|
|
|
@ -319,23 +319,6 @@ protected:
|
|
|
|
|
return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::chrono::steady_clock::time_point next_game_tick;
|
|
|
|
|
std::chrono::steady_clock::time_point next_draw_tick;
|
|
|
|
|
|
|
|
|
|
bool fast_forward_key_pressed; ///< The fast-forward key is being pressed.
|
|
|
|
|
bool fast_forward_via_key; ///< The fast-forward was enabled by key press.
|
|
|
|
|
|
|
|
|
|
bool is_game_threaded;
|
|
|
|
|
std::thread game_thread;
|
|
|
|
|
std::mutex game_state_mutex;
|
|
|
|
|
std::mutex game_thread_wait_mutex;
|
|
|
|
|
|
|
|
|
|
static void GameThreadThunk(VideoDriver *drv);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::mutex cmd_queue_mutex;
|
|
|
|
|
std::vector<std::function<void()>> cmd_queue;
|
|
|
|
|
|
|
|
|
|
/** Execute all queued commands. */
|
|
|
|
|
void DrainCommandQueue()
|
|
|
|
|
{
|
|
|
|
@ -354,6 +337,23 @@ private:
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::chrono::steady_clock::time_point next_game_tick;
|
|
|
|
|
std::chrono::steady_clock::time_point next_draw_tick;
|
|
|
|
|
|
|
|
|
|
bool fast_forward_key_pressed; ///< The fast-forward key is being pressed.
|
|
|
|
|
bool fast_forward_via_key; ///< The fast-forward was enabled by key press.
|
|
|
|
|
|
|
|
|
|
bool is_game_threaded;
|
|
|
|
|
std::thread game_thread;
|
|
|
|
|
std::mutex game_state_mutex;
|
|
|
|
|
std::mutex game_thread_wait_mutex;
|
|
|
|
|
|
|
|
|
|
static void GameThreadThunk(VideoDriver *drv);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::mutex cmd_queue_mutex;
|
|
|
|
|
std::vector<std::function<void()>> cmd_queue;
|
|
|
|
|
|
|
|
|
|
void GameLoop();
|
|
|
|
|
void GameThread();
|
|
|
|
|
};
|
|
|
|
|