Fix: Resolve cargo-types of default vehicles via their cargo label.

Default vehicles now behave as if they had a cargo translation table. This fixes default vehicles carrying seemingly random cargos, if NewGRF industry sets are present.
This behavior is disabled, when a NewGRF touches any of the cargo-type or refitting properties. In that case it's up to the NewGRF to define its own cargo translation table.
pull/332/head
frosch 3 years ago committed by frosch
parent a9ff296c3d
commit 9f8d0b1bee

@ -77,6 +77,28 @@ void SetupCargoForClimate(LandscapeID l)
}
}
/**
* Get the cargo ID of a default cargo, if present.
* @param l Landscape
* @param ct Default cargo type.
* @return ID number if the cargo exists, else #CT_INVALID
*/
CargoID GetDefaultCargoID(LandscapeID l, CargoType ct)
{
assert(l < lengthof(_default_climate_cargo));
if (ct == CT_INVALID) return CT_INVALID;
assert(ct < lengthof(_default_climate_cargo[0]));
CargoLabel cl = _default_climate_cargo[l][ct];
/* Bzzt: check if cl is just an index into the cargo table */
if (cl < lengthof(_default_cargo)) {
cl = _default_cargo[cl].label;
}
return GetCargoIDByLabel(cl);
}
/**
* Get the cargo ID by cargo label.
* @param cl Cargo type to get.

@ -177,6 +177,7 @@ extern CargoTypes _standard_cargo_mask;
void SetupCargoForClimate(LandscapeID l);
CargoID GetCargoIDByLabel(CargoLabel cl);
CargoID GetCargoIDByBitnum(uint8 bitnum);
CargoID GetDefaultCargoID(LandscapeID l, CargoType ct);
void InitializeSortedCargoSpecs();
extern std::vector<const CargoSpec *> _sorted_cargo_specs;

@ -8768,6 +8768,12 @@ static void CalculateRefitMasks()
EngineInfo *ei = &e->info;
bool only_defaultcargo; ///< Set if the vehicle shall carry only the default cargo
/* If the NewGRF did not set any cargo properties, we apply default cargo translation. */
if (_gted[engine].defaultcargo_grf == nullptr) {
/* Translate cargo_type using the original climate-specific cargo table. */
ei->cargo_type = GetDefaultCargoID(_settings_game.game_creation.landscape, static_cast<CargoType>(ei->cargo_type));
}
/* Did the newgrf specify any refitting? If not, use defaults. */
if (_gted[engine].refittability != GRFTempEngineData::UNSET) {
CargoTypes mask = 0;
@ -8814,7 +8820,7 @@ static void CalculateRefitMasks()
}
/* Clear invalid cargoslots (from default vehicles or pre-NewCargo GRFs) */
if (!HasBit(_cargo_mask, ei->cargo_type)) ei->cargo_type = CT_INVALID;
if (ei->cargo_type != CT_INVALID && !HasBit(_cargo_mask, ei->cargo_type)) ei->cargo_type = CT_INVALID;
/* Ensure that the vehicle is either not refittable, or that the default cargo is one of the refittable cargoes.
* Note: Vehicles refittable to no cargo are handle differently to vehicle refittable to a single cargo. The latter might have subtypes. */

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