5c Codechange: No longer necessary to manually resize volume sliders. 3 years ago
Peter Nelson 4791ff2862 Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed. 3 years ago
Peter Nelson 6fe5353da2 Cleanup: Set unchanging scrollbar properties in constructor. 3 years ago
Peter Nelson 03a43b8247 Cleanup: Call SetMinimalSize instead of setting min_y directly. 3 years ago
Peter Nelson f5569763c9 Fix: Specify width when width is required instead of top. 3 years ago
Peter Nelson 2efa390a7d Codechange: Simplify calling of DrawCharCentered() 3 years ago
Peter Nelson 4f93dd95e4 Cleanup: Tidy up resize, fill and minimal size on widgets in town list window. 3 years ago
Peter Nelson 4c6cca459a Cleanup: Remove fairly redundant DrawDropdown() function. 3 years ago
Peter Nelson 5153e1b6e3 Cleanup: Horizontal widget size is commonly width rather than length. 3 years ago
PeterN 3dbd6475fe
Codechange: Use C++ features for train wagon overrides. (#9141)
This removes the need for C-style array management and allows use of iterators to perform wagon override lookups.
3 years ago
Patric Stout 665a3928e2 Remove: performance measurements in YAPF
YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.

Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.
3 years ago
Patric Stout e162aff7a3 Cleanup: remove weird left-over comment in yapf.hpp 3 years ago
Patric Stout 69118d063f
Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually
now uses TCP.

The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.

If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
3 years ago
rubidium42 f00564eeb2
Fix: String validation could leave invalid Utf8 encoded strings (#9096)
In case a character was encoded in multiple bytes, but required fewer bytes to be encoded, the first byte would be copied to the output leaving an invalid Utf8 encoded string. Later uses of the validated string would use the same decode logic, which would yield a question mark and just read a single byte, so nothing dangerous happened.
Furthermore, because the next byte would not be a first byte of an encoded Utf8 character, the last few valid characters could be removed by the validation as well.
3 years ago
PeterN f018471b36
Cleanup: Remove old FiosList helper methods. (#9139) 3 years ago
glx22 9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 3 years ago
glx22 14e92bd8e2 Codechange: Replace window related FOR_ALL with range-based for loops 3 years ago
rubidium42 a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 3 years ago
Patric Stout be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
3 years ago
Patric Stout 99f998805b Codechange: use std::string over stack-based strings if possible 3 years ago
Patric Stout a8afbe74bf Cleanup: remove write-only variable "hostname" in NetworkGameList 3 years ago
PeterN 0b460bf4a1
Fix: 'Cache' top and bottom lines of textfile viewer to avoid overdraw. (#9131)
* Fix: 'Cache' top and bottom lines of textfile viewer to avoid overdraw.

The text file viewer calculated the number of lines required to set the scrollbar, but did not retain this information, so this was recalculated on every draw operation. This includes overdrawing text outside the bounds of the current scroll position.

With this change the top and bottom lines for each line of text are remembered, and reflowing is avoided where possible. Text outside the current scroll bounds is not drawn.
Additionally the scroll interval is now based on text lines instead of pixel lines, which increases the text capacity depending on the font size.

* Fix: Limit text viewer to showing 64k lines.

Text files with more than 64k wrapped lines would exceed the scrollbar capacity and cause an assert. This is harder to reach now that the scrollbar counts lines instead of pixels.
3 years ago
translators 72a05921b0 Update: Translations from eints
norwegian (bokmal): 16 changes by Anolitt
finnish: 2 changes by hpiirai
3 years ago
Loïc Guilloux 356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 3 years ago
Peter Nelson 20ac0b4148 Cleanup: Replace FOR_ALL_SORTED_CARGOSPECS macro with range iterator. 3 years ago
Peter Nelson de81afdf4b Cleanup: Replace FOR_ALL_SORTED_ROADTYPES macro with range iterator. 3 years ago
Peter Nelson 3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 3 years ago
PeterN ae7f07de74
Fix: Incorrect vertical alignment of icon and text in DropDownListIconItem. (#9133)
This happens if the bounding dimensions are changed so that each item is the same size, as happens on the railtype/roadtype dropdown lists, as the vertical offset was calculated before this dimension is changed.
3 years ago
Patric Stout 96dc0d04ec
Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
The idea is that if you query an older server that does not support
this packet yet, the client receives an error. The assumption was
that on every "illegal packet" the connection would be closed. This
turns out to be false.

Now CLIENT_GAME_INFO aligns with the old PACKET_CLIENT_NEWGRFS_CHECKED,
which does a pre-check (which fails), and an error is sent back
and the connection is closed.

This is not a nice solution, but it is the best we got.
3 years ago
Milek7 8e9eca6ddd
Codechange: Use __attribute__ access none to silence GCC 11 -Wmaybe-uninitialized warnings (#9124) 3 years ago
translators 267703c14b Update: Translations from eints
spanish (mexican): 40 changes by absay
english (us): 1 change by 2TallTyler
korean: 3 changes by telk5093
german: 1 change by danidoedel
finnish: 1 change by hpiirai
catalan: 1 change by J0anJosep
portuguese: 45 changes by azulcosta
portuguese (brazilian): 44 changes by Vimerum
3 years ago
Milek7 a341852cd5
Fix: missing <limits> include in network/core/packet.h (#9123) 3 years ago
Patric Stout 31f1db2d3a Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
3 years ago
Patric Stout b57d845e55 Codechange: refactor CheckGameCompatibility() from existing function
Later commits use this function in other places too.
3 years ago
Patric Stout b3003dd163 Add: ability to retrieve game info from server over TCP 3 years ago
Patric Stout 84c75a7b9a Codechange: be explicit in pointer comparisons 3 years ago
Patric Stout cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Patric Stout 8fa53f543a
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Currently we use default OS timeout for TCP connections, which
is around 30s. 99% of the users will never notice this, but there
are a few cases where this is an issue:

- If you have a broken IPv6 connection, using Content Service is
  first tried over IPv6. Only after 30s it times out and tries
  IPv4. Nobody is waiting for that 30s.
- Upcoming STUN support has several methods of establishing a
  connection between client and server. This requires feedback
  from connect() to know if any method worked (they have to be
  tried one by one). With 30s, this would take a very long time.

What is good to mention, is that there is no good value here. Any
value will have edge-cases where the experience is suboptimal. But
with 3s we support most of the stable connections, and if it fails,
the user can just retry. On the other side of the spectrum, with 30s,
it means the user has no possibility to use the service. So worst case
we annoy a few users with them having the retry vs annoying a few
users which have no means of resolving the situation.
3 years ago
rubidium42 015e3b412e Cleanup: remove #ifdefs for compiling the old content server 3 years ago
translators b89dba7e4e Update: Translations from eints
japanese: 26 changes by scabtert
catalan: 43 changes by J0anJosep
3 years ago
rubidium42 31c87ba908 Fix: truncating strings in settings could leave invalid Utf8 characters 3 years ago
rubidium42 0e449f20dc Codechange: writing and string validation to its own functions 3 years ago
rubidium42 b54d8a49fb Feature: allow non-ASCII currency separators 3 years ago
rubidium42 4880ec29e4 Change: [Network] Safeguard from using errno/strerror for handling network errors
They are likely not working as expected on Windows, so prevent their usage.
Winsock does not set errno and strerror does not return anything useful for Winsock error numbers.
3 years ago
rubidium42 8c2e3a004e Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h 3 years ago
rubidium42 84985c1223 Codechange: [Network] Do not leak os_abstraction.h via fios.h 3 years ago
rubidium42 cbad518bf3 Codechange: [Network] Do not leak os_abstraction.h via network_func 3 years ago