STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable signal feature. When disabled, the buttons to build and configure programmable signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2}
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
boolshow_vehicle_route_steps;///< when a window related to a specific vehicle is focused, show route steps
boolshow_vehicle_list_company_colour;///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
boolenable_single_veh_shared_order_gui;///< enable showing a single vehicle in the shared order GUI window
boolshow_adv_load_mode_features;///< enable advanced loading mode features in UI
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.