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@ -16,12 +16,17 @@
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/** Structure with information shown in the game list (GUI) */
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struct NetworkGameList {
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NetworkGameInfo info; ///< The game information of this server
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std::string connection_string; ///< Address of the server
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bool online; ///< False if the server did not respond (default status)
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bool manually; ///< True if the server was added manually
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uint8 retries; ///< Number of retries (to stop requerying)
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NetworkGameList *next; ///< Next pointer to make a linked game list
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NetworkGameList(const std::string &connection_string, bool manually = false) :
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connection_string(connection_string), manually(manually)
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{
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}
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NetworkGameInfo info = {}; ///< The game information of this server
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std::string connection_string; ///< Address of the server
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bool online = false; ///< False if the server did not respond (default status)
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bool manually = false; ///< True if the server was added manually
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uint8 retries = 0; ///< Number of retries (to stop requerying)
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NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
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};
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/** Game list of this client */
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