Add setting to enable through loading in UI

pull/59/head
Jonathan G Rennison 6 years ago
parent 8337fcb271
commit 7aab49e282

@ -1320,6 +1320,8 @@ STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES :Show programmab
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable signal feature. When disabled, the buttons to build and configure programmable signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2}
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES :Show advanced loading mode features: {STRING2}
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though

@ -1850,6 +1850,9 @@ public:
} else if (sel == this->selected_order) {
if (this->vehicle->type == VEH_TRAIN && sel < this->vehicle->GetNumOrders()) {
int osl = ((this->vehicle->GetOrder(sel)->GetStopLocation() + 1) % OSL_END);
if (osl == OSL_PLATFORM_THROUGH && !_settings_client.gui.show_adv_load_mode_features) {
osl = OSL_PLATFORM_NEAR_END;
}
if (osl == OSL_PLATFORM_THROUGH) {
for (const Vehicle *u = this->vehicle; u != NULL; u = u->Next()) {
/* Passengers may not be through-loaded */

@ -1609,6 +1609,7 @@ static SettingsContainer &GetSettingsTree()
interface->Add(new SettingEntry("gui.show_vehicle_group_in_details"));
interface->Add(new SettingEntry("gui.show_vehicle_list_company_colour"));
interface->Add(new SettingEntry("gui.show_veh_list_cargo_filter"));
interface->Add(new SettingEntry("gui.show_adv_load_mode_features"));
}
SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));

@ -179,6 +179,7 @@ struct GUISettings {
bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
bool enable_single_veh_shared_order_gui; ///< enable showing a single vehicle in the shared order GUI window
bool show_adv_load_mode_features; ///< enable advanced loading mode features in UI
uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.

@ -4140,6 +4140,14 @@ strhelp = STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI_HELPTEXT
proc = EnableSingleVehSharedOrderGuiChanged
cat = SC_EXPERT
[SDTC_BOOL]
var = gui.show_adv_load_mode_features
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = false
str = STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES
strhelp = STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT
cat = SC_EXPERT
; For the dedicated build we'll enable dates in logs by default.
[SDTC_BOOL]
ifdef = DEDICATED

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