Cleanup: remove unneeded labels and gotos.

The window list supports deletion of arbitrary windows, while iterating over it.
pull/332/head
frosch 3 years ago committed by frosch
parent ba193f2e23
commit 95abdfdef9

@ -1168,14 +1168,10 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
*/
void DeleteWindowByClass(WindowClass cls)
{
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::IterateFromBack()) {
if (w->window_class == cls) {
delete w;
goto restart_search;
}
}
}
@ -1188,14 +1184,10 @@ restart_search:
*/
void DeleteCompanyWindows(CompanyID id)
{
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::IterateFromBack()) {
if (w->owner == id) {
delete w;
goto restart_search;
}
}
@ -3325,10 +3317,7 @@ void CallWindowGameTickEvent()
*/
void DeleteNonVitalWindows()
{
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
if (w->window_class != WC_MAIN_WINDOW &&
w->window_class != WC_SELECT_GAME &&
@ -3338,7 +3327,6 @@ restart_search:
(w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
delete w;
goto restart_search;
}
}
}
@ -3355,14 +3343,10 @@ void DeleteAllNonVitalWindows()
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
if (w->flags & WF_STICKY) {
delete w;
goto restart_search;
}
}
}
@ -3384,14 +3368,10 @@ void DeleteAllMessages()
*/
void DeleteConstructionWindows()
{
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
if (w->window_desc->flags & WDF_CONSTRUCTION) {
delete w;
goto restart_search;
}
}

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