DEBUG(script,0,"The savegame has an GameScript by the name '%s', version %d which is no longer available.",_game_saveload_name,_game_saveload_version);
DEBUG(script,0,"The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as he was not the
/* Make sure the GameScript doesn't get the saveload data, as it was not the