Codechange: move passwords in settings to std::string

pull/332/head
rubidium42 3 years ago committed by rubidium42
parent f219354f89
commit c73d64adf9

@ -843,8 +843,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (client_id == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
if (!_settings_client.network.default_company_pass.empty()) {
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
}
/* Now that we have a new company, broadcast our company settings to

@ -53,7 +53,7 @@ void LoadCheckData::Clear()
this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
this->current_date = 0;
memset(&this->settings, 0, sizeof(this->settings));
this->settings = {};
for (auto &pair : this->companies) {
delete pair.second;

@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
*/
void FillStaticNetworkServerGameInfo()
{
_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
_network_game_info.use_password = !_settings_client.network.server_password.empty();
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;

@ -887,7 +887,7 @@ bool NetworkServerStart()
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
if (!StrEmpty(_settings_client.network.admin_password)) {
if (!_settings_client.network.admin_password.empty()) {
DEBUG(net, 5, "Starting listeners for admins");
if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
}

@ -84,7 +84,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
*/
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
@ -667,8 +667,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
if (StrEmpty(_settings_client.network.admin_password) ||
strcmp(password, _settings_client.network.admin_password) != 0) {
if (_settings_client.network.admin_password.empty() ||
_settings_client.network.admin_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}

@ -1032,7 +1032,7 @@ struct NetworkStartServerWindow : public Window {
switch (widget) {
case WID_NSS_SETPWD:
/* If password is set, draw red '*' next to 'Set password' button. */
if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public Window {
if (str == nullptr) return;
if (this->widget_id == WID_NSS_SETPWD) {
strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
_settings_client.network.server_password = str;
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
@ -2583,7 +2583,7 @@ struct NetworkCompanyPasswordWindow : public Window {
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
_settings_client.network.default_company_pass = this->password_editbox.text.buf;
}
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);

@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
NetworkClientInfo *ci = this->GetInfo();
/* We now want a password from the client else we do not allow him in! */
if (!StrEmpty(_settings_client.network.server_password)) {
if (!_settings_client.network.server_password.empty()) {
return this->SendNeedGamePassword();
}
@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
p->Recv_string(password, sizeof(password));
/* Check game password. Allow joining if we cleared the password meanwhile */
if (!StrEmpty(_settings_client.network.server_password) &&
strcmp(password, _settings_client.network.server_password) != 0) {
if (!_settings_client.network.server_password.empty() &&
_settings_client.network.server_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
p->Recv_string(pass, sizeof(pass));
p->Recv_string(command, sizeof(command));
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
if (_settings_client.network.rcon_password.compare(pass) != 0) {
DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
return NETWORK_RECV_STATUS_OKAY;
}

@ -874,8 +874,8 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
if (_network_server && !_settings_client.network.default_company_pass.empty()) {
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
}
if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);

@ -1420,8 +1420,8 @@ static bool UpdateClientName(int32 p1)
static bool UpdateServerPassword(int32 p1)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
if (_settings_client.network.server_password.compare("*") == 0) {
_settings_client.network.server_password.clear();
}
NetworkServerUpdateGameInfo();
@ -1430,8 +1430,8 @@ static bool UpdateServerPassword(int32 p1)
static bool UpdateRconPassword(int32 p1)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
if (_settings_client.network.rcon_password.compare("*") == 0) {
_settings_client.network.rcon_password.clear();
}
return true;

@ -263,12 +263,12 @@ struct NetworkSettings {
uint16 server_admin_port; ///< port the server listens on for the admin network
bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)
std::string admin_password; ///< password for the admin network
bool server_advertise; ///< advertise the server to the masterserver
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
std::string default_company_pass; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use

@ -129,6 +129,9 @@ static size_t ConvertLandscape(const char *value);
#define SDTC_STR(var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\
SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
#define SDTC_SSTR(var, type, flags, guiflags, def, max_length, str, strhelp, strval, proc, from, to, cat, extra, startup)\
SDTG_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, max_length, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\
SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, strhelp, strval, proc, from, to, cat, extra, startup)

@ -70,6 +70,7 @@ SDTC_BOOL = SDTC_BOOL( $var, $flags, $guiflags, $def,
SDTC_LIST = SDTC_LIST( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_STR = SDTC_STR( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_SSTR = SDTC_SSTR( $var, $type, $flags, $guiflags, $def, $length, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup),
@ -3924,35 +3925,39 @@ def = nullptr
proc = UpdateClientName
cat = SC_BASIC
[SDTC_STR]
[SDTC_SSTR]
var = network.server_password
type = SLE_STRB
type = SLE_STR
length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
proc = UpdateServerPassword
cat = SC_BASIC
[SDTC_STR]
[SDTC_SSTR]
var = network.rcon_password
type = SLE_STRB
type = SLE_STR
length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
proc = UpdateRconPassword
cat = SC_BASIC
[SDTC_STR]
[SDTC_SSTR]
var = network.admin_password
type = SLE_STRB
type = SLE_STR
length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
cat = SC_BASIC
[SDTC_STR]
[SDTC_SSTR]
var = network.default_company_pass
type = SLE_STRB
type = SLE_STR
length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = nullptr

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