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https://github.com/JGRennison/OpenTTD-patches.git
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Cleanup: Use range iterator to evaluate DeterministicSpriteGroup.
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913d8a7f28
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@ -141,18 +141,18 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
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/* Evaluate an adjustment for a variable of the given size.
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* U is the unsigned type and S is the signed type to use. */
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template <typename U, typename S>
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver *scope, U last_value, uint32 value)
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, U last_value, uint32 value)
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{
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value >>= adjust->shift_num;
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value &= adjust->and_mask;
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value >>= adjust.shift_num;
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value &= adjust.and_mask;
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switch (adjust->type) {
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case DSGA_TYPE_DIV: value = ((S)value + (S)adjust->add_val) / (S)adjust->divmod_val; break;
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case DSGA_TYPE_MOD: value = ((S)value + (S)adjust->add_val) % (S)adjust->divmod_val; break;
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switch (adjust.type) {
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case DSGA_TYPE_DIV: value = ((S)value + (S)adjust.add_val) / (S)adjust.divmod_val; break;
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case DSGA_TYPE_MOD: value = ((S)value + (S)adjust.add_val) % (S)adjust.divmod_val; break;
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case DSGA_TYPE_NONE: break;
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}
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switch (adjust->operation) {
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switch (adjust.operation) {
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case DSGA_OP_ADD: return last_value + value;
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case DSGA_OP_SUB: return last_value - value;
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case DSGA_OP_SMIN: return std::min<S>(last_value, value);
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@ -190,17 +190,14 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
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{
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uint32 last_value = 0;
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uint32 value = 0;
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uint i;
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ScopeResolver *scope = object.GetScope(this->var_scope);
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for (i = 0; i < this->adjusts.size(); i++) {
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const DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
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for (const auto &adjust : this->adjusts) {
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/* Try to get the variable. We shall assume it is available, unless told otherwise. */
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bool available = true;
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if (adjust->variable == 0x7E) {
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const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, object, false);
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if (adjust.variable == 0x7E) {
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const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust.subroutine, object, false);
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if (subgroup == nullptr) {
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value = CALLBACK_FAILED;
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} else {
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@ -208,10 +205,10 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
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}
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/* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
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} else if (adjust->variable == 0x7B) {
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value = GetVariable(object, scope, adjust->parameter, last_value, &available);
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} else if (adjust.variable == 0x7B) {
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value = GetVariable(object, scope, adjust.parameter, last_value, &available);
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} else {
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value = GetVariable(object, scope, adjust->variable, adjust->parameter, &available);
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value = GetVariable(object, scope, adjust.variable, adjust.parameter, &available);
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}
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if (!available) {
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