Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.

pull/332/head
Michael Lutz 3 years ago
parent 91b8ce073f
commit 1f159f79de

@ -1416,7 +1416,7 @@ DEF_CONSOLE_CMD(ConScreenShot)
ScreenshotType type = SC_VIEWPORT;
uint32 width = 0;
uint32 height = 0;
const char *name = nullptr;
std::string name{};
uint32 arg_index = 1;
if (argc > arg_index) {

@ -864,7 +864,7 @@ static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the curre
*/
static void ScreenshotConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) MakeScreenshot(_confirmed_screenshot_type, nullptr);
if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
}
/**
@ -890,24 +890,20 @@ void MakeScreenshotWithConfirm(ScreenshotType t)
ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
} else {
/* Less than 64M pixels, just do it */
MakeScreenshot(t, nullptr);
MakeScreenshot(t, {});
}
}
/**
* Make a screenshot.
* Unconditionally take a screenshot of the requested type.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was made successfully
* @see MakeScreenshotWithConfirm
*/
bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 height)
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
{
VideoDriver::VideoBufferLocker lock;
if (t == SC_VIEWPORT) {
/* First draw the dirty parts of the screen and only then change the name
* of the screenshot. This way the screenshot will always show the name
@ -918,7 +914,7 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
}
_screenshot_name[0] = '\0';
if (name != nullptr) strecpy(_screenshot_name, name, lastof(_screenshot_name));
if (!name.empty()) strecpy(_screenshot_name, name.c_str(), lastof(_screenshot_name));
bool ret;
switch (t) {
@ -969,6 +965,32 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
return ret;
}
/**
* Schedule making a screenshot.
* Unconditionally take a screenshot of the requested type.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was successfully made.
* @see MakeScreenshotWithConfirm
*/
bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
{
if (t == SC_CRASHLOG) {
/* Video buffer might or might not be locked. */
VideoDriver::VideoBufferLocker lock;
return RealMakeScreenshot(t, name, width, height);
}
VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
RealMakeScreenshot(t, name, width, height);
});
return true;
}
/**
* Return the owner of a tile to display it with in the small map in mode "Owner".

@ -28,7 +28,7 @@ enum ScreenshotType {
void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp, uint32 width = 0, uint32 height = 0);
bool MakeHeightmapScreenshot(const char *filename);
void MakeScreenshotWithConfirm(ScreenshotType t);
bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width = 0, uint32 height = 0);
bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width = 0, uint32 height = 0);
bool MakeMinimapWorldScreenshot();
extern char _screenshot_format_name[8];

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