@ -256,7 +256,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
*/
if ( this - > sock = = INVALID_SOCKET ) return status ;
if ( status ! = NETWORK_RECV_STATUS_C ONN_LOS T & & status ! = NETWORK_RECV_STATUS_SERVER_ERROR & & ! this - > HasClientQuit ( ) & & this - > status > = STATUS_AUTHORIZED ) {
if ( status ! = NETWORK_RECV_STATUS_C LIENT_QUI T & & status ! = NETWORK_RECV_STATUS_SERVER_ERROR & & ! this - > HasClientQuit ( ) & & this - > status > = STATUS_AUTHORIZED ) {
/* We did not receive a leave message from this client... */
char client_name [ NETWORK_CLIENT_NAME_LENGTH ] ;
@ -893,7 +893,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
p - > Recv_string ( name , sizeof ( name ) ) ;
playas = ( Owner ) p - > Recv_uint8 ( ) ;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C ONN_LOS T;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C LIENT_QUI T;
/* join another company does not affect these values */
switch ( playas ) {
@ -1077,7 +1077,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
CommandPacket cp ;
const char * err = this - > ReceiveCommand ( p , & cp ) ;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C ONN_LOS T;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C LIENT_QUI T;
NetworkClientInfo * ci = this - > GetInfo ( ) ;
@ -1136,7 +1136,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
/* The client was never joined.. thank the client for the packet, but ignore it */
if ( this - > status < STATUS_DONE_MAP | | this - > HasClientQuit ( ) ) {
return this - > CloseConnection ( NETWORK_RECV_STATUS_C ONN_LOS T) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C LIENT_QUI T) ;
}
this - > GetClientName ( client_name , lastof ( client_name ) ) ;
@ -1156,7 +1156,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
NetworkAdminClientError ( this - > client_id , errorno ) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C ONN_LOS T) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C LIENT_QUI T) ;
}
NetworkRecvStatus ServerNetworkGameSocketHandler : : Receive_CLIENT_QUIT ( Packet * p )
@ -1167,7 +1167,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
/* The client was never joined.. thank the client for the packet, but ignore it */
if ( this - > status < STATUS_DONE_MAP | | this - > HasClientQuit ( ) ) {
return this - > CloseConnection ( NETWORK_RECV_STATUS_C ONN_LOS T) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C LIENT_QUI T) ;
}
this - > GetClientName ( client_name , lastof ( client_name ) ) ;
@ -1182,7 +1182,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
NetworkAdminClientQuit ( this - > client_id ) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C ONN_LOS T) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_C LIENT_QUI T) ;
}
NetworkRecvStatus ServerNetworkGameSocketHandler : : Receive_CLIENT_ACK ( Packet * p )
@ -1412,7 +1412,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet
p - > Recv_string ( client_name , sizeof ( client_name ) ) ;
ci = this - > GetInfo ( ) ;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C ONN_LOS T;
if ( this - > HasClientQuit ( ) ) return NETWORK_RECV_STATUS_C LIENT_QUI T;
if ( ci ! = nullptr ) {
if ( ! NetworkIsValidClientName ( client_name ) ) {