Jonathan G Rennison
3bba9ef37a
Fix setting name
3 years ago
Andreas Schmitt
debc504e59
Add a setting for train speed adaptation
...
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
3 years ago
Jonathan G Rennison
ac9749d015
Merge PR #283 (max city height) into jgrpp
3 years ago
Andreas Schmitt
a17efcd7d5
Introduce setting for a max height level for towns
...
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.
This change allows the player to specify that the towns should be generated in the valleys.
3 years ago
Andreas Schmitt
150e502cf9
Add generation of public roads linking towns
3 years ago
Andreas Schmitt
d718ba62ef
Add option to sort tracks by category and speed ( #282 )
3 years ago
Andreas Schmitt
ec40677fdc
Add a setting to turn off road vehicle slowdown in curves
...
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
3 years ago
Jonathan G Rennison
0b80461cd4
Merge branch 'pr-270' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/settings_type.h
# src/table/settings.ini
3 years ago
Jonathan G Rennison
696fb746b7
Add setting for demolition confirmation mode
3 years ago
Jonathan G Rennison
1cc8053003
Add setting to control station rating tooltip detail level
...
Default to simple
3 years ago
Tyler Trahan
d09210e1c6
Feature: Configurable subsidy duration
3 years ago
Jonathan G Rennison
a7d8c6fe0c
Add PF setting for whether to pathfind up to back of one-way PBS
3 years ago
Patric Stout
e9e4588db1
Codechange: use setting name instead of index for HandleOldDiffCustom() ( #9311 )
3 years ago
Jonathan G Rennison
3e8ee4f49f
Remove "Disable vehicle image update" setting
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
rubidium42
2022e34824
Codechange: move locale settings to std::string
3 years ago
rubidium42
16437b7c0d
Codechange: move client name in settings to std::string
3 years ago
rubidium42
02fdb5b210
Codechange: move server name/id in settings to std::string
3 years ago
rubidium42
cc6c078dec
Codechange: move hostnames in settings to std::string
3 years ago
rubidium42
c73d64adf9
Codechange: move passwords in settings to std::string
3 years ago
Patric Stout
be37a2cab8
Codechange: use NetworkAddress instead of two host/port variables where possible
...
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
3 years ago
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
3 years ago
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
reldred
d1d27c0748
Adds additional zone configuration for cities, renames existing zone configuration to towns.
3 years ago
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
4 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
4 years ago
reldred
213b6fe6ef
Add PR #231 : More river configuration options
4 years ago
Jonathan G Rennison
7e728fe9d6
Merge branch 'pr-230' into jgrpp
4 years ago
reldred
86e7cb6d18
Allow tile height to also play a part in determining the density of rocky patches.
4 years ago
reldred
4a169f07ab
Fix a typo in a comment in settings_type.h. I know... Minor...
4 years ago
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
...
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
4 years ago
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
4 years ago
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
4 years ago
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
4 years ago
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
4 years ago
reldred
67c256f437
Add PR #228 : New configure town zone multipliers
4 years ago
reldred
59631c1899
Hopefully fix the issues with the settings menu not showing up correctly.
4 years ago
reldred
7c6d73abfa
Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
...
Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
4 years ago
reldred
07397783f8
Allows configuring the height at which rainforests start, which by default was controlled by dividing the map maxheight by 4 in landscape.cpp. Default setting is 8 which matches and should provide default behavior in new map creation.
4 years ago
Jonathan G Rennison
a670e369db
Add setting for no vehicles introduced after given year
4 years ago
Jonathan G Rennison
3f4333bcc8
Add setting to enable non-admin multiplayer clients to rename towns
4 years ago
Matt Kimber
bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn ( #8604 )
4 years ago
Jonathan G Rennison
84a7ab180e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/lang/greek.txt
# src/table/settings.ini
4 years ago
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
...
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
4 years ago
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e
)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
4 years ago
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
4 years ago
Jonathan G Rennison
93f2d5e056
Add GUI setting for shading trees on slopes in viewports
...
Deafult on, only for non-map mode
(Slope shading is always on in map mode)
4 years ago
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
4 years ago
Patric Stout
fa170b9ace
Feature: configurable refresh-rate and change default to 60fps
...
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.
As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.
The simulation will still always run at 33.33 fps, and is not
influences by this setting.
4 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
4 years ago
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
4 years ago
Jonathan G Rennison
33d9e48bcf
Add setting for inflation dates mode
4 years ago
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
4 years ago
Jonathan G Rennison
09dc33022c
Add client setting for vehicle naming scheme
4 years ago
Jonathan G Rennison
ed0ffb6220
Add feature: realistic train braking
...
Add setting to select train braking model.
4 years ago
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
4 years ago
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
4 years ago
Pavel Stupnikov
ba4626d450
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
...
(cherry picked from commit c9fd85528a
)
4 years ago
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
4 years ago
Jonathan G Rennison
8ac436f507
Add setting to scale primary industry cargo production
4 years ago
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
4 years ago
Jonathan G Rennison
9efeb3551a
Tunnel/bridge signal simulation spacing is now a company setting
4 years ago
Jonathan G Rennison
cde5e8c79d
Add setting to disable continuously updating NewGRF vehicle image
4 years ago
Jonathan G Rennison
ca726d79f5
Add company setting for whether to add vehicle to group on copy-clone
4 years ago
Jonathan G Rennison
84dd35b685
Add drive-through train depot emulation (default off)
4 years ago
Jonathan G Rennison
2ea3a7d6f4
Add setting for default road/tram types, to match default rail type setting
4 years ago
Jonathan G Rennison
f44d75eaf5
Allow building objects by area (1x1 objects only)
...
Add setting (default on)
4 years ago
Jonathan G Rennison
2d350d26db
Add rate limit for object construction
4 years ago
Jonathan G Rennison
cc6be16422
Add news setting for trains waiting due to routing restrictions
4 years ago
Jonathan G Rennison
8bf41a6f1d
Add setting to show unlisted console commands
4 years ago
Jonathan G Rennison
f26143f063
Add setting for alternative linkgraph overlay colour schemes
4 years ago
Jonathan G Rennison
ce6cdc551f
Add anywhere mode to ignore house zone scenario editor setting
...
See: #177
4 years ago
Jonathan G Rennison
157beb05ed
Add settings to ignore date/zone/GRF when placing houses in scenario editor
...
See: #177
4 years ago
Jonathan G Rennison
b7118b60fe
Add setting to enable multiple churches/stadiums in scenario editor
...
See: #177
4 years ago
Jonathan G Rennison
3dfbeb07f6
Settings: Add scenario editor section
4 years ago
Jonathan G Rennison
d5ada6a14b
Add setting to control RV re-routing on road layout change
...
Default to road removal only
This is due to poor performance with many RVs when town growth is
continually adding to the road layout
4 years ago
Jonathan G Rennison
38d42795c8
Add setting to disable vehicle expiry after a given year
4 years ago
Jonathan G Rennison
f5e9805b10
Store time display settings both in savegame and client, add setting
4 years ago
Jonathan G Rennison
271fac01a7
Add setting to scale station cargo capacity and rating tolerance by size
4 years ago
Jonathan G Rennison
ab99c16601
Add support for money cheat in multiplayer
...
Add a setting for whether this is permitted by multiplayer clients
5 years ago
Jonathan G Rennison
81a1094cc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/date.cpp
# src/economy.cpp
# src/misc.cpp
# src/newgrf_house.cpp
5 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
5 years ago
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
5 years ago
Jonathan G Rennison
fd25596311
Merge upstream PR #7852 into jgrpp
...
Feature: Show the name of the NewGRF in the build vehicle window
Author: stormcone
# Conflicts:
# src/lang/english.txt
# src/settings_gui.cpp
# src/settings_type.h
# src/table/settings.ini
5 years ago
Jonathan G Rennison
030e8bf762
Rename programmable signals to programmable pre-signals
...
This is to make it less unclear what they actually are and do
5 years ago
stormcone
4def6cf70f
Feature: Show the name of the NewGRF in the build vehicle window.
5 years ago
Jonathan G Rennison
2b0c1a5930
Separate allow stations under bridges into settings for: rail, road, docks
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
5 years ago
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
5 years ago
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
Jonathan G Rennison
ba9d1a0390
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
5 years ago
Jonathan G Rennison
9a05ea67d5
Add chicken bits setting
...
2 bits so far
5 years ago
Jonathan G Rennison
04ef407ddf
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
# src/ship_cmd.cpp
5 years ago
Jonathan G Rennison
ec892879f4
Add passworded mechanism to change server game settings from client
5 years ago
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
Jonathan G Rennison
af64b5dc18
Add news/advice setting to warn if no depot order in vehicle schedule
5 years ago
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
Jonathan G Rennison
1ee33c46ef
Linkgraph: Allow overriding distribution mode on a per-cargo basis, in game
5 years ago
Jonathan G Rennison
e7a916d2ce
Linkgraph: Add asymmetric: equal and nearest demand distribution modes
5 years ago
Charles Pigott
bd87f11355
Codechange: Remove DistributionTypeByte
5 years ago
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
5 years ago
Charles Pigott
0e439aeab7
Codechange: Remove TownFoundingByte type
5 years ago
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
5 years ago
Jonathan G Rennison
a6ea1ea408
Allow articulated road vehicles to overtake other vehicles
...
Add setting
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
6 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
Charles Pigott
fe448a2616
Remove: OPF
6 years ago
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
...
Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
6 years ago
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
6 years ago
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
6 years ago
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
6 years ago
Jonathan G Rennison
60c2f0ebc8
Remove now unused town_bridge_over_rail setting, feature in trunk
6 years ago
Jonathan G Rennison
705fc18b08
Add company setting to advance order when cloning/copying/sharing
...
Advance order if current depot is in order list
6 years ago
Jonathan G Rennison
7b8db50fd5
Add UI setting for whether to open new vehicle GUI when share-cloning
6 years ago
Jonathan G Rennison
4c8b358ffe
Add game setting to allow only non-stop orders for ground vehicles
6 years ago
Jonathan G Rennison
3a77f75bf6
Add GUI setting to control savegame overwrite confirmation dialog
...
Adjust game ID indications in save window UI
6 years ago
Jonathan G Rennison
094160ede3
Merge remote-tracking branch 'damfr/save-unique-id' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
6 years ago
Jonathan G Rennison
e3d167f9f0
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# config.lib
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/station_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui.cpp
# src/window.cpp
6 years ago
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
...
Works only in single player.
6 years ago
Jonathan G Rennison
e3207a77fb
Add setting to control if and how land purchasing is permitted
6 years ago
damfr
5f6858c379
Add: Setting to save a unique id for each savegame
6 years ago
Jonathan G Rennison
46b1ea81e4
Add company rate limit for land area purchasing
6 years ago
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
6 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
Jonathan G Rennison
ce4e2ca3c3
Add setting to enable flipping direction of all train types in depot
6 years ago
Jonathan G Rennison
4bdbf3863d
Add setting to allow placing stations under bridges
6 years ago
Jonathan G Rennison
56bde8ce18
Add setting to allow placing all NewGRF objects under bridges
6 years ago
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
6 years ago
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
6 years ago
Niels Martin Hansen
4fb76db42f
Feature #986 : Automatic save when losing connection to a network game
6 years ago
Jonathan G Rennison
ef0a458ab6
Add go to depot and sell vehicle orders
...
Controlled by a setting (default off)
6 years ago
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
6 years ago
Jonathan G Rennison
814f9f7e0f
Implement bidirectional mode for signals on bridges/tunnels
6 years ago
Jonathan G Rennison
d2d8a86814
Add setting: station rating waiting time tolerance depends on cargo class
6 years ago
Jonathan G Rennison
7559db2bbb
Merge remote-tracking branch 'nielsmh/bug986' into jgrpp
6 years ago
Niels Martin Hansen
db5abdd78a
Feature #986 : Automatic save when losing connection to a network game
6 years ago
Jonathan G Rennison
ad1c402ad8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/debug.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/settings_type.h
# src/town_cmd.cpp
# src/window.cpp
6 years ago
PeterN
cfe6a8ea4f
Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. ( #6756 )
6 years ago
Jonathan G Rennison
6ec78ff4b0
Add UI setting to disable mass action buttons for top-level vehicle lists
7 years ago
Jonathan G Rennison
7aab49e282
Add setting to enable through loading in UI
7 years ago
Jonathan G Rennison
9a1a5a9d68
Increase maximum value of ticks per minute setting
7 years ago
Jonathan G Rennison
097cf9b0b1
Add UI setting to control whether cargo filter drop down is shown
7 years ago
Jonathan G Rennison
aa138baec9
Add UI setting for whether programmable signals shown in UI (default off)
...
Add setting subcategory for advanced signal features
7 years ago
Jonathan G Rennison
c3a9eca1a9
Add town growth setting, rate depends on proportion of transported cargo
7 years ago
Jonathan G Rennison
36a712a579
Add very and extremely slow options to town growth rate setting
7 years ago
Jonathan G Rennison
ac016eae5e
Add client setting to enable shared order group window for single vehicles
7 years ago
Jonathan G Rennison
9ed0541e77
Import town bridges over rails patch
...
Add setting (default off)
From: https://www.tt-forums.net/viewtopic.php?f=33t=76052
7 years ago
Jonathan G Rennison
4db69283c1
Add setting to disable removing sea/rivers
7 years ago
Jonathan G Rennison
0acb4fdd2f
Safer level crossings: add setting to improve RV level crossing safety.
7 years ago
Jonathan G Rennison
5a2fe49457
Add setting for transfer payment mode from source, minus transfers.
...
This is to reduce large negative payments for the final leg.
8 years ago
Jonathan G Rennison
b8328ad21f
Merge branch 'tracerestrict-sx' into jgrpp
...
# Conflicts:
# src/command.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/tracerestrict.cpp
# src/tracerestrict.h
# src/tracerestrict_gui.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
# src/vehiclelist.cpp
# src/window_type.h
8 years ago
Jonathan G Rennison
8317eac918
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/traditional_chinese.txt
# src/window.cpp
8 years ago
Jonathan G Rennison
7dbf99fa33
Add UI setting to hide adv tracerestrict features from GUI
...
Hide wait at PBS and slot features.
8 years ago
Jonathan G Rennison
7194e19380
Merge branch 'save_ext' into tracerestrict-sx
8 years ago
peter1138
d934ef9b00
(svn r27825) -Feature [FS#4950]: Add option to close windows with right click (Flamefire)
8 years ago
peter1138
0e68f9db70
(svn r27825) -Feature [FS#4950]: Add option to close windows with right click (Flamefire)
8 years ago
Jonathan G Rennison
212f6ce6ef
Chunnel: Add setting to enable construction, default off.
8 years ago
patch-import
7b88f7a290
Add minimum town distance patch, with minor modifications
...
Move implicitly added value of 20 to setting default.
Adjust setting texts.
From: https://www.tt-forums.net/viewtopic.php?p=1095146#p1095146
8 years ago
Jonathan G Rennison
072915f2c7
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape_grid.html
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/extended_ver_sl.h
# src/settings_gui.cpp
# src/settings_type.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
8 years ago
Jonathan G Rennison
1f727e9029
Custom bridge heads: Add savegame version and setting.
8 years ago
Jonathan G Rennison
ddae95addb
Rescale town cargo adj setting by 10x, for finer adjustment.
...
Use DECIMAL1 instead of an integer.
8 years ago
Jonathan G Rennison
37a58fd11d
Add setting to increase station catchment radius.
...
Update acceptance and refresh screen when catchment settings change.
8 years ago
Jonathan G Rennison
f0bcec77fb
Import patch for random town road reconstruction.
...
From https://www.tt-forums.net/viewtopic.php?f=33&t=36438
Change scale from 0-100 to 0-1000
Adjust strings, settings GUI placement, etc.
8 years ago
Jonathan G Rennison
f0fee802a9
Merge branch 'tracerestrict-sx' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/settings_gui.cpp
# src/settings_type.h
# src/table/settings.ini
# src/vehicle_gui.cpp
8 years ago
Jonathan G Rennison
0ab2abbc23
Add client setting to show train weight ratios in details header.
...
Off by default.
8 years ago
Jonathan G Rennison
f6d374ade4
Merge branch 'house_placing' into jgrpp
...
This reverts the house picking/placing patch back to v2.
This is to fix house placement/town growth desync issues introduced in v4.
# Conflicts:
# src/settings_gui.cpp
# src/settings_type.h
# src/town_gui.cpp
8 years ago
Jonathan G Rennison
95b65163e3
Revert back to v2 of house picking/placing patch.
8 years ago
Jonathan G Rennison
4c5173b6bf
Merge branch 'auto_timetables-sx' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/table/company_settings.ini
# src/vehicle.cpp
8 years ago
Jonathan G Rennison
d59252d15b
Timetable auto separation is now per vehicle, with a company default.
...
Remove global on-off setting.
Add button to timetable GUI.
Add company setting to control default for new vehicles.
Fix automate, start date, change time and autofill buttons
being shown enabled for other companies' vehicles.
8 years ago
Jonathan G Rennison
efcdd6c36f
Remove global automated timetable setting.
9 years ago
Jonathan G Rennison
ff5ee52b94
Add a company setting to control auto-fill timetable rounding.
9 years ago
Jonathan G Rennison
04b188bd7d
Add client setting to show leftover ticks in timetable.
9 years ago
Jonathan G Rennison
41a06e698f
Merge branch 'house_placing' into jgrpp
...
# Conflicts:
# src/settings_gui.cpp
# src/settings_type.h
# src/town_gui.cpp
9 years ago
patch-import
0fd34a17a5
Update to v4 of house placing patch.
9 years ago
Jonathan G Rennison
7bc407e2f8
Merge branch 'infrastructure_sharing-sx' into jgrpp
...
# Conflicts:
# src/settings_type.h
# src/table/settings.ini
9 years ago
Jonathan G Rennison
1818a83e63
Add setting to control whether trains can crash with other companies'.
9 years ago
Jonathan G Rennison
1f5535c0b1
Merge branch 'infrastructure_sharing-sx' into jgrpp
...
# Conflicts:
# src/settings_gui.cpp
# src/settings_type.h
# src/table/company_settings.ini
9 years ago
Jonathan G Rennison
a27bdbb3e2
Add company settings to enable competitors' to buy/renew in own depots.
9 years ago
Jonathan G Rennison
78cf5ca682
Add setting for linkgraph times to be in non daylength scaled days.
...
Savegame format change for link graph jobs.
Change link graph scheduler to support more than one operation
per day, on _date_fract ticks other than SPAWN_JOIN_TICK.
9 years ago
patch-import
c5f9d8b6de
Import reduced tree patch
...
http://www.tt-forums.net/viewtopic.php?p=890778#p890778
Update to recent trunk, use extended savegame framework.
Add setting help text, tweak setting name.
Pre-calculate tree growth probabilities.
9 years ago
Jonathan G Rennison
27bdf2a8b6
Merge branch 'ship_collision_avoidance-sx' into jgrpp
...
Conflicts:
src/settings_type.h
src/table/settings.ini
9 years ago
Jonathan G Rennison
b00b1125be
Add a dedicated setting to enable ship collision avoidance.
9 years ago
Jonathan G Rennison
b43962f0bd
Merge branch 'improved_breakdowns-sx' into jgrpp
...
Conflicts:
src/saveload/extended_ver_sl.cpp
src/saveload/vehicle_sl.cpp
src/settings_type.h
9 years ago
Jonathan G Rennison
5e924262f4
Fix speed reduction after critical breakdowns.
...
Previous code set vcache.cached_max_speed directly (and incorrectly),
which did not survive across save/load or network joins.
Instead add a struct Train field to store the number
of critical breakdowns since last service and do the speed reduction
properly in Train::ConsistChanged.
Slightly tweak algorithm for speed reduction.
9 years ago
Jonathan G Rennison
69f3844d2e
Merge branch 'tracerestrict-sx' into jgrpp
...
Conflicts:
src/lang/english.txt
src/settings_gui.cpp
src/settings_type.h
src/table/settings.ini
9 years ago
Jonathan G Rennison
a93714a720
Add setting to show restricted electric signals using the default sprites.
...
This is to improve visual distinctiveness of restricted signals when
using signal GRFs.
This defaults to off.
9 years ago
Jonathan G Rennison
6075dd22e2
Show small square if vehicle owner does not match list owner.
...
No longer check the infrastructure sharing setting.
Add a separate setting to control company colour squares (default on).
9 years ago
Jonathan G Rennison
b48a01f233
Merge branch 'auto_timetables-sx' into jgrpp
...
Conflicts:
src/saveload/extended_ver_sl.cpp
src/settings_gui.cpp
src/settings_type.h
9 years ago
Jonathan G Rennison
60a677692e
Merge branch 'order_occupancy-sx' into jgrpp
...
Conflicts:
src/saveload/extended_ver_sl.cpp
src/settings_gui.cpp
src/table/company_settings.ini
9 years ago
Jonathan G Rennison
26d32269a3
Make auto TT separation rate a company setting.
...
Move auto TT by default setting to PLYX chunk.
9 years ago
Jonathan G Rennison
6d263226d8
Move order occupancy smoothness to company settings.
9 years ago
Jonathan G Rennison
e9dc82c801
Merge branch 'auto_timetables-sx' into jgrpp
...
Conflicts:
src/saveload/extended_ver_sl.cpp
9 years ago
Jonathan G Rennison
42370dc28d
Add company setting to auto-enable auto timetables for new vehicles.
...
Default: off.
9 years ago
Jonathan G Rennison
5d7ad2ba7b
Merge branch 'vehicle_details_gui_additions' into jgrpp
...
Conflicts:
src/table/settings.ini
9 years ago
Jonathan G Rennison
5a07315405
Add train length and group name to vehicle details window.
...
Add settings to control each, default on.
Re-init window whenever presence of group name line changes.
9 years ago