@ -1661,12 +1661,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
uint8window_soft_limit;///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
ZoomLevelzoom_min;///< minimum zoom out level
ZoomLevelzoom_max;///< maximum zoom out level
ZoomLevelsprite_zoom_min;///< maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead of scaling a lower resolution sprite
byteautosave;///< how often should we do autosaves?
boolthreaded_saves;///< should we do threaded saves?
boolkeep_all_autosave;///< name the autosave in a different way